Search found 501 matches

by joshudson
April 28th, 2006, 7:07 pm
Forum: Users’ Forum
Topic: Plural of Wose
Replies: 51
Views: 7355

Plural of Wose

What should the plural of wose be? I've used woses once or twice, but it just doesn't sound right.

wose? (like sheep)
woses? (like tree)
weese? (like goose)
wosen? (weird)
by joshudson
April 28th, 2006, 3:16 am
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

Patch is now on patches.wesnoth.org. https://gna.org/patch/index.php?func=de ... tem_id=541
by joshudson
April 28th, 2006, 12:33 am
Forum: Users’ Forum
Topic: Favorite unit and least favorite
Replies: 63
Views: 12512

Favorite: was Dragonguard before they weakened it (way too much IMO)
Least favorite would be the Soulless.

BTW, I never had any trouble dealing with assaisns. I throw my kind of assain at it (ulfzerker).
by joshudson
April 27th, 2006, 8:18 pm
Forum: Multiplayer Development
Topic: Fast, Fun map
Replies: 1
Views: 658

Fast, Fun map

Stupid, fun, very fast multiplayer map Play on AoH and it's balanced well enough. Play on default, noticable balance towards p1 (~15 gold) [map] ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssss...
by joshudson
April 27th, 2006, 3:57 am
Forum: Ideas
Topic: Wose Traits
Replies: 15
Views: 3566

Two more that should be done if somebody wants to think up stats:
Maple
Elm

For the record, I strongly recommend only doing shade trees, not fruit trees.
by joshudson
April 27th, 2006, 3:50 am
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

Excellent solution. And hey, that fixed the removal code (at least I think it did). Syntax invented (I hope this posts right): [trait] id=hardy name= _ "Hardy" description = "Blade Resistant" [effect] apply_to=resistance [resistance] blade=-40 [/resistance] [/effect] [/trait] [tr...
by joshudson
April 26th, 2006, 10:13 pm
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

Grrr. Removal of modifications worked with the "set" method, but not with the "delta" method.
by joshudson
April 26th, 2006, 8:59 pm
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

Changed the patch to use deltas instead of new constants.
Couldn't do both. For some reason, the parser converts "+1" to "1".
Removal of modifications works.
by joshudson
April 26th, 2006, 4:38 pm
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

Hmm, you're right. Remove doesn't actually work. I'll see what I can do.
I've been thinking about deltas myself.
by joshudson
April 26th, 2006, 7:06 am
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

First patch. Allows for set new evasions, resistances, and movesment_costs.

Included a test campaign. Note the pre-existing wose has three weird traits.
Costs 2 mp to move in forest
80% blade resistance
60% evasion in forest

Enjoy :)
by joshudson
April 26th, 2006, 3:55 am
Forum: Coder’s Corner
Topic: Modification can affect resistances & movement consts
Replies: 10
Views: 3416

Modification can affect resistances & movement consts

See "Wose Traits": http://www.wesnoth.org/forum/viewtopic.php?t=11010 These threads are linked by nature. Analysis for patch: in unit.cpp:add_modification, merge the [movement_costs] and [defense] subelements into cfg_ I hope to have a working patch soon, but just in case I don't, this wil...
by joshudson
April 26th, 2006, 12:12 am
Forum: Ideas
Topic: Wose Traits
Replies: 15
Views: 3566

As far as I can tell, game engine doesn't support modifying resistances or movement costs from an effect either. Aargg.
by joshudson
April 25th, 2006, 11:21 pm
Forum: Ideas
Topic: Wose Traits
Replies: 15
Views: 3566

I know messing around with the stuff that's defined in a movement_type is usually not seen as a good approach for a trait, but I think it makes sense for some Woses. A willow, for instance, gets improved movement in water, while an oak gets a 10% bonus to his blade resist and a redwood gets extra h...
by joshudson
April 25th, 2006, 8:11 pm
Forum: Ideas
Topic: Wose Traits
Replies: 15
Views: 3566

Neither do I. I just want to know whether or not this is completely unwanted before I start.

Corrected link is:
http://www.wesnoth.org/forum/viewtopic. ... c&start=75
by joshudson
April 25th, 2006, 7:59 pm
Forum: Ideas
Topic: Wose Traits
Replies: 15
Views: 3566

Wose Traits

Import tangent from traits discussion at http://www.wesnoth.org/forum/posting.php?mode=quote&p=147876 There was some talk that Woses should get entirely their own traits system based on what type of tree they are. They'd probably just get one trait, and it'd be like "Oak", "Willow...