Search found 501 matches
- April 28th, 2006, 7:07 pm
- Forum: Users’ Forum
- Topic: Plural of Wose
- Replies: 51
- Views: 7355
Plural of Wose
What should the plural of wose be? I've used woses once or twice, but it just doesn't sound right.
wose? (like sheep)
woses? (like tree)
weese? (like goose)
wosen? (weird)
wose? (like sheep)
woses? (like tree)
weese? (like goose)
wosen? (weird)
- April 28th, 2006, 3:16 am
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
Patch is now on patches.wesnoth.org. https://gna.org/patch/index.php?func=de ... tem_id=541
- April 28th, 2006, 12:33 am
- Forum: Users’ Forum
- Topic: Favorite unit and least favorite
- Replies: 63
- Views: 12512
- April 27th, 2006, 8:18 pm
- Forum: Multiplayer Development
- Topic: Fast, Fun map
- Replies: 1
- Views: 658
Fast, Fun map
Stupid, fun, very fast multiplayer map Play on AoH and it's balanced well enough. Play on default, noticable balance towards p1 (~15 gold) [map] ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssss...
- April 27th, 2006, 3:57 am
- Forum: Ideas
- Topic: Wose Traits
- Replies: 15
- Views: 3566
- April 27th, 2006, 3:50 am
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
- April 26th, 2006, 10:13 pm
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
- April 26th, 2006, 8:59 pm
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
- April 26th, 2006, 4:38 pm
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
- April 26th, 2006, 7:06 am
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
- April 26th, 2006, 3:55 am
- Forum: Coder’s Corner
- Topic: Modification can affect resistances & movement consts
- Replies: 10
- Views: 3416
Modification can affect resistances & movement consts
See "Wose Traits": http://www.wesnoth.org/forum/viewtopic.php?t=11010 These threads are linked by nature. Analysis for patch: in unit.cpp:add_modification, merge the [movement_costs] and [defense] subelements into cfg_ I hope to have a working patch soon, but just in case I don't, this wil...
- April 26th, 2006, 12:12 am
- Forum: Ideas
- Topic: Wose Traits
- Replies: 15
- Views: 3566
- April 25th, 2006, 11:21 pm
- Forum: Ideas
- Topic: Wose Traits
- Replies: 15
- Views: 3566
I know messing around with the stuff that's defined in a movement_type is usually not seen as a good approach for a trait, but I think it makes sense for some Woses. A willow, for instance, gets improved movement in water, while an oak gets a 10% bonus to his blade resist and a redwood gets extra h...
- April 25th, 2006, 8:11 pm
- Forum: Ideas
- Topic: Wose Traits
- Replies: 15
- Views: 3566
Neither do I. I just want to know whether or not this is completely unwanted before I start.
Corrected link is:
http://www.wesnoth.org/forum/viewtopic. ... c&start=75
Corrected link is:
http://www.wesnoth.org/forum/viewtopic. ... c&start=75
- April 25th, 2006, 7:59 pm
- Forum: Ideas
- Topic: Wose Traits
- Replies: 15
- Views: 3566
Wose Traits
Import tangent from traits discussion at http://www.wesnoth.org/forum/posting.php?mode=quote&p=147876 There was some talk that Woses should get entirely their own traits system based on what type of tree they are. They'd probably just get one trait, and it'd be like "Oak", "Willow...