Search found 501 matches
- August 20th, 2010, 2:36 am
- Forum: WML Workshop
- Topic: Wesnoth User Made Content IDE [2.0.3]
- Replies: 171
- Views: 47855
Re: Wesnoth Eclipse User Made Content Plugin
I was hoping you were talking about astronomical phenomenon. I was disappointed.
- August 13th, 2010, 3:34 am
- Forum: WML Workshop
- Topic: Complex cave alias terrain -- layer & clip problems
- Replies: 6
- Views: 1700
Re: Complex cave alias terrain -- layer & clip problems
Thanks. That brought me a bit closer.
I may decide I can get away with fudging it a bit by applying a similar overlay to the cavewall.
If I use black at 50% transparent nobody will notice.
I may decide I can get away with fudging it a bit by applying a similar overlay to the cavewall.
If I use black at 50% transparent nobody will notice.
- August 8th, 2010, 9:04 pm
- Forum: Strategies & Tips
- Topic: Squatting
- Replies: 10
- Views: 2093
Re: Squatting
In Story of the Wose, sqautting on the leader spawn hex where that hex is a keep is impossible.
If you manage to get there first in the one scenario where you can, the leader will displace your unit instead of the other way around.
If you manage to get there first in the one scenario where you can, the leader will displace your unit instead of the other way around.
- August 8th, 2010, 3:50 pm
- Forum: WML Workshop
- Topic: Complex cave alias terrain -- layer & clip problems
- Replies: 6
- Views: 1700
Re: Complex cave alias terrain -- layer & clip problems
Already tried that way. If I get the layering wrong the result is bad enough to be worth removing.
- August 8th, 2010, 3:01 am
- Forum: WML Workshop
- Topic: Complex cave alias terrain -- layer & clip problems
- Replies: 6
- Views: 1700
- August 7th, 2010, 5:07 pm
- Forum: WML Workshop
- Topic: Complex cave alias terrain -- layer & clip problems
- Replies: 6
- Views: 1700
Complex cave alias terrain -- layer & clip problems
Well I'm seriously over my head I've got this terrain composed of a base image that's clipped to its hex and the overlay image that I designed to interlock as if clipping were off. However, 1) It's supposed to appear below cavewall and above units. 2) The self-interlocking overlay is being clipped t...
- August 7th, 2010, 3:32 pm
- Forum: Scenario & Campaign Development
- Topic: A Gryphon's Tale (BfW1.8)
- Replies: 34
- Views: 15365
Re: A Gryphon's Tale (BfW1.8)
Ah the canyon mission.
I beat it as a heads-up race and wondered what the dialog was talking about.
I beat it as a heads-up race and wondered what the dialog was talking about.
- August 1st, 2010, 12:29 am
- Forum: Scenario & Campaign Development
- Topic: Updated Story of the Wose
- Replies: 115
- Views: 34487
Re: Updated Story of the Wose
If you can get into wescamp svn I can pull it.
Contact someone on irc (irc.freenode.net) #wesnoth-umc-dev for help.
However, Espreon says:
Contact someone on irc (irc.freenode.net) #wesnoth-umc-dev for help.
However, Espreon says:
Also, you should tell the translators to send their translations to torangan.
- July 26th, 2010, 7:17 pm
- Forum: Users’ Forum
- Topic: Septere of Fire
- Replies: 21
- Views: 3062
Re: Septere of Fire
Last I checked, wmllint could upgrade campaign saves just fine unless the next scenario was renamed.
- July 24th, 2010, 5:12 pm
- Forum: Liberty
- Topic: Scenario Review: Liberty 8 - Glory
- Replies: 54
- Views: 30445
Re: Scenario Review: Liberty 8 - Glory
In playing this scenario, I recalled everything, and recruited a little with my remaining gold. Using what I had, and with my allies' help, I had little trouble storming Haslstead and making it my own. Despite numerous losses, I completely swamped the map and was able to wipe out the oncoming waves ...
- July 21st, 2010, 3:39 am
- Forum: Scenario & Campaign Development
- Topic: Updated Story of the Wose
- Replies: 115
- Views: 34487
Re: Updated Story of the Wose
I have release 0.7.3 with the new green mage line images by Feufochmar and the French translation by Nogya.
- July 14th, 2010, 4:50 pm
- Forum: Multiplayer Development
- Topic: Mages like to weak next to other magical units.
- Replies: 24
- Views: 3613
Re: Mages like to weak next to other magical units.
Last I checked, liches have traits if leveled from a unit that does.
- July 6th, 2010, 1:43 am
- Forum: Strategies & Tips
- Topic: How do you lure leaders out of their keeps?
- Replies: 14
- Views: 3147
Re: How do you lure leaders out of their keeps?
For allied AI leaders I prefer Master at Arms -- that unit has a knack for getting itself out of a dangerous situation.
- June 30th, 2010, 10:47 pm
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 5288
Re: Separation of Movement & Line of Sight
The only particular thing about this I found is it is something of an annoyance to be unable to look over deep water, lava, or chasm to see the terrain on the other side.
- June 27th, 2010, 4:02 pm
- Forum: Technical Support
- Topic: heir to the throne bug
- Replies: 2
- Views: 650
Re: heir to the throne bug
I'm not surprised.
They may have to make a different version of this scenario for ipod.
They may have to make a different version of this scenario for ipod.