Search found 73 matches

by Mustelid
January 21st, 2006, 1:24 pm
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

(okay, quickly played through the first few levels of Sceptre of Fire) In Gathering Materials, you have two blueshields which are essentially useless in caves. There's no real plot justification to have them along, either - they could easily have just kicked back in the dwarf city. I'd much rather h...
by Mustelid
January 21st, 2006, 12:34 am
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

In my campaign The Sceptre of Fire, there are, in the end, 6 unkillable characters (Rugnur, Alanin, Baglur, Krawg, Thursagan, Durstorn) . Is that too much? Not if I have justifications for all of them - which I do (with the possible exception of Baglur ). Is 6 too much? At the beginning, there is o...
by Mustelid
January 21st, 2006, 12:23 am
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

Interesting points, but they aren't even followed by the standard campaigns: "the unit will be important later on" applies to Jessica before she reveals her identity, and to Kalenz for quite a while (and you could even construct a campaign branch for what happens when you reach the North Elves and ...
by Mustelid
January 20th, 2006, 11:12 pm
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

It's what I've experienced in commercial Strategy RPG's such as Tactics Ogre. An ally would be unkillable for one or two "joining" battles, and then afterwards if they died or if your choices caused them to part ways, it would change the story (usually it resulted in losing some cutsenes, and minor...
by Mustelid
January 20th, 2006, 6:18 pm
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

But even in linear campaigns, let's say HttT, I think it'd be reasonable to allow any character to die during at least the final battle. Come on, the army Konrad and friends have massed during the campaign isn't going to desert or lose if Delfador goes and dies. You'd just have a slightly different...
by Mustelid
January 20th, 2006, 6:02 pm
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

somhow I get the feeling that you mean my camapign... Not in particular, but I do think that six is an awful lot of special characters to have to look after. HttT gets cumbersome at times even with four. You can get away with it more easily when battles have a lot more units, or when terrain's very...
by Mustelid
January 20th, 2006, 2:50 pm
Forum: Scenario & Campaign Development
Topic: Campaigns and Heroes
Replies: 38
Views: 5227

Campaigns and Heroes

I don't know if this has been discussed before, but I've been getting a vague idea about reasons for giving units the lose-scenario-if-they-die flag. The basis of this is: in my opinion, it's unfair on players to require that they keep a unit alive, unless they are given a clear, compelling and pres...
by Mustelid
January 18th, 2006, 3:58 pm
Forum: Mainline Campaign Development
Topic: [Historical] Legend of Wesmere (add-on version)
Replies: 570
Views: 111206

Played up to the point where I have to install those dern saurians. Pretty nice so far. Thoughts: Don't know if this has been mentioned already, but Return of the Legions has a first-level Elvish Lord, the Elvish Initiate. It's considerably tougher than the Elvish Fighter, and has a magical attack, ...
by Mustelid
January 14th, 2006, 12:34 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Return of the Legions (0.2.5)
Replies: 117
Views: 29348

I've been playing around with getting the optimal strategy for The Road Back. Here's the approaches I've considered so far: 1) Take the entire force down to the bridge. If I waited for the whole force, this meant that I met the orcs at the 4-hex forest a little before the bridge; could have advanced...
by Mustelid
January 13th, 2006, 6:21 pm
Forum: Strategies & Tips
Topic: Can't get past level 2 on the gryphon campaign...
Replies: 12
Views: 2128

It's a certain spot of dirt. Southeast, and it's pretty prominent - look for obvious shapes on the map.
by Mustelid
January 13th, 2006, 5:05 pm
Forum: Multiplayer Development
Topic: Ghost level 2 options:
Replies: 45
Views: 8490

Seems like there's no good reason to change the names from Wail and Touch, since they're essentially just upgraded versions of the same attack. I'd think that it's poor design to rename attacks unless their nature significantly changes on levelling.
by Mustelid
January 13th, 2006, 4:31 pm
Forum: Multiplayer Development
Topic: Ghost level 2 options:
Replies: 45
Views: 8490

ozymandias wrote:Well, Ghast should be a Ghoul upgrade, if there'll ever be one.
If we're taking D&D as precedent, sure. How desirable that is would be a gigantic thread to itself.
by Mustelid
January 13th, 2006, 3:29 pm
Forum: Multiplayer Development
Topic: Ghost level 2 options:
Replies: 45
Views: 8490

My (crude) instinct is that although there may be a problem, any fix needs to be handled very carefully. Ghosts and Wraiths (and in the hands of a non-AI player, Shadows) are difficult to deal with as it is. A third, cold-melee option would have, I think, to be worse overall than the Shadow or Wrait...
by Mustelid
January 13th, 2006, 2:40 am
Forum: Strategies & Tips
Topic: If you get Bowman in IE, how and when?
Replies: 4
Views: 1608

There's enough orcs in EI to make bowmen non-useless, I think. Obviously it wouldn't make much sense to focus on levelling them, but in caves vs. orcs, when you need a ranged-attack unit that can survive a bit better than a mage, and which you care less about losing... still, I don't think this is a...
by Mustelid
January 12th, 2006, 11:33 am
Forum: Faction & Era Development
Topic: The Steppe Orcs
Replies: 213
Views: 36773

More thoughts on the Barrier (if you're not already sick of them): I think the Barrier would be an incredibly useful unit. In any steppe-orc campaign I would make levelling a couple up a high priority. However, I've got another concern with them which I'm not sure has been raised yet. I don't know h...