Search found 40 matches

by Stedevil
October 30th, 2007, 12:33 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 82860

Just started playing it in BfW 1.3.9 - I think the campaign is slightly too easy on hard mode Agreed, the very start is difficult, but pretty soon you level up your ghosts to lvl2-3 and just steam roll over the opposition. Maybe the solution would be to not allow ghost until much later in the campai...
by Stedevil
October 22nd, 2007, 6:52 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 81217

The comments on that file suggest you can only have the early finish bonus if you kill the enemy (elf) leader. Hmm, you might be right. I was a bit confused about why the game actually ended for me the first time since I read the info as all your "leaders" having to be inside the actual castle, but...
by Stedevil
October 22nd, 2007, 1:37 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 81217

just in case u didnt catch it, the next "real" mission, Hills of the Shortbear-clan, has the same "no bonus for early finish". Interestingly though, it seems that saving at the end screen and then reloading that save WILL give you the bonus. Convenient workaround until 1.3.10 I guess :) It also seem...
by Stedevil
October 21st, 2007, 11:03 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 81217

Thumbs up! :)
by Stedevil
October 21st, 2007, 2:21 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 81217

Hi, just started playing this campaign in dev 1.3.9. I do find it reasonably challenging (on the hardest setting) and interesting to play sofar, so thumbs up on that side. Some bugs I stumbled across when I got to "Gathering Materials" * It has no "gold for ending mission X turns in advance" (cleani...
by Stedevil
October 21st, 2007, 6:06 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.9
Replies: 6
Views: 7434

Compiled source under Ubuntu Gutsy (7.10) the other day. Compilation works fine, however the tests fails. Are the tests up to date and working or can I just ignore it? The game seems to work fine. Used the suggested ./configure --datadir=/usr/share/games ... (with ... = /wesnoth-source) make sudo ma...
by Stedevil
September 3rd, 2007, 9:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.7
Replies: 36
Views: 13317

Is there a place one couple upload a compiled binary? I noticed there is no downloadable deb for the latest stable or dev release for Ubuntu, and I made one for 1.3.7. Ehm, there were binaries, just have a look at the debian mirrors. Wesnoth tends to be updated in there in basically no time... Well...
by Stedevil
March 15th, 2007, 12:33 am
Forum: Users’ Forum
Topic: people should get wesnoth 1.3
Replies: 25
Views: 3016

Velensk wrote:Holy has been changed to anti magical creature. ... It has often been commented that holy should have it's name changed except the devs can'd decide on one.
Well, my magic "knowledge" would make me call anything sending some general magic creature back to where it came from "banishing".
by Stedevil
October 5th, 2006, 9:13 am
Forum: The South Guard
Topic: South Guard 7a. Into the Depths
Replies: 75
Views: 37254

He went from level 2 to level 3 by... dismounting? Strange. Clearly appropriate, but still strange. Experience... xxx/512? Non purple color experience? I wonder what he becomes after 512 experience. Can't tell, because hitting 'd' to check unit desciption brings up... a blank page. That 512xp to ne...
by Stedevil
November 29th, 2005, 7:31 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 61171

Is or will be any way to continue a current campaign of the "old" version with the new one.
Though nice to see someone making sure it will be compleated, keep up the good work :)