Search found 1733 matches
- April 17th, 2008, 8:53 pm
- Forum: WML Workshop
- Topic: Weapon special "Dissolve"
- Replies: 6
- Views: 1648
Re: Weapon special "Dissolve"
Try something like this (1.4.x WML, untested) : #define WEAPON_SPECIAL_DISSOLVE RACE HEAL_VALUE [dummy] id=dissolve name=_ "dissolve" description=_ "This Weapon special does s.th." [/dummy] [/abilities] [event] name=die first_time_only=no # don't "disolve" if we kill a ...
- April 17th, 2008, 8:07 pm
- Forum: WML Workshop
- Topic: Unit role question
- Replies: 3
- Views: 827
Re: Unit role question
Actually for healers it doesn't care about it doesnt check usage="healer" but its ability to heal. So the only role that have some special handling is "scout". Btw there was a bug in recruitement lately, i don't know if it has been fixed or not (i'm currently quite inactive as a ...
- April 13th, 2008, 11:04 pm
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 7309
Re: /* [WML] multi line comments */
Ha yes this is even better 

- April 13th, 2008, 10:50 pm
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 7309
Re: /* [WML] multi line comments */
Well AFAIK there is already the possibility to put anything in a dummy tag...
For example something like this :
It's not totally perfect, through
For example something like this :
Code: Select all
[comment]
blah
foobar
[/comment]
- April 13th, 2008, 11:50 am
- Forum: Ideas
- Topic: To combat Out Of Synch errors
- Replies: 8
- Views: 1669
Re: To combat Out Of Synch errors
The problem is sometimes an era is constructed from more than one addon (like EE + EoM from example). It is more difficult to get meaningful serials in this case. It is probably doable if the era provide a detection script with a serial number as a macro inside, but for the moment no era use this (i...
- April 6th, 2008, 8:16 pm
- Forum: Art Development
- Topic: Help needed defining team rgb values for unit graphics
- Replies: 1045
- Views: 301680
Re: Help needed defining team rgb values for unit graphics
The eventual problem is it starts to be difficult to identify the unit as a skeleton unit.
- April 2nd, 2008, 8:52 pm
- Forum: Faction & Era Development
- Topic: Northland humans
- Replies: 22
- Views: 4728
Re: Northland humans
I think the Landsman has too strong melee damage stats for a unit of its level, especially since this unit can get strong and also have a ranged attack. None of the existing L0 units is that powerful. The resistances/defenses stats are missing, which makes the HP comparisons somewhat artificial. Gam...
- March 30th, 2008, 3:06 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 194855
Re: Extended Era - lastest = x.33.1
Well, at least the above descriptions are already in the SVN (thanks Mythological for the commit).
Also Sapient suggested me a few nice adjustements for the stats of some chaos units.
Also Sapient suggested me a few nice adjustements for the stats of some chaos units.
- March 30th, 2008, 2:46 am
- Forum: Ideas
- Topic: selecting more than one era for MP game
- Replies: 11
- Views: 2303
Re: selecting more than one era for MP game
Well the things is the definition of a "balanced map" depends on the era.Velensk wrote:Someone would have to find a mathmatical way of testing for universal balance assmuing map X is a completly balanced map.
The same map can be perfectly balanced with one era and totally unfair with another one.
- March 30th, 2008, 1:43 am
- Forum: Translations & Internationalization
- Topic: Translating images?
- Replies: 30
- Views: 9814
Re: Translating images?
I'm not sure that it`s a good idea for thousands of Wesnoth players to download extra ten mb each, for something even one of them hardly needs. If you compare to our music, it's the size of one or two song, nothing more... There isn't many places where this would be used so it would not result in a...
- March 30th, 2008, 1:17 am
- Forum: Ideas
- Topic: leading from the front lines
- Replies: 7
- Views: 1291
Re: leading from the front lines
I think it is possible. You have to put a filter similar to this in your ability :turin wrote:So:
- Does anyone know if this is possible in WML?
[filter_self]
[wml_filter]
i don't remeber how to check a unit has attacked (some variable to check IIRC)
[/wml_filter]
[/filter_self]
- March 27th, 2008, 6:41 pm
- Forum: Ideas
- Topic: Ruffian -> Thief
- Replies: 25
- Views: 3395
Re: Ruffian -> Thief
Well first, we are not going to make levels 0 for every unit. secondly it is true that it is arbitrary that the Ruffian doesn't advance to the Thief, just like the peasant not advancing to the Heavy Infantryman, but doing so would be as well an arbitrary decision. In both case the extra advancement ...
- March 27th, 2008, 5:54 pm
- Forum: Website
- Topic: Forum Upgrade
- Replies: 75
- Views: 16027
Re: Forum Upgrade
At the bottom of the main page we see something like :
Legend :: Art Contributors, Code & WML Contributors, Developers, Forum Regulars, Forum Siths, Summer of Code, Translators
More varied colors could be great here
Legend :: Art Contributors, Code & WML Contributors, Developers, Forum Regulars, Forum Siths, Summer of Code, Translators
More varied colors could be great here

- March 24th, 2008, 10:24 pm
- Forum: Multiplayer Development
- Topic: balancing for a different TOD cycle
- Replies: 8
- Views: 1737
Re: balancing for a different TOD cycle
I'm wondering two things. One, how possible would it be to make the TOD cycle depend on the era chosen, not the map played? I.e., if someone was playing with the IE on one of the default maps, would it be possible to have a different TOD cycle? This is a WML question, so not really relevant here, b...
- March 24th, 2008, 9:03 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 194855
Re: Extended Era - lastest = x.33.1
Here's v x.33.1 : only some graphic improvements, that's all...
It should be compatible with x.33.0
Offline version on sourceforge, as usual : http://downloads.sourceforge.net/extend ... 3.1.tar.gz
It should be compatible with x.33.0
Offline version on sourceforge, as usual : http://downloads.sourceforge.net/extend ... 3.1.tar.gz