Search found 1733 matches

by Noyga
April 17th, 2008, 8:53 pm
Forum: WML Workshop
Topic: Weapon special "Dissolve"
Replies: 6
Views: 1648

Re: Weapon special "Dissolve"

Try something like this (1.4.x WML, untested) : #define WEAPON_SPECIAL_DISSOLVE RACE HEAL_VALUE [dummy] id=dissolve name=_ "dissolve" description=_ "This Weapon special does s.th." [/dummy] [/abilities] [event] name=die first_time_only=no # don't "disolve" if we kill a ...
by Noyga
April 17th, 2008, 8:07 pm
Forum: WML Workshop
Topic: Unit role question
Replies: 3
Views: 827

Re: Unit role question

Actually for healers it doesn't care about it doesnt check usage="healer" but its ability to heal. So the only role that have some special handling is "scout". Btw there was a bug in recruitement lately, i don't know if it has been fixed or not (i'm currently quite inactive as a ...
by Noyga
April 13th, 2008, 11:04 pm
Forum: Ideas
Topic: [WML] multi line comments
Replies: 19
Views: 7309

Re: /* [WML] multi line comments */

Ha yes this is even better :)
by Noyga
April 13th, 2008, 10:50 pm
Forum: Ideas
Topic: [WML] multi line comments
Replies: 19
Views: 7309

Re: /* [WML] multi line comments */

Well AFAIK there is already the possibility to put anything in a dummy tag...
For example something like this :

Code: Select all

[comment]
   blah
   foobar
[/comment]
It's not totally perfect, through
by Noyga
April 13th, 2008, 11:50 am
Forum: Ideas
Topic: To combat Out Of Synch errors
Replies: 8
Views: 1669

Re: To combat Out Of Synch errors

The problem is sometimes an era is constructed from more than one addon (like EE + EoM from example). It is more difficult to get meaningful serials in this case. It is probably doable if the era provide a detection script with a serial number as a macro inside, but for the moment no era use this (i...
by Noyga
April 6th, 2008, 8:16 pm
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 301680

Re: Help needed defining team rgb values for unit graphics

The eventual problem is it starts to be difficult to identify the unit as a skeleton unit.
by Noyga
April 2nd, 2008, 8:52 pm
Forum: Faction & Era Development
Topic: Northland humans
Replies: 22
Views: 4728

Re: Northland humans

I think the Landsman has too strong melee damage stats for a unit of its level, especially since this unit can get strong and also have a ranged attack. None of the existing L0 units is that powerful. The resistances/defenses stats are missing, which makes the HP comparisons somewhat artificial. Gam...
by Noyga
March 30th, 2008, 3:06 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 194855

Re: Extended Era - lastest = x.33.1

Well, at least the above descriptions are already in the SVN (thanks Mythological for the commit).

Also Sapient suggested me a few nice adjustements for the stats of some chaos units.
by Noyga
March 30th, 2008, 2:46 am
Forum: Ideas
Topic: selecting more than one era for MP game
Replies: 11
Views: 2303

Re: selecting more than one era for MP game

Velensk wrote:Someone would have to find a mathmatical way of testing for universal balance assmuing map X is a completly balanced map.
Well the things is the definition of a "balanced map" depends on the era.
The same map can be perfectly balanced with one era and totally unfair with another one.
by Noyga
March 30th, 2008, 1:43 am
Forum: Translations & Internationalization
Topic: Translating images?
Replies: 30
Views: 9814

Re: Translating images?

I'm not sure that it`s a good idea for thousands of Wesnoth players to download extra ten mb each, for something even one of them hardly needs. If you compare to our music, it's the size of one or two song, nothing more... There isn't many places where this would be used so it would not result in a...
by Noyga
March 30th, 2008, 1:17 am
Forum: Ideas
Topic: leading from the front lines
Replies: 7
Views: 1291

Re: leading from the front lines

turin wrote:So:
  • Does anyone know if this is possible in WML?
I think it is possible. You have to put a filter similar to this in your ability :
[filter_self]
[wml_filter]
i don't remeber how to check a unit has attacked (some variable to check IIRC)
[/wml_filter]
[/filter_self]
by Noyga
March 27th, 2008, 6:41 pm
Forum: Ideas
Topic: Ruffian -> Thief
Replies: 25
Views: 3395

Re: Ruffian -> Thief

Well first, we are not going to make levels 0 for every unit. secondly it is true that it is arbitrary that the Ruffian doesn't advance to the Thief, just like the peasant not advancing to the Heavy Infantryman, but doing so would be as well an arbitrary decision. In both case the extra advancement ...
by Noyga
March 27th, 2008, 5:54 pm
Forum: Website
Topic: Forum Upgrade
Replies: 75
Views: 16027

Re: Forum Upgrade

At the bottom of the main page we see something like :
Legend :: Art Contributors, Code & WML Contributors, Developers, Forum Regulars, Forum Siths, Summer of Code, Translators
More varied colors could be great here ;)
by Noyga
March 24th, 2008, 10:24 pm
Forum: Multiplayer Development
Topic: balancing for a different TOD cycle
Replies: 8
Views: 1737

Re: balancing for a different TOD cycle

I'm wondering two things. One, how possible would it be to make the TOD cycle depend on the era chosen, not the map played? I.e., if someone was playing with the IE on one of the default maps, would it be possible to have a different TOD cycle? This is a WML question, so not really relevant here, b...
by Noyga
March 24th, 2008, 9:03 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 194855

Re: Extended Era - lastest = x.33.1

Here's v x.33.1 : only some graphic improvements, that's all...
It should be compatible with x.33.0
Offline version on sourceforge, as usual : http://downloads.sourceforge.net/extend ... 3.1.tar.gz