Search found 1733 matches
- April 26th, 2008, 3:11 pm
- Forum: Strategies & Tips
- Topic: making drake fighter more resistant to cold
- Replies: 26
- Views: 4232
Re: making drake fighter more resistant to cold
It is true that drakes a quite vulnerable vs undead. On the other hand undead are quite vulnerable vs drakes too and drakes also have some other advantages too (like their superior mobility). AFAIK the MP dev don't find the Undead-Drake matchup unbalanced, there might be a few little things that are...
- April 25th, 2008, 8:02 pm
- Forum: Ideas
- Topic: (1.5) Preprocess PBL files
- Replies: 9
- Views: 2278
Re: (1.5) Preprocess PBL files
I believe there isn't a lot of people that really need this.
Well nothing prevent you to use an external preprocessor (m4, cpp or anything else) to generate your file from templates...
Well nothing prevent you to use an external preprocessor (m4, cpp or anything else) to generate your file from templates...
- April 23rd, 2008, 9:20 pm
- Forum: Art Workshop
- Topic: Extended and other stuff. Slow progress ... as usual
- Replies: 287
- Views: 62189
Re: Extended and other stuff. Slow progress ... as usual
FYI i did commit Shadowmaster's new Magus frames, but not the Demonologist one.
- April 23rd, 2008, 5:24 pm
- Forum: Ideas
- Topic: Mainline - Default - Loyalists - changes to the Paladin
- Replies: 9
- Views: 2105
Re: Mainline - Default - Loyalists - changes to the Paladin
Then compare your new Paladin with the Great Knight.
And think about why would you ever recruit a Paladin.
Currently choosing the Paladin over the Great Knight have some limited usefulness, with your changes the interest of choosing a Paladin over a Great Knight doesn't look evident to me.
And think about why would you ever recruit a Paladin.
Currently choosing the Paladin over the Great Knight have some limited usefulness, with your changes the interest of choosing a Paladin over a Great Knight doesn't look evident to me.
- April 23rd, 2008, 5:17 pm
- Forum: Ideas
- Topic: Mainline - Default - Loyalists - Split the Mages
- Replies: 4
- Views: 1299
Re: Mainline - Default - Loyalists - Split the Mages
Do you really think adding more recruitable units to the loyalist faction is a good idea ?
I do not. They already have plenty of recruitable units.
I do not. They already have plenty of recruitable units.
- April 23rd, 2008, 5:12 pm
- Forum: Ideas
- Topic: Mainline - SP - remove way out of date Holy potions/devices
- Replies: 3
- Views: 992
Re: Mainline - SP - remove way out of date Holy potions/devices
Well why do you think holy things are all out of date ? To me holy artifacts is just one use of the power of Arcane.
- April 23rd, 2008, 5:05 pm
- Forum: Ideas
- Topic: Concentration of means and forces
- Replies: 10
- Views: 2381
Re: Concentration of means and forces
HAPMA - Hexes Are Possibly Miles Across 

- April 23rd, 2008, 4:51 pm
- Forum: Users’ Forum
- Topic: Some questions about some units
- Replies: 17
- Views: 4371
Re: Some questions about some units
Some unit don't have an optimal usage= btw... At one point we thought we would review them but nobody did care (mostly because lack of time+interest).
- April 21st, 2008, 9:30 pm
- Forum: WML Workshop
- Topic: Weapon special "Dissolve"
- Replies: 6
- Views: 1652
Re: Weapon special "Dissolve"
It might be an issue with special filtering. Does the ability version works ?Lizard wrote:This is what I currently have, but it does nothing
Btw since i didn't even test it there might be some bugs in my code too.
- April 21st, 2008, 12:22 am
- Forum: WML Workshop
- Topic: Weapons ignoring resistances
- Replies: 3
- Views: 1089
Re: Weapons ignoring resistances
You could simply give a unknown and custom damage type to your weapon. It will deal 100% damage to every units.
- April 21st, 2008, 12:13 am
- Forum: Coder’s Corner
- Topic: Proposal: Code and Data Tarball Split
- Replies: 15
- Views: 3678
Re: Proposal: Code and Data Tarball Split
If i understood correctly the problem: The architecture independent data is indeed something like 99% of our tarball and it is something that you'll unlikely repackage differently in another distributions (especially since they are similar). - For the moment you don't split the packages, thus you ha...
- April 19th, 2008, 8:59 pm
- Forum: WML Workshop
- Topic: Weapon special "Dissolve"
- Replies: 6
- Views: 1652
Re: Weapon special "Dissolve"
Opps, i made an ability, not a weapon special :oops: For the weapon special version, replace [/abilities] and [+abilities] with [/specials] and [+specials] and replace : [filter_second] ability=dissolve [/filter_second] by [special_filter_second] special=dissolve [/special_filter_second]
- April 19th, 2008, 4:17 pm
- Forum: Ideas
- Topic: Gryphons standing over water?
- Replies: 8
- Views: 1846
Re: Gryphons standing over water?
It comes from the flies=true property of their movement type.
- April 17th, 2008, 9:47 pm
- Forum: WML Workshop
- Topic: How do I make a random unit?
- Replies: 2
- Views: 852
Re: How do I make a random unit?
Something like this (1.4 WML, untested, for a 40x40 map) ? [set_variable] name=type rand="Fire Dragon,Ancient Lich,Yeti,Great Mage" [/set_variable] [set_variable] name=x rand="1...40" [/set_variable] [set_variable] name=y rand="1..40" [/set_variable] [unit] x,y,type=$x,...
- April 17th, 2008, 9:27 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 196348
Re: Extended Era - lastest = x.33.1
I didn't said anything of value :wink: Could you please add the following to the detect.cfg? #define GET_EE_ID VARIABLE [variable] name={VARIABLE} value=x_34 [/variable] #enddef #define CLEAR_EE_ID VARIABLE [clear_variable] name={VARIABLE} [/clear_variable] #enddef But it will only work, if WML in ...