Search found 1733 matches

by Noyga
April 26th, 2008, 3:11 pm
Forum: Strategies & Tips
Topic: making drake fighter more resistant to cold
Replies: 26
Views: 4232

Re: making drake fighter more resistant to cold

It is true that drakes a quite vulnerable vs undead. On the other hand undead are quite vulnerable vs drakes too and drakes also have some other advantages too (like their superior mobility). AFAIK the MP dev don't find the Undead-Drake matchup unbalanced, there might be a few little things that are...
by Noyga
April 25th, 2008, 8:02 pm
Forum: Ideas
Topic: (1.5) Preprocess PBL files
Replies: 9
Views: 2278

Re: (1.5) Preprocess PBL files

I believe there isn't a lot of people that really need this.
Well nothing prevent you to use an external preprocessor (m4, cpp or anything else) to generate your file from templates...
by Noyga
April 23rd, 2008, 9:20 pm
Forum: Art Workshop
Topic: Extended and other stuff. Slow progress ... as usual
Replies: 287
Views: 62189

Re: Extended and other stuff. Slow progress ... as usual

FYI i did commit Shadowmaster's new Magus frames, but not the Demonologist one.
by Noyga
April 23rd, 2008, 5:24 pm
Forum: Ideas
Topic: Mainline - Default - Loyalists - changes to the Paladin
Replies: 9
Views: 2105

Re: Mainline - Default - Loyalists - changes to the Paladin

Then compare your new Paladin with the Great Knight.
And think about why would you ever recruit a Paladin.
Currently choosing the Paladin over the Great Knight have some limited usefulness, with your changes the interest of choosing a Paladin over a Great Knight doesn't look evident to me.
by Noyga
April 23rd, 2008, 5:17 pm
Forum: Ideas
Topic: Mainline - Default - Loyalists - Split the Mages
Replies: 4
Views: 1299

Re: Mainline - Default - Loyalists - Split the Mages

Do you really think adding more recruitable units to the loyalist faction is a good idea ?
I do not. They already have plenty of recruitable units.
by Noyga
April 23rd, 2008, 5:12 pm
Forum: Ideas
Topic: Mainline - SP - remove way out of date Holy potions/devices
Replies: 3
Views: 992

Re: Mainline - SP - remove way out of date Holy potions/devices

Well why do you think holy things are all out of date ? To me holy artifacts is just one use of the power of Arcane.
by Noyga
April 23rd, 2008, 5:05 pm
Forum: Ideas
Topic: Concentration of means and forces
Replies: 10
Views: 2381

Re: Concentration of means and forces

HAPMA - Hexes Are Possibly Miles Across ;)
by Noyga
April 23rd, 2008, 4:51 pm
Forum: Users’ Forum
Topic: Some questions about some units
Replies: 17
Views: 4371

Re: Some questions about some units

Some unit don't have an optimal usage= btw... At one point we thought we would review them but nobody did care (mostly because lack of time+interest).
by Noyga
April 21st, 2008, 9:30 pm
Forum: WML Workshop
Topic: Weapon special "Dissolve"
Replies: 6
Views: 1652

Re: Weapon special "Dissolve"

Lizard wrote:This is what I currently have, but it does nothing :(
It might be an issue with special filtering. Does the ability version works ?
Btw since i didn't even test it there might be some bugs in my code too.
by Noyga
April 21st, 2008, 12:22 am
Forum: WML Workshop
Topic: Weapons ignoring resistances
Replies: 3
Views: 1089

Re: Weapons ignoring resistances

You could simply give a unknown and custom damage type to your weapon. It will deal 100% damage to every units.
by Noyga
April 21st, 2008, 12:13 am
Forum: Coder’s Corner
Topic: Proposal: Code and Data Tarball Split
Replies: 15
Views: 3678

Re: Proposal: Code and Data Tarball Split

If i understood correctly the problem: The architecture independent data is indeed something like 99% of our tarball and it is something that you'll unlikely repackage differently in another distributions (especially since they are similar). - For the moment you don't split the packages, thus you ha...
by Noyga
April 19th, 2008, 8:59 pm
Forum: WML Workshop
Topic: Weapon special "Dissolve"
Replies: 6
Views: 1652

Re: Weapon special "Dissolve"

Opps, i made an ability, not a weapon special :oops: For the weapon special version, replace [/abilities] and [+abilities] with [/specials] and [+specials] and replace : [filter_second] ability=dissolve [/filter_second] by [special_filter_second] special=dissolve [/special_filter_second]
by Noyga
April 19th, 2008, 4:17 pm
Forum: Ideas
Topic: Gryphons standing over water?
Replies: 8
Views: 1846

Re: Gryphons standing over water?

It comes from the flies=true property of their movement type.
by Noyga
April 17th, 2008, 9:47 pm
Forum: WML Workshop
Topic: How do I make a random unit?
Replies: 2
Views: 852

Re: How do I make a random unit?

Something like this (1.4 WML, untested, for a 40x40 map) ? [set_variable] name=type rand="Fire Dragon,Ancient Lich,Yeti,Great Mage" [/set_variable] [set_variable] name=x rand="1...40" [/set_variable] [set_variable] name=y rand="1..40" [/set_variable] [unit] x,y,type=$x,...
by Noyga
April 17th, 2008, 9:27 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 196348

Re: Extended Era - lastest = x.33.1

I didn't said anything of value :wink: Could you please add the following to the detect.cfg? #define GET_EE_ID VARIABLE [variable] name={VARIABLE} value=x_34 [/variable] #enddef #define CLEAR_EE_ID VARIABLE [clear_variable] name={VARIABLE} [/clear_variable] #enddef But it will only work, if WML in ...