Search found 244 matches
- June 16th, 2006, 12:07 pm
- Forum: Scenario & Campaign Development
- Topic: Volcano Island(Coding help, please)
- Replies: 98
- Views: 17506
Did you mean the adress of the campaign server? It is:http://campaigns.wesnoth.org/. But you can also get campaigns from in-game. In your version it is the last option in the 'campaigns' menu.
Have you tried what I adviced in the above message?
jg
P.S: Welcome to the forums!
Have you tried what I adviced in the above message?
jg
P.S: Welcome to the forums!
- June 16th, 2006, 11:59 am
- Forum: Art Contributions
- Topic: how to draw units
- Replies: 15
- Views: 3609
I am aware of that, I was rather thinking that all kinds of arts, not only with pencil; also sprite art and co. BTW, not to go too much offtopic: EOS, your pictures are put into the right folders (IMO)... :wink: What you might also try, is making the unit's body move when it attacks. jg P.S: toms, O...
- June 16th, 2006, 5:15 am
- Forum: Art Contributions
- Topic: how to draw units
- Replies: 15
- Views: 3609
- June 14th, 2006, 5:59 pm
- Forum: Art Contributions
- Topic: how to draw units
- Replies: 15
- Views: 3609
- June 14th, 2006, 5:44 pm
- Forum: Users’ Forum
- Topic: cheater
- Replies: 32
- Views: 4724
Re: cheater
Just wondering: did you actually see it somewhere? Or did you notice it by him recruiting endless hordes of units?FireZnake wrote:He had unlimited money!![]()
jg
- June 14th, 2006, 5:40 pm
- Forum: Strategies & Tips
- Topic: HTTT: what should I level up my loyal mage to?
- Replies: 21
- Views: 5249
- June 11th, 2006, 5:53 pm
- Forum: Art Contributions
- Topic: Female Assassin Art
- Replies: 29
- Views: 6388
- June 11th, 2006, 5:40 pm
- Forum: Users’ Forum
- Topic: Race discussion---
- Replies: 209
- Views: 20031
I see that there are some good diferences between the elvish races, but what DM said is also true, that new factions are perhaps a good addition as well - the only problem one would need a truely very new concept for something like that. Not just a mixture of perhaps the humans and elves, calling th...
- June 11th, 2006, 5:31 pm
- Forum: Strategies & Tips
- Topic: Can AI see rangers/avengers?
- Replies: 20
- Views: 4825
- June 3rd, 2006, 9:58 am
- Forum: Strategies & Tips
- Topic: Eastern Invasion Again -- Medium
- Replies: 6
- Views: 2354
I find that if you go as fast as you can and get down the tunnel, the undead and the trolls keep each other busy. DO NOT say that that means one can go through the tunnel from where the Dwarves come and get out of the tunnel?! If so, noooooo.... I have always fought the trolls (and killed them) :( ...
- May 31st, 2006, 5:10 am
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 30042
- May 29th, 2006, 5:19 am
- Forum: WML Workshop
- Topic: "Patrol" command in WML
- Replies: 5
- Views: 1616
- May 28th, 2006, 6:25 pm
- Forum: WML Workshop
- Topic: "Patrol" command in WML
- Replies: 5
- Views: 1616
OH?! This probably has to be moved into the WML workshop then.
In case you undestood me wrong, then something like this is what I meant:
jg
In case you undestood me wrong, then something like this is what I meant:
Code: Select all
[patrol]
[filter]
type=Spearman
side=2
[/filter]
x=2,3,4,5,4,3,2
y=2,3,4,5,4,3,2
[/patrol]
- May 28th, 2006, 5:46 pm
- Forum: Faction & Era Development
- Topic: Apocalyptic Era, anyone?
- Replies: 16
- Views: 3647
- May 28th, 2006, 5:39 pm
- Forum: WML Workshop
- Topic: "Patrol" command in WML
- Replies: 5
- Views: 1616
"Patrol" command in WML
A command in which you could make a unit patrol a certain area. You give the coordinates (in the WML-text) and in the game the unit would move. If you have played Freeciv, you probably know what I mean. This would be nice, so that you could make a patrol go around a keep, or area, as long as they fi...