Search found 244 matches

by jg
March 20th, 2006, 4:02 pm
Forum: Technical Support
Topic: Unit dissapears during message
Replies: 3
Views: 638

Thanks, I'll try that. I think it was what I meant, Zookeeper.
by jg
March 20th, 2006, 7:13 am
Forum: Technical Support
Topic: Unit dissapears during message
Replies: 3
Views: 638

Unit dissapears during message

My problem is following: if a unit is moved with the move_unit_fake, and then the unit is made, and it says something (or somebody else), it just dissapears and only comes back after the message has been said. The code to make things clearer: [move_unit_fake] x=1,2 y=1,2 type=Any unit [/move_unit_fa...
by jg
March 20th, 2006, 6:50 am
Forum: Users’ Forum
Topic: Which mode of play do you prefer?
Replies: 8
Views: 1356

Depends, sometimes I like having a quick game in multiplayer, but sometimes I like to play campaigns more, since you get to keep your units from scenario to scenario. As long as they don't die... :P
by jg
March 18th, 2006, 7:37 pm
Forum: Multiplayer Development
Topic: [update] Small 2vs2 map with operable drawbridges and sounds
Replies: 7
Views: 2609

That might be. It wouldn't be so much challenge for fighting for them... :lol:

One not_so_good point: the ai (to my knowledge), will not really be able to cope with the signpoint thingie. But maybe you intended to make this a non-Ai player map.
by jg
March 18th, 2006, 7:30 pm
Forum: Ideas
Topic: Listing campaigns according to beginning time
Replies: 6
Views: 708

Thanks, for all the responses. I was not sure about those [time] tags, something deep in my brains reminded me of something, but I couldn't just grab the thought... :P Eleazar, you are probably right, it would be hard to include all the data. But it would nice to have it in the wiki, as well as righ...
by jg
March 18th, 2006, 2:24 pm
Forum: Strategies & Tips
Topic: Orc Strategies
Replies: 50
Views: 14934

Ok, that was not such a good idea, I agree... I had forgotten the attack was magical...

jg
by jg
March 18th, 2006, 2:20 pm
Forum: Ideas
Topic: Listing campaigns according to beginning time
Replies: 6
Views: 708

Listing campaigns according to beginning time

My idea was: that one could list the campaigns in wesnoth (after you clicked the button saying campaigns), in the order when they occur on the time-line in Wesnoth. This would give a clearer idea of when what happened, and also people making campaigns, would know where to put there campaigns (on the...
by jg
March 18th, 2006, 1:58 pm
Forum: Strategies & Tips
Topic: Orc Strategies
Replies: 50
Views: 14934

Can I have a go at it too? Against undead: - use your troll whelps to kill the skeletons, they have impact damage so are a real threat to them (skeletons have negative resistance against impact) - use archers (the fire arrow) against the ghosts, they are not really vunerable to anything else than fi...
by jg
March 18th, 2006, 1:48 pm
Forum: Multiplayer Development
Topic: [update] Small 2vs2 map with operable drawbridges and sounds
Replies: 7
Views: 2609

That map looks really nice, I'll have to try it out! :wink: Seems to be quite balanced too...

But what about adding another two "village-caves", one on the west and one on the east side?
by jg
March 18th, 2006, 8:51 am
Forum: Art Contributions
Topic: The Corsairs have Returned
Replies: 82
Views: 17864

I know some thing or two about sail-boats, and if the sails are blowing into the direction of the bow (I mean if it is the front), shoulnd't the bow be a little higher? What about putting the stern and the bow into the same height?

Otherwise, I'd love to sail on that boat... :wink:

jg
by jg
March 18th, 2006, 8:42 am
Forum: Art Contributions
Topic: My first attempt at Art...critisism and suggestions needed
Replies: 10
Views: 2731

I'm no great artist, but wouldn't the king of the dwaves be a little larger in size? Otherwise, looks nice...
by jg
March 17th, 2006, 8:24 am
Forum: Scenario & Campaign Development
Topic: Siege of Elensefar - untimely thief help?
Replies: 4
Views: 1270

I had the same problem, I had finished nearly everybody there, and they came just too late... :lol: Solution: Maybe make the thieves come earlier on easy and normal, since on those a experienced player gets the city quite quickly... On hard (haven't played that), I think they probably come on the ri...
by jg
March 17th, 2006, 7:58 am
Forum: WML Workshop
Topic: How to give extra turns in an event
Replies: 6
Views: 2264

Thanks :lol: , and I was going to suggest the same thing... as Ken Oh.
by jg
March 16th, 2006, 6:49 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 10 - Xenophobia
Replies: 30
Views: 17374

(1) Easy, 1.1.1
(2) 4-5
(3) very
(4) very clear, and clever
(5) well, killing the dwarves (they had so much defence in the mountains)
(6)8
(7) None, really... though was it purpose that the elf only recruits couple of units?
by jg
March 16th, 2006, 6:41 pm
Forum: WML Workshop
Topic: How to give extra turns in an event
Replies: 6
Views: 2264

Two questions (one dumb):What is this wensnoth 1.1.1 + SNV? I've read about it a couple times, but couldn't figure out what it means...:oops: And when is 1.1.2 coming? Or have I missed that too? :shock: :wink: