Search found 196 matches
- February 1st, 2009, 11:06 pm
- Forum: Scenario & Campaign Development
- Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
- Replies: 175
- Views: 38821
Re: 1.5/1.6 Campaign: Bad Moon Rising (~20 scenarios) 0.5.1
Got an issue with the third episode. When trying to fetch money to pay the orcs faction, I got Unknown scenario: 'Woods9' trying to reload the save lead to 20090202 00:04:00 error general: Warning: The file you have tried to load is corrupt. Loading anyway. Unexpected characters at line start, value...
- January 29th, 2009, 8:07 pm
- Forum: Scenario & Campaign Development
- Topic: A new 'elvish shamans only' campaign
- Replies: 5
- Views: 2198
Re: A new 'elvish shamans only' campaign
I'd like to have it on the 1.5 branch as well =)
- January 22nd, 2009, 9:42 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 16464
Re: Campaign: The Knights of the Silver Spire
Indeed :) ... Looks like I couldn't read correctly what is in the campaign description (it says something about ~1/~8 scenarios and I expected 8 ready) I'm still glad that it's getting played. What are your thoughts so far, lu_zero? It is good so far, pity the merchant is really hard to save ^^;
- January 21st, 2009, 12:07 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 16464
Re: Campaign: The Knights of the Silver Spire
I cannot progress to the second scenario... the spelling is wrong apparently...
- January 12th, 2009, 9:31 pm
- Forum: Multiplayer Development
- Topic: SurvivalXtreme: Version C.01!
- Replies: 561
- Views: 88523
Re: SurvivalXtreme: Version C.00!
Keeping it won't hurt beside cluttering the ui of not so useful warnings ^^;
- January 11th, 2009, 1:33 pm
- Forum: Multiplayer Development
- Topic: SurvivalXtreme: Version C.01!
- Replies: 561
- Views: 88523
Re: SurvivalXtreme: Version C.00!
I just noticed this Invalid WML found: At difficulty level NORMAL, trying to recruit a:mixed fighter but no unit of that type (usage=) is available. Check the recruit and [ai] recruitment_pattern keys for team 'Computer player' (9) against the usage key of the units in question! Removing invalid rec...
- January 9th, 2009, 1:14 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 256650
Re: The Era of Myths (EoM) version e1 is out!
92 dls in 34 hours, not bad. 8) Almost 3/hr. So I think I'm going to get working on this campaign I've been talking about so much. I'd like to make a quick hotfix to the Warg though first. Also, I'd like to see those changes you were talking about as well as the changes in Espreon's work before I u...
- January 6th, 2009, 8:23 pm
- Forum: Scenario & Campaign Development
- Topic: Of Memories Past (0.0.5)
- Replies: 28
- Views: 4549
Re: Of Memories Past (0.0.5)
Silvie and Francois do not keep their bonusestelmo wrote:AMLA bonuses you obtain before clothes make the mage are kept.
- January 5th, 2009, 11:01 pm
- Forum: Scenario & Campaign Development
- Topic: Of Memories Past (0.0.5)
- Replies: 28
- Views: 4549
Re: Of Memories Past (0.0.5)
I tried the newer one and to my disappointment ALL the recall lists got empty =_=, I'll play from start to see how things change. lu_zero: I will look over Theodore's AMLA. Yes, if you level up earlier then you need to level up again; I am not really sure how to handle that. At least you got the bon...
- December 29th, 2008, 3:11 am
- Forum: Scenario & Campaign Development
- Topic: Of Memories Past (0.0.5)
- Replies: 28
- Views: 4549
Re: Of Memories Past (0.0.4)
Quirks:
- I managed to level up both Silvie and Francois before they get in the island and that made re-leveling a bit annoying...
- Theodore's amla doesn't work apparently. (maybe there is a misnaming)
Beside that the rest is already quite fine and works pretty well.
- I managed to level up both Silvie and Francois before they get in the island and that made re-leveling a bit annoying...
- Theodore's amla doesn't work apparently. (maybe there is a misnaming)
Beside that the rest is already quite fine and works pretty well.
- April 27th, 2008, 8:31 am
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 86575
Re: The Windsong
Looks impressive!
- March 30th, 2008, 11:43 pm
- Forum: Faction & Era Development
- Topic: The Yōkai
- Replies: 181
- Views: 55019
Re: The YÅkai
PLEASE make sure you MaTCH cAsE in the cfg and filenames, there are file systems not so idiotic to be case insensitive... Sorry but due to the sheer inferiority of my windows operation system, The game does not give me an error message, so I have no honest clue as to what capitalization I may have ...
- March 22nd, 2008, 1:47 am
- Forum: Faction & Era Development
- Topic: The Yōkai
- Replies: 181
- Views: 55019
Re: The YÅkai
Version 1.05 is here. This one's a pretty small update: -Added the OnryÅ, an alternative upgrade for the Poltergeist Musician. OnryÅ are vengeful spirits that grow in power as they slaughter their foes. For every enemy they kill their damage gets boosted by an additional point. Their alignment sh...
- December 19th, 2007, 1:16 am
- Forum: Faction & Era Development
- Topic: True Goblins
- Replies: 43
- Views: 8134
- November 28th, 2007, 12:06 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 132769