Search found 196 matches

by lu_zero
July 4th, 2013, 9:51 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1057
Views: 239388

Re: Strange Legacy - 1.04 RPG World - finished

the Thunderstorm spell does not work on the current 1.11.5

It complains about unknown unit type.
by lu_zero
April 17th, 2013, 12:02 pm
Forum: Scenario & Campaign Development
Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
Replies: 283
Views: 87053

Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

The main problem is that you do not see the end of it and we move from skirmish to siege, if you have enough stone golem or better you survive, otherwise you are already bound to lose veterans. (since you have already plenty of lv3 spectres chewing you)
by lu_zero
April 16th, 2013, 12:50 am
Forum: Scenario & Campaign Development
Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
Replies: 283
Views: 87053

Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Dead Caves is a *bit* slow since you literally get monster filling up the whole map...
by lu_zero
April 15th, 2013, 2:03 am
Forum: Scenario & Campaign Development
Topic: Walk in the Shadows campaign (for BfW 1.10.1)
Replies: 30
Views: 8136

Re: Walk in the Shadows campaign (for BfW 1.10.1)

I liked it so far, would be a pity having it hanging like this.
by lu_zero
March 16th, 2013, 11:31 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1057
Views: 239388

Re: Strange Legacy - 0.96 Wesnoth Trading/RPG

Wonderful, I noticed dexterity is not rising ranged (magic) attack now. Is that on purpose?

Actually by unsetting and resetting the ranged weapon the problem disappears (till the next upgrade).
for the melee nothing happens..
by lu_zero
March 16th, 2013, 1:26 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1057
Views: 239388

Re: Strange Legacy - 0.96 Wesnoth Trading/RPG

You will be able to develop the "Advanced Magic" if you have not equipped the basic magic. So unequip the basic magic, than level up and the option should be there. :lol2: I fixed that bug already and upload a new version soon. The problem is that sometimes it appears a Magic advancement ...
by lu_zero
March 16th, 2013, 2:09 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1057
Views: 239388

Re: Strange Legacy - 0.96 Wesnoth Trading/RPG

With the scholar I get the ranged weapon stuck with the basic magic and w/out a way to update it.

Upon entering the capital the gold gets reset

Beside that I really had fun with the game.
by lu_zero
March 14th, 2013, 11:53 pm
Forum: Scenario & Campaign Development
Topic: GLE: An Elven Elementalist
Replies: 13
Views: 4382

Re: GLE: An Elven Elementalist

It is a fun campaing, would be great having a second chapter based what you tell during the ending or few more optional scenarios.
by lu_zero
January 30th, 2011, 10:59 pm
Forum: Scenario & Campaign Development
Topic: Anya of Willshire
Replies: 19
Views: 4373

Re: Anya of Willshire

Would you put it on the 1.9 addon server as well?
by lu_zero
January 30th, 2011, 10:54 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77927

Re: "The fellowhip of the Clay" Humans gaining ground story

I found the whole campaign quite nice and I'm looking forward to see sc9 =)

Great work =)

PS: I downloaded it today from the addon server and the dismount-1hp is still there ^^;
by lu_zero
June 21st, 2009, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 27145

Re: Brent (0.1.3): extended char advances, cross-scenario quests

Ah, yes. In the old versions it vanished completely. There actually will be a furtive/magic path, but it'll be one of the hidden paths. i.e. you'll need to have researched magic missile in level one to get the magic furtive in level 3. (or was it level 2...) I had wanted to do more combinations, bu...
by lu_zero
June 19th, 2009, 8:13 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 27145

Re: Brent (0.1.3): extended char advances, cross-scenario quests

@lu_zero: What exactly do you mean, "it's not so magic"? Are you referring to the fact that if you don't pursue the path of magic, the missile becomes a lot less powerful, reflecting the fact that you've chosen not to develop that area? Looks like I hadn't updated to the latest version. I...
by lu_zero
June 13th, 2009, 7:21 pm
Forum: Scenario & Campaign Development
Topic: Names for types of high level mages
Replies: 18
Views: 5907

Re: Names for types of high level mages

For the level 5 Great Mage, perhaps Elder Mage? I seem to remember that's what Delfador was as level 5. Not that we need to stick to that! He was also extremely old. My suggestions: Silver Mage -> Mercury Mage -> Gold Mage Silver Mage -> Shadow Mage -> Phase Mage ((EDIT: Not suggesting two lines of...
by lu_zero
June 13th, 2009, 6:37 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 27145

Re: Brent (0.1.3): extended char advances, cross-scenario quests

The magic missile is still not so magic at rank 2
by lu_zero
June 8th, 2009, 9:47 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 27145

Re: Brent (0.1.1): extended char advances, cross-scenario quests

I tried 0.1.1 and it seems having less stuff than before: the quests are apparently gone and returning to the forest gets you in an empty map....