Search found 1576 matches

by Soliton
July 25th, 2019, 5:24 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 2360

Re: Summer Camp-aigns 2019

That's very cool!

Did anyone know wesnoth beforehand?
by Soliton
July 22nd, 2019, 8:40 pm
Forum: Multiplayer Development
Topic: More MP mod ideas
Replies: 6
Views: 1932

Re: More MP mod ideas

You could look at Wesband. viewtopic.php?t=21234
by Soliton
July 18th, 2019, 9:36 am
Forum: Users’ Forum
Topic: Fungus terrain bug
Replies: 30
Views: 4851

Re: Fungus terrain bug

It's good that the fungus issue is not forgotten. Do you have any plans to solve it? Even if you consider that it is technically not a bug, the user experience looks like it is a bug. If it's possible to improve the visual aspect to make the functionality clearer to the player and less likely to tr...
by Soliton
July 17th, 2019, 9:55 pm
Forum: Users’ Forum
Topic: Fungus terrain bug
Replies: 30
Views: 4851

Re: Fungus terrain bug

Fungus transition in 1.12 doesn't look like a planned change and it is much later than forest transition. Depends what you mean by planned or why that matters. It certainly was no bug. You can read the irc logs from the day that this change was made, but if I remember correctly we were motivated to...
by Soliton
July 17th, 2019, 2:45 pm
Forum: Technical Support
Topic: Cannot connect to the official MP server
Replies: 6
Views: 3232

Re: Cannot connect to the official MP server

The steam version works just the same. I cannot find any connection from the IP you used to connect to the forum in the server logs of the add-on and mp servers. So as EarthCake mentioned it's an issue with your connection. Are you behind some firewall or so? It seems odd that you can connect to the...
by Soliton
July 17th, 2019, 1:49 pm
Forum: Users’ Forum
Topic: Fungus terrain bug
Replies: 30
Views: 4851

Re: Fungus terrain bug

I performed some investigation and as I understand forest was gradually moved from single terrain to always mixed terrain. I think developers forgot to make the same transition for the fungus terrain. Kinda weird conclusion since you posted a link to a discussion that shows that it was moved to a m...
by Soliton
July 14th, 2019, 8:57 am
Forum: Technical Support
Topic: Android lan/wesnothd
Replies: 3
Views: 843

Re: Android lan/wesnothd

You need to enter the IP of the device that runs wesnothd. It‘s possible the android port does not contain wesnothd.
by Soliton
July 14th, 2019, 8:24 am
Forum: Users’ Forum
Topic: wesnothd server for 1.14.x
Replies: 9
Views: 1825

Re: wesnothd server for 1.14.x

https://launchpad.net/~vincent-c/+archi ... /+packages If you mean that ppa then it does contain the wesnoth-1.14-server package.
by Soliton
July 14th, 2019, 8:18 am
Forum: Ideas
Topic: [interface] Notifying players when there are add-on updates available.
Replies: 9
Views: 2362

Re: [interface] Notifying players when there are add-on updates available.

I think a note that an update might non-obviously break existing saves (on loading an old save and/or on update) is the most we can reasonably do. Figuring out what changes break saves is very much non-trivial. I wouldn’t expect every addon author to be able to recognize all the ways that can happen...
by Soliton
July 6th, 2019, 5:29 pm
Forum: Ideas
Topic: [interface] Notifying players when there are add-on updates available.
Replies: 9
Views: 2362

Re: [interface] Notifying players when there are add-on updates available.

Wesnoth would have to automatically connect to the (last used or so) addon server which people might not like though this could be controlled by a preference setting. Sounds like a good idea to me.
by Soliton
July 6th, 2019, 5:22 pm
Forum: Technical Support
Topic: Is it possible for an spectator to cause OOS errors on the host or players?
Replies: 8
Views: 1381

Re: Is it possible for an spectator to cause OOS errors on the host or players?

You as the observer may get out of sync but you should not be able to change anything for the players.
by Soliton
June 26th, 2019, 4:44 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 25125

Re: Main Factions Balance

My goal has never been to make Ladder Era become the new default. In fact I know it never will because it would affect SP Campaigns too much and some of the Lore. The whole idea of the Ladder Era was conceived because of this. Campaign/scenario balance has no bearing on the default era balancing at...
by Soliton
June 26th, 2019, 1:33 pm
Forum: Technical Support
Topic: i can't play the game
Replies: 3
Views: 872

Re: i can't play the game

Looks like a network issue to me. They logged on to the mp server and disconnected a while later.
by Soliton
June 26th, 2019, 9:41 am
Forum: Ideas
Topic: Battle for wesnoth.... ascii terminal
Replies: 9
Views: 2517

Re: Battle for wesnoth.... ascii terminal

Note that you may already be able to run wesnoth in a terminal since SDL has an ASCII art video driver: https://wiki.libsdl.org/FAQUsingSDL (Not that I'd expect that to be a fun experience. ;))
by Soliton
June 18th, 2019, 7:06 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 25125

Re: Main Factions Balance

Many changes were made to mainline units that the competitive players did not like. Cavalry movement, Orc Archer buff, Footpad nerf, etc. Did those competitive players voice their opinion when those changes were discussed? (Here for example: https://forums.wesnoth.org/viewtopic.php?f=15&t=32430...