Search found 1576 matches
- November 13th, 2019, 10:43 am
- Forum: Technical Support
- Topic: Enemies are afraid to attack ancient liches
- Replies: 6
- Views: 3057
Re: Enemies are afraid to attack ancient liches
The AI is limited by someone writing a better one. If you're interested in improving the AI that is very much appreciated. Even a special AI for this scenario would probably be interesting.
- November 11th, 2019, 7:27 pm
- Forum: Technical Support
- Topic: Story Scenarios don't display
- Replies: 1
- Views: 853
Re: Story Scenarios don't display
Probaby this issue: https://github.com/wesnoth/wesnoth/issues/4245
- November 9th, 2019, 6:07 pm
- Forum: iOS Support
- Topic: How to Upload/download replays on iPad/ iPhone
- Replies: 5
- Views: 3363
Re: How to Upload/download replays on iPad/ iPhone
For me the 1.10 app is called iWesnoth and the 1.14 one just Wesnoth.
- November 9th, 2019, 12:51 pm
- Forum: Coder’s Corner
- Topic: 3 directories of core Wesnoth game data
- Replies: 5
- Views: 1451
Re: 3 directories of core Wesnoth game data
The first is the game data directory, second is the user data directory and third seems like something you created.
- November 2nd, 2019, 11:55 am
- Forum: Multiplayer Development
- Topic: Mod : Advance Wesnoth Wars
- Replies: 41
- Views: 12495
Re: Mod : Advanced Wesnoth Wars
I don’t know if we need to enforce exact dimensions but could make sense, sure.
- November 2nd, 2019, 11:32 am
- Forum: Multiplayer Development
- Topic: Mod : Advance Wesnoth Wars
- Replies: 41
- Views: 12495
Re: Mod : Advanced Wesnoth Wars
Perfect, thanks!
- October 29th, 2019, 7:57 pm
- Forum: Multiplayer Development
- Topic: Mod : Advance Wesnoth Wars
- Replies: 41
- Views: 12495
Re: Mod : Advanced Wesnoth Wars
Hi Ruvaak, the icon of your addon seems to be about as big as your addon and takes up a significant amount of the addon list everyone downloads when connecting to the addon server. Please reduce the icon size or use a path to a mainline image instead of a data URI. The image seems to be a mainline p...
- October 27th, 2019, 6:03 pm
- Forum: Multiplayer Development
- Topic: Age of Heroes balance.
- Replies: 16
- Views: 3496
Re: Age of Heroes balance.
I suggest not worrying about single player balance too much. I don’t think it’s generally that precise to begin with and there is plenty of ways to fix any issues that should arise besides tweaking unit stats. We definitely don’t want separate sp and mp stats. So this looks interesting but I would a...
- October 22nd, 2019, 6:10 pm
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 5278
Re: more difficulty levels and max gold limit
Most campaigns are on 40% carryover nowadays if that really is still an issue and a further decrease does not seem like a solution than maybe we should think about some completely new carryover mechanic. A maximum gold limit means to optimize you need to figure out at what turn you reach the maximum...
- October 22nd, 2019, 7:38 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 4524
Re: Wesnoth Inc Board Members -- Request for Nominations
I‘d like to nominate josteph and I accept Pentarctagon‘s nomination.
- October 20th, 2019, 4:17 pm
- Forum: Writers’ Forum
- Topic: Battle for Wesnoth: Heir to the Throne Novel Release
- Replies: 9
- Views: 2507
Re: Battle for Wesnoth: Heir to the Throne Novel Release
Always fascinating to see what people come up with around wesnoth!
I think adding a link to the novel somewhere in the campaign list/description is worth considering. Perhaps you could file a feature request on https://bugs.wesnoth.org and explain what URL exactly you‘d like to add and where.
I think adding a link to the novel somewhere in the campaign list/description is worth considering. Perhaps you could file a feature request on https://bugs.wesnoth.org and explain what URL exactly you‘d like to add and where.
- October 17th, 2019, 12:41 pm
- Forum: Technical Support
- Topic: Usability with end turn button
- Replies: 4
- Views: 1148
Re: Usability with end turn button
The position of the end turn button is defined by the current theme. At least one other theme comes with wesnoth AFAIR. You could try that. Otherwise you or someone else could make a theme that better fits your needs. There is for example the "Combat Information Theme" available as an addo...
- September 14th, 2019, 11:46 am
- Forum: Website
- Topic: Organized via web interface
- Replies: 5
- Views: 2635
Re: Organized via web interface
There is an animation stats page: http://units.wesnoth.org/1.14/animations.html
https://github.com/wesnoth/wesnoth/blob ... e-wmlunits This is how wmlunits is run on wesnoth.org. It does more than necessary but it should be a start at least.
https://github.com/wesnoth/wesnoth/blob ... e-wmlunits This is how wmlunits is run on wesnoth.org. It does more than necessary but it should be a start at least.
- August 27th, 2019, 9:27 am
- Forum: Technical Support
- Topic: Screen resolution problem
- Replies: 2
- Views: 1170
Re: Screen resolution problem
There is a commandline option for the resolution. You can try starting wesnoth with:
Depends on your OS on how exactly to do that.
It would also be interesting to see if any errors get logged since I would have expected editing the preferences file to have worked.
Code: Select all
wesnoth -r 1280x800
It would also be interesting to see if any errors get logged since I would have expected editing the preferences file to have worked.
- August 14th, 2019, 8:16 pm
- Forum: Strategies & Tips
- Topic: my Outpost hurts Hard
- Replies: 56
- Views: 12391
Re: my Outpost hurts Hard
Sure, every rule has exceptions. If you really think a tomato surprise must be used for whatever reason you need to consider pros and cons and decide what you value more. It seems fairly unlikely to me that there ever is a good reason for a surprise like the Draug appearance that josteph mentioned f...