Search found 94 matches

by (S)elfish weirdo
October 4th, 2005, 8:37 pm
Forum: Users’ Forum
Topic: GameHippo
Replies: 13
Views: 2259

Freeware != Floss

...'nuff said, now where did I put that alien lifeform...
by (S)elfish weirdo
October 4th, 2005, 8:31 pm
Forum: Users’ Forum
Topic: That "OVERPOWERED" DRAKE thing.
Replies: 111
Views: 10541

How are the (S)elfish ones overpowered? I used to think they were, but that was mainly due to the overpowered hunter, now that it has been balanced (first nerfed too weak and then slightly improved) I'd say that the (S)elfish ones are fairly balanced. Caffeine cheese is overpowered... mmmmm caffeine...
by (S)elfish weirdo
October 4th, 2005, 1:55 pm
Forum: Strategies & Tips
Topic: How to beat "The Dwarven Doors"?
Replies: 17
Views: 3130

it is possible not to run for it (and destroy the main orc army instead), thought you porbably won't have enough time to kill all three enemy leaders.
by (S)elfish weirdo
September 27th, 2005, 8:49 pm
Forum: Users’ Forum
Topic: Test of the Clans with 3 losses (on easy)
Replies: 5
Views: 987

How do you do that? I've tried with the put alot of mermen in the lake tactic you suggested, but the problem is they won't attack me until they're so god damn many that they can swarm everyone with an endless supply of horsemen, and then they do exactly that.
by (S)elfish weirdo
September 25th, 2005, 8:41 pm
Forum: Faction & Era Development
Topic: really cool unit!
Replies: 155
Views: 29894

Now what I would like to see is that necrophage riding a penquin!
by (S)elfish weirdo
September 25th, 2005, 5:01 pm
Forum: Multiplayer Development
Topic: Mermen hunters
Replies: 11
Views: 1854

While what the king of dragon says is true, The other two have some big advantages: Naga require very little xp in 60 or 70%, 2 kills is almost always enought to level while it often takes 3 for the hunter. (the fighter also takes slightly less xp than the hunter to level) and are faster as well as ...
by (S)elfish weirdo
September 25th, 2005, 2:33 pm
Forum: Users’ Forum
Topic: Legend of Wesmere without losses
Replies: 34
Views: 4223

Wave after Wave of anNoyingly high leveled undead fell upon the small party of western guards, but they were blasted to shreds in a matter of turns by the Loyalists, soon the party was strong enough to destroy the lich himself, and so they did - without losses. I've completed The eastern Invasion on...
by (S)elfish weirdo
September 24th, 2005, 8:46 pm
Forum: Ideas
Topic: more than 3 hp after max level
Replies: 11
Views: 1144

That would make AMLA VERY overpowered in campaigns, I got Konrad to 81 hp as it is now, despite losing around 300 xp due to playing half the campaign before AMLA was implented, if it had been 10 hp I would have had a leader which always survived the charge of a strong lancer during day, now that wou...
by (S)elfish weirdo
September 24th, 2005, 8:37 pm
Forum: Multiplayer Development
Topic: Undead's are unplayable agains dwarfs!
Replies: 75
Views: 9245

agreed, thought realism wise the dwarfs should carry more than one weapon, balance wise removing the hammer should be an improvement in my opinion: they'd still have their thugs against skellies and zerkers against ghosts and adepts, this would also make the thunderers a more valid option against fo...
by (S)elfish weirdo
September 24th, 2005, 8:29 pm
Forum: Users’ Forum
Topic: Less random game
Replies: 51
Views: 5544

True, but a good strategist should be able to prepare for the worst and survive anyway, without the posibility of suddenly losing a unit it would be too easy for my right brain half's taste.
by (S)elfish weirdo
September 24th, 2005, 8:27 pm
Forum: Multiplayer Development
Topic: Mermen hunters
Replies: 11
Views: 1854

if there isn't someone against this, I don't see why we shouldn't do it, I'd recommend either:

Lowering their xp requirement to 34

what I suggested earlier: hp down to 27 or 28, meele down from 4-2 to 3-2 and ranged up to 6-3 again.

Reducing their cost to 13
by (S)elfish weirdo
September 24th, 2005, 8:15 pm
Forum: Faction & Era Development
Topic: Better gryphons ?
Replies: 33
Views: 6607

I think that gryphons are slightly overpowered (thought only slightly, they are far from invincible due to their high cost) therefor powering further would unbalance it. And realism wise: shooting a bow from a horse was difficult and required lots of training, shooting a bow from a creature that is ...
by (S)elfish weirdo
September 24th, 2005, 8:10 pm
Forum: Faction & Era Development
Topic: Elven mage.
Replies: 6
Views: 2249

Also, this would make Drakes almost always lose to the treehugging freaks, unlike the other way around, as it is now (hopefully the implentation of missile resistance should solve this in a fair way where both factions can win), thought the elfs would have problem with the living dead (woses can eas...
by (S)elfish weirdo
September 24th, 2005, 8:05 pm
Forum: Users’ Forum
Topic: Less random game
Replies: 51
Views: 5544

Do you see difference to 8 attacks, 10 damage, 50% chance of hitting a 80 hp enemy then? (compared to 4 attacks, 10 damage 50% to hit and 40 hp enemy) if you don't, you're [censored], but on second thought, wouldn't this make healing next to useless? Now this would make playing without losses far to...
by (S)elfish weirdo
September 19th, 2005, 7:56 pm
Forum: Strategies & Tips
Topic: Playing campaignes on a hard level
Replies: 13
Views: 2363

once the entire campaign completed has been, you will, you will indeed fellow mortals... (with Dalk and EP as exceptions)