Search found 26 matches

by hiryuu
June 20th, 2005, 10:09 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 176406

Am I missing something in The Manor? The spears don't do any more damage than the normal attack and nothing in here is especially vulnerable to pierce. You wind up taking on ghosts and spearmen, in melee, with your 30% defense and no healing. Most of the team is off nursing their wounds as best they...
by hiryuu
June 13th, 2005, 9:55 am
Forum: Users’ Forum
Topic: all scenarios in 1 pack
Replies: 12
Views: 3633

philippe: I was just playing Wesmere on 0.91, and it was pretty messed up. I think a some crucial WML has changed since it was made.
by hiryuu
June 4th, 2005, 5:53 am
Forum: Strategies & Tips
Topic: What's a good counter for the orcish slayer?
Replies: 18
Views: 4203

They may not have a great chance to hit but, if they do, it's a one, maybe two, hit kill. Personally, I go for a couple mages, but I tend to bring a lot of healing/curing units.
by hiryuu
June 2nd, 2005, 10:25 pm
Forum: Users’ Forum
Topic: What on earth happened?
Replies: 26
Views: 5049

It seems to be difficult enough to get level 3 units in multiplayer. . . I don't think it will make much difference. And having another level to work for makes the game more interesting. I don't see why it shouldn't be left the way it is. It depends on the settings you use. At 50-60% experience req...
by hiryuu
May 28th, 2005, 9:27 pm
Forum: WML Workshop
Topic: New features (WML, reasonable cannon, bodies..)
Replies: 27
Views: 7763

This is quite different. Here, the AI part would be trivial, because suggested cannon WOULD NOT MOVE. Therefore, AI had to only detemrine targets (and quick browsing the code seems to indicate that already there are functions for that), choose the best one (here, just pick some evaluation functions...
by hiryuu
May 28th, 2005, 9:18 pm
Forum: Ideas
Topic: Most severe weakness of single player campaign
Replies: 8
Views: 1910

Re: Most severe weakness of single player campaign

However the problem is 1) how do you stop people from "farming" xp and sitting on a map that is already "won"? 2) what incentive do you give people for finishing a map early? Give each unit on the field 1 xp per turn remaining. Of course, if you don't carry gold through, you cre...
by hiryuu
May 28th, 2005, 8:51 am
Forum: Users’ Forum
Topic: What makes you keep playing a campaign?
Replies: 20
Views: 3383

Err... why didn't you vote for it then :?: I agree, though. I need a reason to follow these characters. The dynamic between the various Rise of Wesnoth characters is a good example. I would also suggest using a unit selection with many level 3 options (you may need to add some level 3 options on som...
by hiryuu
May 26th, 2005, 8:38 am
Forum: Users’ Forum
Topic: When you play Wesnoth...
Replies: 18
Views: 3174

I leave the music off and listen to net radio.
by hiryuu
May 26th, 2005, 3:55 am
Forum: Developers’ Discussions
Topic: What to do with the Ulfserker?
Replies: 46
Views: 9700

Perhaps the ulf should be given a second attack, either ranged or melee. That will increase its usefulness, and make second level ulfs more valuable as well. What about a second attack ('cripple') that stops when either participant is one blow away from death? If that's slightly weaker, the game wi...
by hiryuu
May 21st, 2005, 3:35 am
Forum: Users’ Forum
Topic: replays needed
Replies: 1
Views: 647

1. If possible, upgrade to 9.1. It will be easier to get replays for the current version. 2. Post a replay, and we can make more specific suggestions on how to improve. Understand that you WILL lose many units on Medium. You need to select your front line ('fodder') and Zone of Control so you don't ...
by hiryuu
May 18th, 2005, 8:45 am
Forum: Strategies & Tips
Topic: Help for a newbie, mainly replays
Replies: 8
Views: 2832

Here are replays for the first two scenarios. I take a different approach on Elves Besieged by sending everyone but Konrad south, and trusting the elves to protect Konrad. That will NOT work on Hard, and it usually works better on Medium than it did here. You will see the south group do quite a bit ...
by hiryuu
May 3rd, 2005, 4:51 am
Forum: Multiplayer Development
Topic: Alternate Map Generators
Replies: 0
Views: 1223

Alternate Map Generators

I noticed that all of the current 'random' maps have the tag
map_generation=default

What would be involved in adding a map generator other than 'default'? Specifically, one with different dials than the default one.
by hiryuu
April 26th, 2005, 6:11 am
Forum: Users’ Forum
Topic: recall and multiplayer/hotseat game
Replies: 4
Views: 1169

The developers seem open to multiplayer campaigns (it comes up often), but it's probably a post-1.0 target.
by hiryuu
April 19th, 2005, 11:01 am
Forum: Users’ Forum
Topic: Do you think I can win???
Replies: 4
Views: 1148

The LV1 Konrad will hurt. Work on pumping him up so he can give leadership. On easy and medium, if you have some decent cash (enough for about 3 groups), you can win with all fresh units. Since you have the Marshal, keep in mind you can move a unit outside enemy ZoC multiple times. You can slowly mo...
by hiryuu
January 13th, 2005, 10:53 am
Forum: Users’ Forum
Topic: How Does Healing Work
Replies: 12
Views: 2617

Elvish Pillager wrote:max_heal_per_unit for healers is 4, so one unit near healers only cannot be healed more than 4.
Can two healers do 4 each for a total of 8? How does the system handle units covered by multiple healers/curers?