Search found 1744 matches
- January 18th, 2021, 7:33 pm
- Forum: Multiplayer Development
- Topic: Temuchin Khan's maps - Agaia Redux is here!
- Replies: 43
- Views: 29511
Re: Temuchin Khan's maps - Agaia Redux is here!
O.K. One more Agaia map, and then I think I'll call it quits. This is a further development along the lines of Agaia Redux. I've called it Agaia Ultima, for lack of a better term, but all three versions are good. This version, however, is not backward compatible and can only be used with 1.15. Agaia...
- October 21st, 2020, 2:30 pm
- Forum: Faction & Era Development
- Topic: Era of Empires (Progress and feedback)
- Replies: 9
- Views: 1612
Re: Era of Empires (Progress and feedback)
I have to say, I like the idea of the Pyrrho-Weinburghish Empire. But being half Austrian, I suppose I'm biased in favor of any faction based on the Holy Roman Empire! However, I would recommend making the Pyrrhic Cavalry the scout, certainly not the dwarf. The dwarf is a rough terrain specialist, a...
- October 21st, 2020, 2:28 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
Re: Imperial Era
Sure. I don't have an ETA for the next version, but I'll try and get something out soon. Thank you! But what do you and the others think of also givong submerge to the Issaelfr seals? They and the Arendian divers would still be distinct because the divers would only get it when they advance and bec...
- October 14th, 2020, 2:42 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
Re: Imperial Era
O.K. Now I have some time again. I have reconsidered the Arendian diver line cfg's, nerfed their attacks just a little, eliminated a few bugs, and eliminated the idea of having different art for land and sea because I couldn't get it working. So here is the streamlined version: Arendian Diver files....
- October 1st, 2020, 8:32 pm
- Forum: Faction & Era Development
- Topic: Era of Empires (Progress and feedback)
- Replies: 9
- Views: 1612
Re: Era of Empires (Progress and feedback)
Sounds like it could be interesting.
- September 21st, 2020, 1:19 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
Re: Imperial Era
Well, I had a little more time over the weekend than I thought I would, so attached are the cfg’s for the simpler version of an Arendian Diver. It is unique among Imperial Era units because it is (a) the only IE humanoid water unit not carrying a boat or riding an animal, (b) the only IE water unit ...
- September 18th, 2020, 9:44 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
Re: Imperial Era
Personally, I like that the Arendians (and to some extent the Sidhe) don't have strong water control, as I like the flavour of factions having actual strengths and weaknesses instead of the tendency for each to feel just like reskins of each other, Well, these proposals could always be tweaked. May...
- September 18th, 2020, 6:04 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
Re: Imperial Era
A few years ago, I suggested a new Arendian unit, a swimmer. No one took me up on that idea at the time, but this week i had another idea for a similar sort of unit. If anyone is interested in giving the Arendians a true water unit rather than having the horse archer swim in deep water, here it is. ...
- September 10th, 2020, 8:12 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
- September 9th, 2020, 2:03 am
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 141
- Views: 42599
Re: Imperial Era
Hey, I was wondering what people think of adding the Dunefolk to Imperial + Default Era? Does anyone like the idea?
- September 9th, 2020, 2:00 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.27
- Replies: 1921
- Views: 425305
Re: Ageless Era - Current Version: 4.27
Hey, the Dunefolk don't seem to work properly anymore in AE for 1.15 branch. I tried playing them in this era the other day and I couldn't recruit any units. Also, I got an error message about the Naga unit not being available.
- September 3rd, 2020, 7:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.4
- Replies: 25
- Views: 3359
Re: Wesnoth 1.15.4
Can you provide the build report (instructions here )? Here you go: The Battle for Wesnoth version 1.15.4 Running on Apple macOS 10.15.5 (19F101) Distribution channel: SourceForge Game paths ========== Data dir: /Applications/The Battle for Wesnoth.app/Contents/Resources User config dir: /Users/USE...
- September 3rd, 2020, 12:55 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.4
- Replies: 25
- Views: 3359
Re: Wesnoth 1.15.4
If you clear the cache, does it still happen? I have further tested this bug and have a few results to report: 1) I was mistaken in my initial thought that deleting one of the add-ons made any difference whatsoever. It does not. If there is anything in the cache, then some, all, or none of the down...
- September 2nd, 2020, 6:38 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.4
- Replies: 25
- Views: 3359
Re: Wesnoth 1.15.4
I think I've encountered a bug. I opened and closed Wesnoth repeatedly to test this. I also tested it with multiple combinations of downloaded add-ons. But strangely enough, the add-ons did not alwats appear when I started up Wesnoth. After deleting eras that had obvious bugs, I found this still hap...
- September 1st, 2020, 7:54 pm
- Forum: Faction & Era Development
- Topic: Era of Four Moons
- Replies: 84
- Views: 43104
Re: Era of Four Moons
Hmmm just tried the extended version with all 8 factions. It gives a non-fatal error regarding invalid wml with wardrums ability missing or something like that. Unsure if that breaks anything or not. Sounded like the ability would simply be broken. I've had that happen, too. I suspect that the Elep...