Search found 22 matches

by Le Gnome
December 2nd, 2004, 11:14 am
Forum: Art Contributions
Topic: Desert Villages?
Replies: 12
Views: 3112

The tents look cool for me.

:idea: May we think of desert villages as oases, with palm trees and such ?

So maybe, one tent, along a palm tree, on sand ground.

Just my two grain of sand :wink:
by Le Gnome
October 8th, 2004, 7:08 pm
Forum: Technical Support
Topic: Bug (maybe two) in 0.8.5 (Windows)
Replies: 3
Views: 740

I played it on Win98SE and manage to download a campaign from the campaign server as well as start that downloaded campaign.

The campaign was : Delfador's Memories (or Memory)
by Le Gnome
October 6th, 2004, 1:53 pm
Forum: Users’ Forum
Topic: Battle For Wesnoth review [french]
Replies: 14
Views: 2079

alittlewoodelfe wrote:Quelques inexactitudes (dès fois qu'il te soit possible de les corriger) :
- Les unités qui se battent mieux de jour sont les unités "Justes" et pas loyales.
"juste" est une traduction qui a été remplacé par "loyale".

Le Gnome
by Le Gnome
September 23rd, 2004, 9:02 am
Forum: Technical Support
Topic: How to include SDL_mixer with OGG support ?
Replies: 1
Views: 810

How to include SDL_mixer with OGG support ?

Hello, While trying to compile Wesnoth, (under Win98 + MSYS + MinGW), I failed to pass the configure test for SDL_mixer. The problem seems to come that SDL_mixer.h doesn't have the OGG_new function in it. It seems as if it cannot handle the OGG support that is needed. After searching on the SDL_mixe...
by Le Gnome
September 23rd, 2004, 8:52 am
Forum: Ideas
Topic: Deterministic Mode (split from FPI)
Replies: 12
Views: 2281

muxec wrote:
Elvish Pillager wrote: How do you plan on inflicting 27.25 damage?
2 options.

a) Round it to 27
b) 3/4 probablity for 27 and 1/4 for 28.
Solution b doesn't look very deterministic for me. :wink:
by Le Gnome
September 18th, 2004, 2:03 am
Forum: Technical Support
Topic: Compiling Wesnoth 0.8.0 under Win98SE with MSYS + MinGW
Replies: 6
Views: 1279

New try by having all header files (from SDL related stuff) copied (as symlink won't work differently) in SDL-1.2.7/include/SDL directory. All binary lib files (from SDL related stuff) in SDL-1.2.7/bin. All library files (from SDL related stuff) in SDL-1.2.7/lib. $ ./configure checking for a BSD-com...
by Le Gnome
September 15th, 2004, 9:00 pm
Forum: Technical Support
Topic: Compiling Wesnoth 0.8.0 under Win98SE with MSYS + MinGW
Replies: 6
Views: 1279

Here is the following. My env is now set in such a way : $ cat ../env_dev PATH=$PATH:/d/applications/SDL_image:/d/applications/SDL_mixer: /d/applications/SDL_ttf:/d/applications/SDL_net:/d/applications/oggvorbis-win32sdk-1.0.1/include/ogg: /d/applications/SDL-1.2.7/include/SDL:/d/applications/SDL-1....
by Le Gnome
September 15th, 2004, 5:50 am
Forum: Developers’ Discussions
Topic: Campaign Server
Replies: 62
Views: 5684

in my opinion this is a really really dumb idea, people go to servers for multiplayer not for campaigns... i mean i haven't even played most of them, they can't capture any interest... I must second Shade on that. Although I read the board, I have not sought deeply enough to understand how to insta...
by Le Gnome
September 13th, 2004, 9:54 pm
Forum: Technical Support
Topic: Compiling Wesnoth 0.8.0 under Win98SE with MSYS + MinGW
Replies: 6
Views: 1279

After having installed libpng and added the corresponding link in PATH and LIBRARY_PATH variable $ PATH=$PATH:/d/applications/GnuWin32/bin $ LIBRARY_PATH=$LIBRARY_PATH:/d/applications/GnuWin32/lib/ $ export PATH LIBRARY_PATH I tried again : $ ./configure checking for a BSD-compatible install... /bin...
by Le Gnome
September 13th, 2004, 9:31 pm
Forum: Technical Support
Topic: Compiling Wesnoth 0.8.0 under Win98SE with MSYS + MinGW
Replies: 6
Views: 1279

Compiling Wesnoth 0.8.0 under Win98SE with MSYS + MinGW

Hello, I run a MS-Windows 98 Second Edition box. I installed MSYS + MinGW. I retrieve the 0.8.0 sources. I installed SDL_1.2.7, SDL_image, SDL_ttf, SDL_net, SDL_mixer, oggvorbis-win32sdk-1.0.1, freetype-2 I set the following environment to ensure finding of headers and libraries. $ echo $PATH .:/usr...
by Le Gnome
September 10th, 2004, 7:36 am
Forum: Technical Support
Topic: I can't create a multiplayer game with hardware firewall
Replies: 9
Views: 1456

Couldn't resist to say :
- GrosBill in french means approximately Munchkin in english :lol:
by Le Gnome
September 9th, 2004, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Where the undead came from?
Replies: 46
Views: 5072

It will be nice. In the Eastern invasion introduction there isn't any idea from where undead came from, you just play the 1st map against 3 necromancers. Yes, but further down the campaign, one of the character tells some explanations in a group of dialog. Be patient and play it :) (I cannot reveal...
by Le Gnome
September 9th, 2004, 3:01 pm
Forum: Scenario & Campaign Development
Topic: Where the undead came from?
Replies: 46
Views: 5072

In your place, I would try and play it to find the information.
It should pop up in the third or fourth scenario, if my translating file is in the right order.

Else, you can check the files in the campaign directory i would assume, but not sure on this.
by Le Gnome
September 9th, 2004, 2:58 pm
Forum: Ideas
Topic: Dwarf traits
Replies: 10
Views: 1811

In fact, it seems that those demands are already set in the units lines to show difference between races. Par example, the accuracy for the elfes is defined as the sharpshooter unit that elvish bowman can advance to. (sorry for my bad grammar in the last sentence, stuck with it without any clear sol...
by Le Gnome
September 9th, 2004, 2:50 pm
Forum: Scenario & Campaign Development
Topic: Where the undead came from?
Replies: 46
Views: 5072

:idea: Have a look at the Eastern Invasion campaign.

Nice play