Search found 1792 matches
- July 13th, 2018, 12:45 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
5.3.2 uploaded. Minor bug fixes.
- May 16th, 2018, 12:16 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
Another find, a small one this time: River of Skulls. In this one, there is a "storeroom" where some dwarvish ale can be found (apparently not too appetizing for drakes). When a drake falls victim to the unstable ground here, "Invalid WML found: unknown conditional wml: [clear_variab...
- May 9th, 2018, 1:31 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
Thanks for the report. Uploaded a hotfix (5.3.1).
- May 24th, 2015, 12:42 am
- Forum: Add-on Feedback
- Topic: Flight to Freedom
- Replies: 9
- Views: 14623
Re: Flight to Freedom
I'm on the current stable patch 1.12, and I'm unable to download the add-on. Everytime it finishes downloading Wesnoth closes and I don't get the add-on. Anything I should be doing differently or anywhere else I can download this? Is this problem with just FtF, or with other addons from the server?...
- May 7th, 2015, 6:09 pm
- Forum: Technical Support
- Topic: crash with move_units_fake
- Replies: 3
- Views: 1956
crash with move_units_fake
OSX 10.10.3 Wesnoth 1.13.0 [move_units_fake] causes a hard crash. Reproducible with FtF scenario 2 (rescuing the hatchlings). Process: Wesnoth [1687] Path: /Games local/Wesnoth.app/Contents/MacOS/Wesnoth Identifier: org.wesnoth.Wesnoth Version: 1.13.0 (1.13.0) Code Type: X86-64 (Native) Parent Proce...
- July 30th, 2014, 2:37 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
FtF 5.1.7 released. Lots of bugfixes and some tweaks.
- July 28th, 2014, 11:21 pm
- Forum: WML Workshop
- Topic: AI recruitment with persistent=yes
- Replies: 11
- Views: 3603
Re: AI recruitment with persistent=yes
Uh-oh! :shock: You are right. I just have run a scenario that affects the matter without the code (removing) on 1.11.16. It is off now. Sorry MadMax. It doesn't help at all... Tested, doesn't work. I noticed though that if the recall list is empty, the AI seems to recruit normally (even with persis...
- July 27th, 2014, 9:51 pm
- Forum: WML Workshop
- Topic: AI recruitment with persistent=yes
- Replies: 11
- Views: 3603
AI recruitment with persistent=yes
I'm trying to give an AI side a recall list, and I found that it only works if I set persistent=yes in its [side] tag. However, with persistent=yes, the side does not spend all its gold recruiting (possibly saving gold for future scenarios). I'd like the side to be able to recall, but have the defau...
- July 23rd, 2014, 9:21 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
- July 11th, 2014, 9:36 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
kind of an amusing bug : I had Kogw pick up the plank/wood In Liberation and in Endgame he's still carrying it around :P Did you fix the bridge with Kogw? If so, did the wood disappear for the rest of the scenario (and presumably come back in Endgame)? I fixed the case (will be in the next update) ...
- July 9th, 2014, 3:27 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
Do you have write permission to Documents/My Games/Wesnoth1.11? If so, this seems like a bug with Wesnoth, since campaigns have no control over the add-on manager's installation process.
- July 5th, 2014, 4:37 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
I'm doing a second play of it and noticed something : When Malakar advances from Drake Lord to Drake Legend, he's still level 3. Presumably this means that his leadership ability remains unchanged. I'm not sure if this is a deliberate balancing choice (perhaps level 4 leadership is too strong in th...
- July 3rd, 2014, 8:46 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
in "river of skulls" is it on purpose that the cave nagas can levitate over voids? The way the "objective" script works seems to imply that it's not expecting to see them until the drakes reach the lava, but I encounter them way earlier than that.. as soon as they're seen the ob...
- June 28th, 2014, 7:30 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218267
Re: Flight to Freedom (drake campaign)
In "The Manor", it seems really weird to have access to Theracar... it seems that this is on purpose as he even has his own short sentence to say but... wasn't he left behind? He went to warn the other tribes but then suddenly shows up without any explanation... hmm.. it gets even weirder...
- May 9th, 2014, 2:58 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 323042
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Looking for a maintainer for Flight to Freedom (unless Nova comes back). PM me if interested.