Search found 423 matches

by sanna
September 11th, 2005, 8:22 am
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 118466

Sorry if this has been mentioned before... In the campaign def file there is a typo in the textdomain declaration: pate="data/campaigns/The_South_Guard/translations" which of course should be: path="data/campaigns/The_South_Guard/translations" Since you have no translations yet, it will not have sho...
by sanna
September 11th, 2005, 8:04 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 56073

Anyway, please try playing it on hard, before making hard harder. *smile*
Most changes to SotBE lately have been to in fact make hard slightly less hard. It should still be hard, but not unbeatable, for a skilled player.
by sanna
September 11th, 2005, 7:56 am
Forum: Scenario & Campaign Development
Topic: Developer endorsed campaign pack
Replies: 27
Views: 3187

While I totally agree with Dave that a campaign should not need to have translations in order to be included in the pack, I do think it would be a clear plus for a campaign to be prepared for translation, i.e., that the strings to be translated were in the form of _ "...."
by sanna
August 16th, 2005, 10:50 am
Forum: Translations & Internationalization
Topic: Översättning av enskilda termer till svenska
Replies: 193
Views: 40315

I hjälpen så har vi använt begreppet 'Skadetyper och motståndskraft' som en rubrik för ett hjälpavsnitt, men i andra fall, t ex när olika truppslag beskrivs så används i stället begreppet 'attacktyp'. #: data/help.cfg:156 msgid "Damage Types and Resistance" msgstr "Skad...
by sanna
July 15th, 2005, 6:13 pm
Forum: Scenario & Campaign Development
Topic: Development of the Wesnoth map editor: suggestions please
Replies: 28
Views: 3765

The new buttons look fantastic, but I am having problems with their layout. Running the editor in windowed mode on a 12" screen at 1024x768 (osx 10.3.9) (log output: setting mode to 975x724) some of the buttons end up outside the window. Setting preferences to full screen, and they line up nicely as...
by sanna
July 9th, 2005, 8:17 am
Forum: Technical Support
Topic: Campaign downloads
Replies: 4
Views: 753

Re: Campaign downloads

I have downloaded the extra campaigns. Every time I try to start one I recieve an error message. The game closes and will not start up again. I the have to reinstall the game to get it to work. :x Actually removing the faulty user campaigns will be enough. The user campaigns are stored a bit differ...
by sanna
July 9th, 2005, 8:08 am
Forum: Users’ Forum
Topic: What are eras?
Replies: 3
Views: 847

You can get a graphical overview of the different factions by era at http://wesnoth.slack.it/units.cgi?factions
by sanna
July 1st, 2005, 5:38 pm
Forum: Ideas
Topic: Getting unit information during single scenario setup
Replies: 6
Views: 876

scott wrote:However, that doesn't help you for default, classic, age of heroes, great war, a custom era, etc. as far as knowing what units are in the faction.
Have you checked http://wesnoth.slack.it/units.cgi?factions ?
by sanna
June 24th, 2005, 11:33 am
Forum: Technical Support
Topic: French in version 0.9.2
Replies: 5
Views: 856

The 0.9.2 version for osx built by penguin does mistakenly not include the translation files.
by sanna
June 22nd, 2005, 8:16 am
Forum: WML Workshop
Topic: 0.9.2+ New WML preprocessor
Replies: 27
Views: 8319

Missing closing tag for tag scenario at /root/.wesnoth/data/campaigns/Northern_Rebirth/scenarios/Breaking_the_Chains.cfg:1 This is because Northern Rebirth is buggy -- remove it, remove your cache files, restart, and you should be fine. If you are feeling energetic, you could try syntax checking th...
by sanna
June 21st, 2005, 4:34 pm
Forum: Developers’ Discussions
Topic: Making Wesnoth less frustrating
Replies: 115
Views: 16798

Re: Making Wesnoth less frustrating

Well, count me as one of the purists that thinks this is a bad idea. I think if a higher level unit is required to win a given scenario, that type of unit should be made available to be recruited (at least on easy). For example, if Mages of Light are a necessity to win a scenario, but a poor non-pr...
by sanna
June 19th, 2005, 9:49 am
Forum: Scenario & Campaign Development
Topic: Export Terrain WML to PNG or JPG?
Replies: 7
Views: 1434

MM I was talking about the "vanilla map editor" which uses the same framework as the game. I dont know why it isn't included in the OsX bundle (maybe it's there, just check carefully inside the package) The vanilla map editor, which shows transitions, have not been included in the osx packages for ...
by sanna
May 28th, 2005, 4:54 pm
Forum: Translations & Internationalization
Topic: Change of maintenance for Wesnoth translations
Replies: 0
Views: 975

Change of maintenance for Wesnoth translations

It has become necessary for me to take a break from Wesnoth development. Therefore, Ivanovic has now taken over the main responsibility of the translations. Please direct your queries and send your updates to him. It has been a pleasure working with all the dedicated translators out there. *smile* /...
by sanna
May 24th, 2005, 11:11 am
Forum: Art Contributions
Topic: i recon we should use neorice's art more.
Replies: 33
Views: 3652

Re: i recon we should use neorice's art more.

the undead rider should definitly be added to the undead faction, it will be a loss if its not added, undead doesnt have any cool looking units currently and the undead rider will definitly boost the number of players that use undead. We don't add units because we have cool graphics, we add units b...
by sanna
May 23rd, 2005, 4:56 pm
Forum: Users’ Forum
Topic: How to change to Zhongwen language (simplified chinese)
Replies: 7
Views: 2281

First of all, you say you have installed the font, but have you placed it so Wesnoth can find it? Please read http://wesnoth.slack.it/?WesnothAsianLanguages

Also, please let us know what system you are using, then it will be easier for us to help you.

/Sanna