Search found 608 matches

by shevegen
April 30th, 2026, 8:12 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
Replies: 398
Views: 177589

Re: Oath of Allegiance [SP Desert People Campaign for 1.18.3]

After many years of not having played it, I recently played it again. It's a really great campaign - not quite as good as my all-time favourite To-Lands-Unknown, but the campaign has many great things. The unique abilities of the heroes are great fun, the wyverns are cool too, story great, artwork a ...
by shevegen
April 3rd, 2026, 7:42 pm
Forum: WML Workshop
Topic: Extra feature giveaway.
Replies: 3
Views: 130

Re: Extra feature giveaway.

What is susfishious? A dead fish?

WML is quite hard to read for me. I wonder whether we could also describe
these data structures via a .yml file. I use simple .yml files, e. g. mostly
a simple Hash. This could work at the least for simple objects (I don't suggest
to use .yml for everything, just ...
by shevegen
March 18th, 2026, 10:55 am
Forum: Ideas
Topic: [Quick idea] Player-set progression table for units (or at the least heroes)
Replies: 3
Views: 84

[Quick idea] Player-set progression table for units (or at the least heroes)

To simplify this semi-random idea, let me say that I focus here only on hero units. We could focus on all units, but let's keep it simple.

With hero units I mean, e. g. that Delfador mage in the mainline campaign; or Konrad. So, usually units that are strong or useful, and losing them means loss of ...
by shevegen
March 12th, 2026, 12:30 pm
Forum: Users’ Forum
Topic: why do you show me a girl
Replies: 6
Views: 440

Re: why do you show me a girl

Interesting. While I personally don't mind, it is indeed strange that a girl is
shown. One could also ask "why not show a dead animal instead" or any other
image people may object to (you can have a range of images different people
may object to). Not that I am one to object to most images per se ...
by shevegen
March 12th, 2026, 12:26 pm
Forum: Users’ Forum
Topic: Hardest campaing ever?
Replies: 3
Views: 207

Re: Hardest campaing ever?

You mean only mainline campaigns? Because some add-ons I feel are much harder.

One of the hardest one to beat for me was in a dungeon where one had to use footpads to
soak up damage (or rather, dodge/evade) from trolls. I was not able to beat it;
other players did.

Some scenarios are also kind of ...
by shevegen
March 9th, 2026, 7:41 am
Forum: Users’ Forum
Topic: An initiative for fair gaming
Replies: 3
Views: 145

Re: An initiative for fair gaming

This is a little bit awkward in that many different aspects are grouped together.

For instance, I assume most everyone would assume that games should be interesting, fun - and also not unfair. What is fairness though?

Back when I was younger, playing oldschool text-based MUDs, people would ...
by shevegen
March 9th, 2026, 7:27 am
Forum: Users’ Forum
Topic: Concerning Elvish Fighter sprites
Replies: 3
Views: 156

Re: Concerning Elvish Fighter sprites

That should be easy to adjust, shouldn't it? Perhaps wesnoth could have something for users to ad-hoc modify the timing delays. I have not been using XML since ages but in my own code I tend to simply use YAML files for most data configuration, and in YAML it is trivial. (I only do this for simple ...
by shevegen
February 28th, 2026, 8:27 pm
Forum: Coder’s Corner
Topic: Longerm intent towards attack range.
Replies: 4
Views: 150

Re: Longerm intent towards attack range.

Perhaps this could be done for larger siege units - ballista, catapults, something like that. Ideally it could be part of the mainline campaign because otherwise people may never make use of it. I think I only saw far range attacks in one scenario of an add-on if I remember correctly. Or perhaps it ...
by shevegen
February 12th, 2026, 8:22 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 356
Views: 280328

Re: Games discussion

I still sometimes play Baldur's Gate 2 with many mods installed. It may be a bit outdated
as of 2026 but playing mods is a lot of fun.
by shevegen
January 30th, 2026, 10:43 am
Forum: Ideas
Topic: Req: UI refinements x2: Text Size, Map Generator Settings
Replies: 6
Views: 2660

Re: Req: UI refinements x2: Text Size, Map Generator Settings

Ravana wrote:

> I suspect issue is not in eyes, but rather that you are running game in higher resolution than before.

I think you can not generalize this too much. My eyes are also pretty bad these days - happens to many people
as they get older. At the same time I have an ultra-wide monitor ...
by shevegen
January 10th, 2026, 11:17 am
Forum: Writers’ Forum
Topic: Idea for an intermediate campain goal: Interlocked magical rings
Replies: 3
Views: 289

Re: Idea for an intermediate campain goal: Interlocked magical rings

I think as start for a campaign this is a nice idea.

I'd make the rings more powerful though - one more melee attack sounds nice on paper, but
imagine the hero has 8-4; changing this to 8-5 is of course good, but not necessarily great.
But these are mostly minor things.

What is missing is a ...
by shevegen
January 9th, 2026, 12:52 pm
Forum: Art Development
Topic: Generative AI Art
Replies: 41
Views: 110983

Re: Generative AI Art

I am a bit skeptical in regards to AI use in general, but I also saw some good examples of AI generated images
for a browser game (for those interested, and it is not so important, I saw this on the browser game antamar. There are
probably more examples, but I barely play browser games anymore due ...
by shevegen
December 30th, 2025, 2:14 am
Forum: Ideas
Topic: Mainline campaigns: play consecutively, from a new user's perspective, via UI hints?
Replies: 3
Views: 131

Mainline campaigns: play consecutively, from a new user's perspective, via UI hints?

So, wesnoth has many campaigns - some mainline, some add-ons maintained externally.

For instance, the recent 1.19.18 release shows these in this changelog:

https://github.com/wesnoth/wesnoth/blob/1.19.18/changelog.md

Such as "Dusk of Dawn", 4 scenarios, novice level, added recently as
announced ...
by shevegen
December 16th, 2025, 9:29 pm
Forum: Scenario & Campaign Development
Topic: Chasing the Light — prequel to TRoW 1.18.3+
Replies: 43
Views: 2982

Re: Chasing the Light — prequel to TRoW 1.18.3+

I started to play this campaign recently (did I already play it before? I am not sure). It seems fairly polished and
has a nice overall storyline, so I would say it is definitely above average.

I did, however had, quit early on in the campaign (the scenario) where some children have to
be rescued ...
by shevegen
December 13th, 2025, 6:39 am
Forum: Scenario & Campaign Development
Topic: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
Replies: 128
Views: 120454

Re: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)

I am struggling with the scenario Breath of the Earth. I rescued the young dwarf;
now I have to find the dwarf prince, probably dead. I can not find him. But I am
also kind of slowed down by both the troll and dwarf constantly sending new units.
Do they cheat or do they really have so much income ...