Search found 276 matches

by shevegen
Today, 5:17 am
Forum: Strategies & Tips
Topic: Under the Burning Suns - who should get the speed ring?
Replies: 3
Views: 359

Re: Under the Burning Suns - who should get the speed ring?

I try to give it to taurochs since they are my main tanks. But I think giving it to
a hero is better because they are more important than regular units.
by shevegen
Today, 5:14 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2240

Re: When are Javelineers useful?

I think they are ok. They are not as good as the other advancements I think, but from what I remember playing with them, they are quick to level up and fairly cheap then. I view them as a bit cheap and expendable level 2 units. Don't even care much when they die. Elvish Rangers is my favourite unit ...
by shevegen
Today, 5:11 am
Forum: Strategies & Tips
Topic: A different way to look at the Intelligent trait (SP)
Replies: 6
Views: 1231

Re: A different way to look at the Intelligent trait (SP)

I don't like the intelligence trait. While there may some benefits, I just don't like it. My favourite trait is quickness by far. While it may not be as powerful, I just love having quick units in general. It's also often a reason I try to get flying units. Leadership can be very useful for cheap ex...
by shevegen
Today, 5:06 am
Forum: Users’ Forum
Topic: Hi one, Favourite and Least Favourite Unit?
Replies: 14
Views: 983

Re: Hi one, Favourite and Least Favourite Unit?

From the classical units it is the elven ranger. I just prefer it over elvish fighter and elvish marksman. From the add-on units I think it is some flying unit that can heal. Flying is so overpowered in general. Wraith/spectre are quite good too. I also like healing units. Trolls are cool too due to...
by shevegen
May 4th, 2020, 5:17 am
Forum: Users’ Forum
Topic: Thoughts on additional mainline MP Campaigns?
Replies: 4
Views: 352

Re: Thoughts on additional mainline MP Campaigns?

Have the adventures of Grog been added yet? That big troll dude. I remember that this was one of those that I liked. And it was not that big so could probably be added; or "unlocked", after the mainline has been played through. :D Perhaps maintenance burden may be an issue why not more mainline camp...
by shevegen
May 4th, 2020, 5:15 am
Forum: Users’ Forum
Topic: Epicness - epic campaigns - we need more epicness
Replies: 1
Views: 239

Epicness - epic campaigns - we need more epicness

This is just a thread about epicness - aka campaigns and add-ons that are epic. This is evidently biased to my opinion but you can list your own thoughts about any campaign, including those not mentioned. It is a free-form thread. So my ranking list: 1) The arabian nights is still my favourite one. ...
by shevegen
May 1st, 2020, 5:00 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 23
Views: 2029

Re: Engine support for real ranged attacks

Too many comments here, so I will not go into the replies, but instead focus just on a FEW points mentioned by the threadstarter, sorry. These are just my opinions. > 1. Should the target unit be able to retaliate (provided it has an attack with the required range)? In principle yes. I would, howeve...
by shevegen
May 1st, 2020, 4:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 1435

Re: godot: wesnoth on godot

> for what works it says that hasnt been updated since '18 The github repository is active, so I am not sure why you think it has not changed since 2018. https://github.com/wesnoth/haldric IMO it is probably a bit too ambitious. While perhaps you can finish most of the core functionality, I know fro...
by shevegen
May 1st, 2020, 4:47 pm
Forum: Users’ Forum
Topic: Random faction add-on idea
Replies: 3
Views: 319

Re: Random faction add-on idea

I like the idea. Would be nice to more easily integrate such functionality from within the GUI itself; not everyone reads the forum for instance.
by shevegen
April 19th, 2020, 11:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7385
Views: 1173763

Re: Legend of the Invincibles

I like the Elvish Nightprowler; first, even without gear, it is a decent unit, but more importantly with gear it is great. I tend to use the hit-and-run bow a lot. Overall though, from the basic unit types, I think Elvish Seer is best due to the faerie fire. I always try to add more attacks to that....
by shevegen
March 26th, 2020, 3:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7385
Views: 1173763

Re: Legend of the Invincibles

Slightly making the alliance ring better may be useful. I have a small bug report to make or an improvement. There is this part where you go into hell or something like that. Here you can buy autorecall units. But the display is like 83.333 which makes no sense. We have gold coins at +1 or -1, so fr...
by shevegen
March 16th, 2020, 8:31 pm
Forum: Game Development
Topic: Descent into Darkness story made into full game.
Replies: 4
Views: 6017

Re: Descent into Darkness story made into full game.

One small issue I have is that most liches in wesnoth are fairly weak. Don't get me wrong! Their attack types are often powerful like 24x5 magic chilling attacks or something like that. But you can still kill them. To me this is ... strange. Isn't a lich usually an undead mage that often has its ess...
by shevegen
March 16th, 2020, 8:29 pm
Forum: Users’ Forum
Topic: Addon Idea - zombiecalypse
Replies: 2
Views: 248

Addon Idea - zombiecalypse

With the Coronoavirus currently annoying lots of people, I thought ... how about a campaign, an add-on that integrates SOME ideas from that? Note: I do not mean a 1:1 copy, but things that are found elsewhere. Example: "infect" -> infect a unit with a weapon, then when it dies, spawn an undead or so...
by shevegen
March 6th, 2020, 11:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7385
Views: 1173763

Re: Legend of the Invincibles

> That would defeat the purpose of the advancement that reveals the legacy. I am fine with that explanation. One slight problem is that some units seem so much better than others, and then a player may want to have picked the better ones. I have no good solution here, since balancing a game is diffi...
by shevegen
March 6th, 2020, 11:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7385
Views: 1173763

Re: Legend of the Invincibles

I am playing the campaign a bit. There are a few balance issues, IMO. For example, my two favourite unit types by far are the scythe whirlwind guys and the flying healing messenger. I typically give them epic weapons that cause more damage, more attacks too. Flying just beats everything else due to ...