Search found 300 matches
- December 29th, 2020, 12:13 am
- Forum: Game Development
- Topic: Free Imperialism remake project
- Replies: 9
- Views: 19974
Re: Free Imperialism remake project
The, to me, more interesting thing is - what makes some project success, and others fail.
- December 29th, 2020, 12:12 am
- Forum: Game Development
- Topic: FOSS games, what else is out there?
- Replies: 7
- Views: 2121
Re: FOSS games, what else is out there?
> Wesnoth is only 23/31, by some guy's measure. I would not put too much emphasis on that. It is actually more surprising to see wesnoth is still around! :-) So many other open source games vanished over the years ... some of which I miss. I think one thing that really keeps interest in wesnoth aliv...
- December 26th, 2020, 12:40 am
- Forum: Users’ Forum
- Topic: How about showing your worst luck in game?
- Replies: 9
- Views: 2191
Re: How about showing your worst luck in game?
I don't have anything saved (my play style is usually quick fire and forget) but I remember getting annoyed to no ends by berserk abilities before. The only hilarious one was an almost infinite loop where units would also heal up when doing attacks or something. One day I need to try to find an infi...
- December 11th, 2020, 11:47 am
- Forum: Scenario & Campaign Development
- Topic: Inky's Quest - The Cuttlefish Campaign
- Replies: 263
- Views: 77570
Re: Inky's Quest - The Cuttlefish Campaign
I liked that campaign. It's not one in my top 3 or top 5 of all times, but I liked Inky, and the idea of cuddlefish. I like cuddlefish too. Ok they are spelled cuttlefish but you get the idea. As for animations: I usually try to minimize all delays as much as possible without making it too unreasona...
- December 11th, 2020, 11:44 am
- Forum: Users’ Forum
- Topic: Mainline campaign inclusions?
- Replies: 1
- Views: 139
Mainline campaign inclusions?
I think I asked this, or a related question before. A few add-ons I always thought could be included into the mainline campaigns, such as the one with Grogg or whatever the name of the troll was. I assume it may not be trivial to add more campaigns to the mainline, due to maintainers. Is there some ...
- December 11th, 2020, 11:41 am
- Forum: Users’ Forum
- Topic: Mount & Blade : Battle for Wesnoth
- Replies: 22
- Views: 4037
Re: Mount & Blade : Battle for Wesnoth
I like the idea. In general I like it when people are creative and try to explore new avenues. For example there was another guy who tried to explore water-based scenarios / campaigns and unit types. Here the rider / mount scenario. Undead cavalry for the win! Ride these pesky human villages down!!!...
- December 11th, 2020, 11:36 am
- Forum: Users’ Forum
- Topic: What does these words (tree-shagger, wose-spawned, wose-born) mean?
- Replies: 8
- Views: 360
Re: What does these words (tree-shagger, wose-spawned, wose-born) mean?
If orcs don't like elves then insults make sense. The terms seem a bit different, though. For example, most people probably know what an orc and an elf refer to, or should refer to in most cases. I have not heard the word "wose" before, though. And I think many others have not, either. Not...
- December 11th, 2020, 11:32 am
- Forum: Users’ Forum
- Topic: Customizability of generic units? [Discussion / Suggestions]
- Replies: 1
- Views: 104
Customizability of generic units? [Discussion / Suggestions]
This topic is about making generic units more "customized". With that I mean something like ... take a sword fighter. They may use generic swords, say they have one attack at power 4. Next there is some tile on the game map, or perhaps a city, with the option to upgrade that sword, to lead...
- October 1st, 2020, 3:51 pm
- Forum: Users’ Forum
- Topic: top 10 best units
- Replies: 9
- Views: 4182
Re: top 10 best units
I agree with MoonyDragon that comparisons should be by level, to make things fair. From the regular type, my favourite ones are still the elven units. From undead I only really like ghosts; even if they don't have enough damage output, being able to heal on attacks, and flying, makes them sooooo con...
- September 23rd, 2020, 8:47 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem to compile wesnothd server in 1.14.14
- Replies: 6
- Views: 510
Re: Problem to compile wesnothd server in 1.14.14
I am not sure if this is necessarily related to an old GCC. From experience compiling wesnoth from source, boost tends to give me a LOT more problems than GCC typically does. 4.9.2 is quite old indeed though, I also don't trust old systems. It often means that people have a hard time upgrading these...
- September 23rd, 2020, 8:30 pm
- Forum: Technical Support
- Topic: (15.4/15.5) (HttT) Lisar Loses Sceptre of Fire upon Leveling Up
- Replies: 7
- Views: 546
Re: (15.4/15.5) (HttT) Lisar Loses Sceptre of Fire upon Leveling Up
Kill the issue with fire!!!
- September 23rd, 2020, 8:20 pm
- Forum: Add-on Feedback
- Topic: Interception, an Experiment on Tension
- Replies: 7
- Views: 640
Re: Interception, an Experiment on Tension
May be useful to get some kind of in-game highlighter, some button perhaps or so, "check what is new or recommended". Not everyone is visiting the forums; I only saw this here just now. (Can currently not play in general, but I will keep it in mind when I have more time to play again.) Edi...
- September 22nd, 2020, 1:26 am
- Forum: Art Contributions
- Topic: Aragwaithi portrait
- Replies: 6
- Views: 1720
Re: Aragwaithi portrait
I know next to nothing about the topic here. The images, for a strange reason I can not explain, or perhaps the thread linked
in reminds me a bit of the three kingdoms saga. But I have no idea why I came up with that. The banner sort of reminded me
of that.
in reminds me a bit of the three kingdoms saga. But I have no idea why I came up with that. The banner sort of reminded me
of that.
- September 22nd, 2020, 1:21 am
- Forum: Strategies & Tips
- Topic: Looking for Strategy Guide on Undead
- Replies: 12
- Views: 5664
Re: Looking for Strategy Guide on Undead
For me undead is quite difficult. I like ghosts; the other undead units I am not so sure. It was mentioned to use adepts, but I don't quite like them; always lose them too easily. With ghosts escape is simpler. Skeleton archers are ok though. Undead is definitely not my strong faction - I much prefe...
- September 16th, 2020, 1:39 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 248
- Views: 71679
Re: LordBob's random stuff : Nagas
I like the artwork. I am not sure how Naga "should" look in Wesnoth. Perhaps they tend to be a bit bulkier than on the portrait? Scales and stilts a bit less profound? But I have to admit that I really don't know - my only impression is from sea-units within the game itself. This could alw...