Search found 8033 matches
- May 11th, 2018, 12:31 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
I've actually got a volunteer already! (For the record: it's very inconvenient to dictate code to someone who doesn't know the language. So you'd pretty much have to know lua, or at least enough programming that you can learn to recognize the lua syntax quickly. It's also preferable to know how to w...
- May 10th, 2018, 8:02 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Alas… I've actually put quite a bit of work into updating it, and actually made some big new features, but I kept running into Wesnoth crashes. (Although it's possible that those have been fixed since last time I checked, which I think was on 1.13.10 or 1.13.12, can't remember for sure.) I hope to f...
- February 4th, 2017, 10:44 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
I've made a bugfix release that should fix the crashes. (It was a Wesnoth bug after all, but I've worked around it.) This MAY also have been the cause of the various bugs and crashes in Kill Literally 1000 Zombies, so I'd be interested to see if that is working well now. While I was investigating, I...
- February 4th, 2017, 6:00 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Update: another 1.12.5 user also reported this problem. I would suggest just upgrading to 1.12.6. Unless you happen to know how to use git bisect . (I could theoretically do it myself with the help of a playtester on 1.12.5, but that's a lot of work that I'm not up to doing today.) EDIT: another upd...
- February 4th, 2017, 5:18 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
So it happens EVERY time you open the EoHS menu? Is that just the regular menu, the off-turn menu, or both? Does it make a difference whether the game is a networked multiplayer game or just local? EDIT: Also, what operating system are you on? I haven't been able to reproduce this issue in either 1....
- February 3rd, 2017, 9:14 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
If Wesnoth crashes, it's always a Wesnoth bug rather than an EoHS bug. I'll work around it if I can, but this doesn't give me enough information to figure out what the issue is.
- February 2nd, 2017, 12:50 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Thanks for the bug report! I have found it and fixed it. I will make a bug fix release soon.
- February 1st, 2017, 9:05 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
EoHS 2.3.1 released! Get it on the Wesnoth 1.12 add-on server now! – Reduced a bunch of mana costs, but removed Efficient. I know I'm going to get some flak for this, but hear me out. Efficient has NEVER been a good feature for EoHS. – – It creates confusion about spell prices. This includes both wh...
- February 1st, 2017, 7:34 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
The "weird path" bug is more complicated to fix. It happens because I'm using wesnoth's built-in [move_unit]. [move_unit], even with check_passability = false, refuses to accept to_x,to_y locations that have units in them, even though it will happily move a unit through another unit implic...
- February 1st, 2017, 6:01 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Thanks! Compulsion hasn't been used much in the past because of its difficult conditions, so it's not surprising that there are a few bugs that haven't been caught yet. I've fixed these two. I think I'm going to release later today.
EDIT: Still workin' on the "weird moves".
EDIT: Still workin' on the "weird moves".
- January 30th, 2017, 5:25 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Ugh, I need to fix replays. When I watch that replay, I can't see red's skills. And I can't open the menu to look at the spell log. (Saving and loading helped though.) Apprentices definitely gain levels too fast – I didn't really give them full consideration when I designed the new XP system. For no...
- January 29th, 2017, 5:29 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Honestly, part of the problem here might be Efficient + Summoner? Or Efficient + expensive summons in general. The fair price for Chocobone is probably 24 or 25, but I can't make them 24 because then Efficient wizards will get them for 19, which is seriously overpowered. With normal spells, Efficien...
- January 29th, 2017, 4:55 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
…So, on the one hand, I have Computer_Player telling me that Scribe is now underpowered. On the other hand, I have you telling me that using Scribe is part of the strongest possible strategy. I clearly need more evidence to decide on what the correct balance is. (You're even paying 3 skill points fo...
- January 28th, 2017, 5:14 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
1. Thing is, I can only detect right-clicks by when a unit is deselected, so I actually CAN'T detect double-right-clicks. That said, I did some debugging yesterday and I found a way to reduce the spurious clicks by a lot. 2. Good! It's actually my intention for the "unusual skills" to all ...
- January 25th, 2017, 10:24 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 274
- Views: 76121
Re: Era of High Sorcery
Do you think the old gesture is better than a double-click? Or are you just saying the inconvenience of the old way is less bad than the inconvenience of having it pop up randomly? I think it's pretty likely I'll be able to get the best of both worlds.