Search found 199 matches

by lynx
May 30th, 2025, 11:58 am
Forum: Technical Support
Topic: Damage bonus vs units tooltip not distinguishing between units any more
Replies: 3
Views: 260

Damage bonus vs units tooltip not distinguishing between units any more

When you hover over the unit attack icons in the sidebar, a tooltip is displayed showing the range, damage type and then percentage modifiers against other units. But it doesn't seem to work any more and all units are listed as if having no vulnerabilities. In DiD I see if I hover over an orcish cro...
by lynx
May 30th, 2025, 11:31 am
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 214
Views: 225433

Re: Secrets of the Ancients (Undead Campaign)

On 1.19.12 SOTA reliably crashes in the first scenario — as soon as I hover over the grey bat (there's only one, the rest appear normal and are not problematic). No output on the terminal, gdb also doesn't catch a stack trace (I guess the problem is in a subthread).

Am I the only one?
by lynx
May 8th, 2025, 3:38 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

Not sure if it's just accrued problems from before, but nothing happened when I defeated all the enemies in scenario 10. The key var remains at 1 even if I try a set_var. So I just skipped to the next one. 11: - needing to check every forested hex is not fun at all; just a bad mechanic - I killed t...
by lynx
May 7th, 2025, 5:26 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

Not sure if it's just accrued problems from before, but nothing happened when I defeated all the enemies in scenario 10. The key var remains at 1 even if I try a set_var. So I just skipped to the next one. 11: - needing to check every forested hex is not fun at all; just a bad mechanic - I killed th...
by lynx
May 6th, 2025, 3:32 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

It also has a redundant "turns run out" defeat condition. Once the spirit gets freed, wml error: inside harm_unit.lua:69: attempt to perform arithmetic on a nil value (local base_damage) WISh bug report: on trying to equip an item from storage, it doesn't happen, the item is lost and this ...
by lynx
May 6th, 2025, 2:48 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

Ok, that fixed the start of Pursuit, thanks.
I started with a base level 2 Erinna though.
by lynx
May 5th, 2025, 5:31 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

It's also curious that you can't recruit scout units. You get that one loyal drake glider and one elven scout, but that's it. Was that a conscious decision? EDIT: Temple - once you reach the entrance the dialog breaks in the middle (unknown unit type Wyrm; removed in 1.19? Changed to wild wyvern so ...
by lynx
May 5th, 2025, 1:46 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

One other thing to consider: Errina runs out of level up options quite fast. Considering the scenarios are not in the typical wesnoth style of "leader stays in keep until money runs out", which delays their combat involvement and xp gain, Errina sees a lot of action. So it was disappointin...
by lynx
May 5th, 2025, 7:07 am
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

It's a fresh game on 1.19, playing on the default difficulty. S3: This is about the troll-undead scenario, not the undead-elves one. It wasn't about the shadows at all. The undead spawn only when you defeat the troll chieftain. By that time a bunch of my units were nearing the top of the map. I susp...
by lynx
May 4th, 2025, 4:52 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 116
Views: 28838

Re: Journey of a Frost Mage

I'm playing this now and noticed my Errina got downgraded between scenarios. During "A long road" she reached level 2 and in the next scenario she was back to level 1, reset with no AMLAs. :( Actually it's even worse. Now that the drake reinforcements arrived, the proper Errina showed up, ...
by lynx
April 30th, 2024, 11:28 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512137

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Those are not bugs:
1. This happens when you are too powerful and the AI deems it suicidal to attack you. I've seen it as well, since I buffed my defense as much as possible, having it at 100% in some terrains.
2. Those units had the berserk feat, that's all.
by lynx
April 26th, 2024, 2:52 pm
Forum: Scenario & Campaign Development
Topic: Voyage of a Drake: an RPG
Replies: 77
Views: 40417

Re: Voyage of a Drake: an RPG

Nice little gem. Works fine on 1.18, except that the unit description doesn't show the resistance upgrades (but are taken into account in combat).
by lynx
April 22nd, 2024, 10:57 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512137

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Ups, somehow forgot to enter that city. It's the version before the latest, on 1.18. The second ending overview throws an invalid pango syntax error. From the text it seems like <span> is closed with </small> instead. EDIT: also some of the dungeons and encounter areas spawned on water maps, which l...
by lynx
April 21st, 2024, 9:50 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512137

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Having trouble finding the word of water. I've already cleared the pirate den, was it supposed to be there?
by lynx
April 2nd, 2024, 7:15 pm
Forum: Scenario & Campaign Development
Topic: Trapped 1.13 - The Zombie returns
Replies: 65
Views: 32430

Re: Trapped 1.13 - The Zombie returns

If you become a blackguard that's already game over. I started with the thieves, then they suggested getting cosy with the guards and then nothing. My reputation with both was maxed in the end as far as I know (from the ingame text and the epilogue alluded to that as well). If there's such a thing a...