Search found 199 matches
- May 30th, 2025, 11:58 am
- Forum: Technical Support
- Topic: Damage bonus vs units tooltip not distinguishing between units any more
- Replies: 3
- Views: 260
Damage bonus vs units tooltip not distinguishing between units any more
When you hover over the unit attack icons in the sidebar, a tooltip is displayed showing the range, damage type and then percentage modifiers against other units. But it doesn't seem to work any more and all units are listed as if having no vulnerabilities. In DiD I see if I hover over an orcish cro...
- May 30th, 2025, 11:31 am
- Forum: Mainline Campaign Development
- Topic: Secrets of the Ancients (Undead Campaign)
- Replies: 214
- Views: 225433
Re: Secrets of the Ancients (Undead Campaign)
On 1.19.12 SOTA reliably crashes in the first scenario — as soon as I hover over the grey bat (there's only one, the rest appear normal and are not problematic). No output on the terminal, gdb also doesn't catch a stack trace (I guess the problem is in a subthread).
Am I the only one?
Am I the only one?
- May 8th, 2025, 3:38 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
Not sure if it's just accrued problems from before, but nothing happened when I defeated all the enemies in scenario 10. The key var remains at 1 even if I try a set_var. So I just skipped to the next one. 11: - needing to check every forested hex is not fun at all; just a bad mechanic - I killed t...
- May 7th, 2025, 5:26 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
Not sure if it's just accrued problems from before, but nothing happened when I defeated all the enemies in scenario 10. The key var remains at 1 even if I try a set_var. So I just skipped to the next one. 11: - needing to check every forested hex is not fun at all; just a bad mechanic - I killed th...
- May 6th, 2025, 3:32 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
It also has a redundant "turns run out" defeat condition. Once the spirit gets freed, wml error: inside harm_unit.lua:69: attempt to perform arithmetic on a nil value (local base_damage) WISh bug report: on trying to equip an item from storage, it doesn't happen, the item is lost and this ...
- May 6th, 2025, 2:48 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
Ok, that fixed the start of Pursuit, thanks.
I started with a base level 2 Erinna though.
I started with a base level 2 Erinna though.
- May 5th, 2025, 5:31 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
It's also curious that you can't recruit scout units. You get that one loyal drake glider and one elven scout, but that's it. Was that a conscious decision? EDIT: Temple - once you reach the entrance the dialog breaks in the middle (unknown unit type Wyrm; removed in 1.19? Changed to wild wyvern so ...
- May 5th, 2025, 1:46 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
One other thing to consider: Errina runs out of level up options quite fast. Considering the scenarios are not in the typical wesnoth style of "leader stays in keep until money runs out", which delays their combat involvement and xp gain, Errina sees a lot of action. So it was disappointin...
- May 5th, 2025, 7:07 am
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
It's a fresh game on 1.19, playing on the default difficulty. S3: This is about the troll-undead scenario, not the undead-elves one. It wasn't about the shadows at all. The undead spawn only when you defeat the troll chieftain. By that time a bunch of my units were nearing the top of the map. I susp...
- May 4th, 2025, 4:52 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 116
- Views: 28838
Re: Journey of a Frost Mage
I'm playing this now and noticed my Errina got downgraded between scenarios. During "A long road" she reached level 2 and in the next scenario she was back to level 1, reset with no AMLAs. :( Actually it's even worse. Now that the drake reinforcements arrived, the proper Errina showed up, ...
- April 30th, 2024, 11:28 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1546
- Views: 512137
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Those are not bugs:
1. This happens when you are too powerful and the AI deems it suicidal to attack you. I've seen it as well, since I buffed my defense as much as possible, having it at 100% in some terrains.
2. Those units had the berserk feat, that's all.
1. This happens when you are too powerful and the AI deems it suicidal to attack you. I've seen it as well, since I buffed my defense as much as possible, having it at 100% in some terrains.
2. Those units had the berserk feat, that's all.
- April 26th, 2024, 2:52 pm
- Forum: Scenario & Campaign Development
- Topic: Voyage of a Drake: an RPG
- Replies: 77
- Views: 40417
Re: Voyage of a Drake: an RPG
Nice little gem. Works fine on 1.18, except that the unit description doesn't show the resistance upgrades (but are taken into account in combat).
- April 22nd, 2024, 10:57 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1546
- Views: 512137
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Ups, somehow forgot to enter that city. It's the version before the latest, on 1.18. The second ending overview throws an invalid pango syntax error. From the text it seems like <span> is closed with </small> instead. EDIT: also some of the dungeons and encounter areas spawned on water maps, which l...
- April 21st, 2024, 9:50 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1546
- Views: 512137
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Having trouble finding the word of water. I've already cleared the pirate den, was it supposed to be there?
- April 2nd, 2024, 7:15 pm
- Forum: Scenario & Campaign Development
- Topic: Trapped 1.13 - The Zombie returns
- Replies: 65
- Views: 32430
Re: Trapped 1.13 - The Zombie returns
If you become a blackguard that's already game over. I started with the thieves, then they suggested getting cosy with the guards and then nothing. My reputation with both was maxed in the end as far as I know (from the ingame text and the epilogue alluded to that as well). If there's such a thing a...