Search found 7009 matches

by Dave
May 10th, 2018, 7:19 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 47
Views: 13850

Re: A mod to make Wesnoth's RNG a little less frustrating

@enclave: To be clear, I understand that right now the steps to enable this are quite complicated. It's a feature in development that I'm asking for help with by more tech-savvy users who would love to help out and provide feedback. I hope to eventually make it an easy option that any user can selec...
by Dave
May 10th, 2018, 5:04 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 47
Views: 13850

A mod to make Wesnoth's RNG a little less frustrating

Battle for Wesnoth has always been a game about fate and the chaos of war. As such, it relies fairly heavily on an RNG as its central mechanic. We have also always been fairly strict and 'hardcore' about applying that RNG. In Wesnoth, if you are told you have a 70% chance to hit, we mean we are goin...
by Dave
October 10th, 2017, 6:43 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

It would be nice, if source tarballs (corresponding to release) were readily accessible from same page where binaries are. This is a good suggestion -- we have a lot of opportunities to improve in how we distribute our source and how well we document the build process. We are working on it, but rig...
by Dave
October 9th, 2017, 4:43 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

Wayirr wrote:Even though there are archives for Windows, Mac and Linux, I can't find a link to source tarball. I thought it will be inside "Linux" version, but there are only binaries.
There are links to the github with source on our developer's page: http://argentumage.com/create.html
by Dave
October 7th, 2017, 6:27 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

I have written a document outlining the development philosophy of Argentum Age, which is based fairly heavily on Wesnoth's development philosophy. Please read it here: http://argentumage.com/about.html
by Dave
October 4th, 2017, 7:16 am
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

The chat crashed after he played Dark Sacrifice. There was no "#talk" and "All" label anymore and the chat messages were gone. I cannot replicate it on my own, though. The chat also crashed after switching between the main lobby and the library, in this case the chat worked again after returning to...
by Dave
October 2nd, 2017, 5:28 am
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

An enemy with 3 life remaining was about to break my seal. I used overgrowth to destroy his Dawn Obelisk in that lane, which I was expecting to kill him, but it did not affect his life points. For better or worse, this is working as designed. The original implementation had it working as you expect...
by Dave
October 2nd, 2017, 5:13 am
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

@Kwandulin/@Sapient: Thank you for your feedback. I have shipped a new patch which is now available which addresses a bunch of things. Here are the patch notes: - Fixed a campaign bug in Irendahl fields which prevented progressing beyond 75% completion. - Changed rules regarding where a land can be ...
by Dave
September 30th, 2017, 7:47 am
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

Thank you for the feedback! It's very much appreciated. I have fixes ready for many of these issues, though I won't be able to ship them for a few days since I'm traveling right now and don't want to risk messing anything up. I will give specific responses below. I'm not sure where is the bests plac...
by Dave
September 26th, 2017, 4:27 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

I apologize, we had a problem with our Windows binary link. It's fixed now.
by Dave
September 26th, 2017, 8:00 am
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

The latest version of Argentum Age is now available and would love feedback on it. Please check it out at http://argentumage.com

Like Wesnoth, Argentum Age is open source and moddable and welcomes users to contribute to it.
by Dave
December 22nd, 2016, 10:48 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

Hey Dave, downloaded the Linux version from the above link and got this error when I tried to extract it: tar: This does not look like a tar archive tar: Skipping to next header tar: Exiting with failure status due to previous errors It is a bz2 compressed tar archive (the meaning of the .tar.bz2 e...
by Dave
December 22nd, 2016, 7:20 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

thanks for the links! is there a 32bit (windows) build of Argentum Age? Yes, the Windows download on our web site is 32 bit: http://www.argentumage.com/ any chance for portable version (in portableapps.com sense)? I'm not really familiar with portableapps but it looks like an Open Source framework ...
by Dave
December 21st, 2016, 4:54 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 38875

Re: My latest project -- a digital collectible card game

Is it possible to play Argentum Age offline, without connection to the internet? vs AI or hotseat It is playable offline against the AI. Hotseat isn't supported. Is it going to be moddable like BfW? Yes. There is already a guide on how you can run your own server allowing you to create mods easily:...
by Dave
December 2nd, 2016, 1:46 am
Forum: Users’ Forum
Topic: Wesnoth Board
Replies: 22
Views: 5523

Re: Wesnoth Board

A few things: - The main purpose of Wesnoth Inc is to manage the money we have obtained over the years. This is largely to keep our servers running and other necessary expenses. - It has never meant to be the focus of Wesnoth development and shouldn't be. Anyone can become a Wesnoth developer and we...