Search found 27 matches
- Today, 5:25 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.24
- Replies: 2
- Views: 1734
Re: Wesnoth 1.19.24
I hope you'll like it!
- Yesterday, 9:03 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 25
- Views: 244
Re: I've lost all my hit points at Monte Carlo...
On the other hand, try defeating a lvl3 leader with your lvl1 units when that guy never misses. Still doable, but that would be more of a zerg rush than selecting the best suiting units and terrain to increase your chances and minimizing losses. The only question remains how many shovels of ...
- July 13th, 2026, 6:39 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 25
- Views: 244
Re: I've lost all my hit points at Monte Carlo...
I can't find the code for calculating the attacker's chance to hit, C++ is beyond me apparently. 
But at least the chances that anything is out of order seem to be sufficiently debunked by now...
But at least the chances that anything is out of order seem to be sufficiently debunked by now...
- July 13th, 2026, 8:28 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 25
- Views: 244
Re: I've lost all my hit points at Monte Carlo...
@kurt751, I really didn't mean to offend you, in case you took it this way.
Those stats in the previous post indicate that both parties were unlucky, but the player less so.
If I'm not mistaken, these stats show the difference between the predicted/average HP damage and the actual one that had ...
Those stats in the previous post indicate that both parties were unlucky, but the player less so.
If I'm not mistaken, these stats show the difference between the predicted/average HP damage and the actual one that had ...
- July 12th, 2026, 9:25 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 25
- Views: 244
Re: I've lost all my hit points at Monte Carlo...
I'm quite sure this is your observation bias and wouldn't mind that at all if it was you that got extremely lucky instead.
Every game consists of dozens of skirmishes, so less likely outcomes are quite probable to surface once in a while.
Also, just in case you missed that: You do know your unit's ...
Every game consists of dozens of skirmishes, so less likely outcomes are quite probable to surface once in a while.
Also, just in case you missed that: You do know your unit's ...
- June 22nd, 2026, 6:37 am
- Forum: Strategies & Tips
- Topic: How probable is extreme (un)luck? A mathematical study
- Replies: 8
- Views: 1086
Re: How probable is extreme (un)luck? A mathematical study
I think Wesnoth is a perfect platform to demonstrate the butterfly effect - pit two AIs against each other, save the game once they encounter each other in the battle, then reload it twice and observe the effects of different randomness seeds. Even though AIs are completely deterministic (I assume ...
- June 19th, 2026, 7:14 pm
- Forum: Users’ Forum
- Topic: wesnothd
- Replies: 5
- Views: 161
Re: wesnothd
wesnoth server package not found when trying to install through sudo apt install -- server package just doesnt exist as far as I can tell..
when I try to do network multiplayer - it asks me for the server file which it says is usually in the game data folder - but i can't find it at all ...
- June 18th, 2026, 9:10 pm
- Forum: Writers’ Forum
- Topic: In-universe Orthographies
- Replies: 1
- Views: 127
Re: In-universe Orthographies
I think that at most it could be added as a guideline for illustrators, but I cannot recall any single image that would contain any writing..
- June 18th, 2026, 9:08 pm
- Forum: Users’ Forum
- Topic: wesnothd
- Replies: 5
- Views: 161
Re: wesnothd
We used to play in LAN by setting up a server from within the game itself - hosting a game is one of the multiplayer options, while the other player joins that server through IP address. I specifically remember not ever launching wesnothd. 
- June 8th, 2026, 12:26 pm
- Forum: Users’ Forum
- Topic: Dune Folk
- Replies: 7
- Views: 143
Re: Dune Folk
Does that also mean animations and sound effects have been added to dunefolk in the current developement version?
Feel free to try the 1.19 version if you can't wait for 1.20, it's not unplayable.
Dunefolk had sound effects even in 1.18 (in "Default Era with Dunefolk" or something like that ...
- June 8th, 2026, 9:13 am
- Forum: Users’ Forum
- Topic: Dune Folk
- Replies: 7
- Views: 143
Re: Dune Folk
It's already been answered in another thread, but just for completeness, Dunefolk have been added to Default Era in 1.19, which means they will also be available in the next stable release 1.20.
- June 8th, 2026, 9:11 am
- Forum: Users’ Forum
- Topic: Abandon Discord.
- Replies: 5
- Views: 144
Re: Abandon Discord.
Wesnoth is far older than Discord and never depended on it.
"Of course Discord is the nr1 option" - that's just an opinion.
Speaking of alternatives, IRC is already there and is technologically proven for decades. It's far more suitable than some new, random chat platforms, that may just as well ...
"Of course Discord is the nr1 option" - that's just an opinion.
Speaking of alternatives, IRC is already there and is technologically proven for decades. It's far more suitable than some new, random chat platforms, that may just as well ...
- May 5th, 2026, 10:00 am
- Forum: Technical Support
- Topic: Hi everyone
- Replies: 1
- Views: 107
Re: Hi everyone
Hi,
You may be referring to what I think is a feature not a bug: When I used to play cooperative multiplayer games with my ex, I noticed that we only see our moves past the point when they cannot be undone.
Some unit moves can be undo'ed, if they didn't reveal a new part of map or shroud and didn't ...
You may be referring to what I think is a feature not a bug: When I used to play cooperative multiplayer games with my ex, I noticed that we only see our moves past the point when they cannot be undone.
Some unit moves can be undo'ed, if they didn't reveal a new part of map or shroud and didn't ...
- April 30th, 2026, 9:27 am
- Forum: Music & Sound Development
- Topic: New Undead themed music
- Replies: 31
- Views: 6122
Re: New Undead themed music
Well this journey has reached its end. :)
The piece has been named "Undead Siege", and has been exported and passed to Dalas for inclusion in mainline. :)
Attached is the score PDF and a high quality mp3 render (forum won't fit nor allow FLAC).
Actually it was exactly one year ago when I started ...
The piece has been named "Undead Siege", and has been exported and passed to Dalas for inclusion in mainline. :)
Attached is the score PDF and a high quality mp3 render (forum won't fit nor allow FLAC).
Actually it was exactly one year ago when I started ...
- April 9th, 2026, 6:20 pm
- Forum: Music & Sound Development
- Topic: New Undead themed music
- Replies: 31
- Views: 6122
Re: New Undead themed music
Phew, okay, now polishing this piece for the release, hopefully. 
I've made subtle changes to the composition that nobody should notice, and paid more attention to the mix. I'm uploading it here to test it on other devices.
Comments about the mix from the general public are very welcome!
I've made subtle changes to the composition that nobody should notice, and paid more attention to the mix. I'm uploading it here to test it on other devices.
Comments about the mix from the general public are very welcome!