Search found 33 matches

by mctom
September 6th, 2026, 6:14 pm
Forum: Music & Sound Development
Topic: New Undead themed music
Replies: 32
Views: 6310

Re: New Undead themed music

Since the new version of MuseScore allows exporting videos with sheet music to follow through, I decided to upload the piece to YouTube.
Enjoy.

https://www.youtube.com/watch?v=YyxS8mGdQaU
by mctom
August 12th, 2026, 5:16 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.19.26
Replies: 9
Views: 1320

Re: Wesnoth 1.19.26


CPUs that old likely wouldn't be able to run Wesnoth in the first place, but there's an option to turn it off.


Yeah my bad, for some reason I thought it was AVX2 and not SSE2 :lol:
In case of AVX2 that would be a real issue.


This part is the related check:

#if defined(__SSE2 ...
by mctom
August 12th, 2026, 10:40 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.19.26
Replies: 9
Views: 1320

Re: Wesnoth 1.19.26



SIMD
Performance of various pixel-level operations has been improved through using SIMD functions. This can be disabled in the advanced preferences if it causes any issues.



Does that mean Wesnoth will crash on PCs without SSE2 by default?

This is the related commit I believe:
https ...
by mctom
July 21st, 2026, 5:53 pm
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 57
Views: 16072

Re: New art commission : Dunefolk

I love them all.
by mctom
July 16th, 2026, 12:43 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 33
Views: 656

Re: I've lost all my hit points at Monte Carlo...

kurt751 wrote: July 16th, 2026, 10:00 am Besides, before deciding to try it I'd need to know more about how it is biased, i.e. what exactly changes. :hmm:
Well I linked you a piece of code responsible for this mode, just in case you missed it.
by mctom
July 16th, 2026, 12:41 pm
Forum: Music & Sound Development
Topic: Battle music (2 pieces)
Replies: 10
Views: 4376

Re: Battle music (2 pieces)

Hi!
Well first of all, please use MuseSounds, they've got free sample packs for all of the instruments you've used, and it's integrated with MuseScore (at least >4.0)

As for the composition, it has its ups and downs in my opinion.
The trumpet randomly coming in forte fortissimo to deliver a short ...
by mctom
July 15th, 2026, 5:25 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.19.24
Replies: 2
Views: 1962

Re: Wesnoth 1.19.24

revolting_peasant wrote: July 14th, 2026, 9:54 pm Yay, more music tracks! <3
I hope you'll like it! :)
by mctom
July 14th, 2026, 9:03 am
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 33
Views: 656

Re: I've lost all my hit points at Monte Carlo...

On the other hand, try defeating a lvl3 leader with your lvl1 units when that guy never misses. Still doable, but that would be more of a zerg rush than selecting the best suiting units and terrain to increase your chances and minimizing losses. The only question remains how many shovels of ...
by mctom
July 13th, 2026, 6:39 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 33
Views: 656

Re: I've lost all my hit points at Monte Carlo...

I can't find the code for calculating the attacker's chance to hit, C++ is beyond me apparently. :)

But at least the chances that anything is out of order seem to be sufficiently debunked by now...
by mctom
July 13th, 2026, 8:28 am
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 33
Views: 656

Re: I've lost all my hit points at Monte Carlo...

@kurt751, I really didn't mean to offend you, in case you took it this way.

Those stats in the previous post indicate that both parties were unlucky, but the player less so.
If I'm not mistaken, these stats show the difference between the predicted/average HP damage and the actual one that had ...
by mctom
July 12th, 2026, 9:25 am
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 33
Views: 656

Re: I've lost all my hit points at Monte Carlo...

I'm quite sure this is your observation bias and wouldn't mind that at all if it was you that got extremely lucky instead.
Every game consists of dozens of skirmishes, so less likely outcomes are quite probable to surface once in a while.

Also, just in case you missed that: You do know your unit's ...
by mctom
June 22nd, 2026, 6:37 am
Forum: Strategies & Tips
Topic: How probable is extreme (un)luck? A mathematical study
Replies: 11
Views: 1457

Re: How probable is extreme (un)luck? A mathematical study

I think Wesnoth is a perfect platform to demonstrate the butterfly effect - pit two AIs against each other, save the game once they encounter each other in the battle, then reload it twice and observe the effects of different randomness seeds. Even though AIs are completely deterministic (I assume ...
by mctom
June 19th, 2026, 7:14 pm
Forum: Users’ Forum
Topic: wesnothd
Replies: 5
Views: 237

Re: wesnothd


wesnoth server package not found when trying to install through sudo apt install -- server package just doesnt exist as far as I can tell..

when I try to do network multiplayer - it asks me for the server file which it says is usually in the game data folder - but i can't find it at all ...
by mctom
June 18th, 2026, 9:10 pm
Forum: Writers’ Forum
Topic: In-universe Orthographies
Replies: 5
Views: 342

Re: In-universe Orthographies

I think that at most it could be added as a guideline for illustrators, but I cannot recall any single image that would contain any writing..
by mctom
June 18th, 2026, 9:08 pm
Forum: Users’ Forum
Topic: wesnothd
Replies: 5
Views: 237

Re: wesnothd

We used to play in LAN by setting up a server from within the game itself - hosting a game is one of the multiplayer options, while the other player joins that server through IP address. I specifically remember not ever launching wesnothd. ;)