Search found 33 matches
- September 6th, 2026, 6:14 pm
- Forum: Music & Sound Development
- Topic: New Undead themed music
- Replies: 32
- Views: 6310
Re: New Undead themed music
Since the new version of MuseScore allows exporting videos with sheet music to follow through, I decided to upload the piece to YouTube.
Enjoy.
https://www.youtube.com/watch?v=YyxS8mGdQaU
Enjoy.
https://www.youtube.com/watch?v=YyxS8mGdQaU
- August 12th, 2026, 5:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.26
- Replies: 9
- Views: 1320
Re: Wesnoth 1.19.26
CPUs that old likely wouldn't be able to run Wesnoth in the first place, but there's an option to turn it off.
Yeah my bad, for some reason I thought it was AVX2 and not SSE2 :lol:
In case of AVX2 that would be a real issue.
This part is the related check:
#if defined(__SSE2 ...
- August 12th, 2026, 10:40 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.26
- Replies: 9
- Views: 1320
Re: Wesnoth 1.19.26
SIMD
Performance of various pixel-level operations has been improved through using SIMD functions. This can be disabled in the advanced preferences if it causes any issues.
Does that mean Wesnoth will crash on PCs without SSE2 by default?
This is the related commit I believe:
https ...
- July 21st, 2026, 5:53 pm
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 57
- Views: 16072
Re: New art commission : Dunefolk
I love them all.
- July 16th, 2026, 12:43 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 656
Re: I've lost all my hit points at Monte Carlo...
Well I linked you a piece of code responsible for this mode, just in case you missed it.kurt751 wrote: July 16th, 2026, 10:00 am Besides, before deciding to try it I'd need to know more about how it is biased, i.e. what exactly changes.![]()
- July 16th, 2026, 12:41 pm
- Forum: Music & Sound Development
- Topic: Battle music (2 pieces)
- Replies: 10
- Views: 4376
Re: Battle music (2 pieces)
Hi!
Well first of all, please use MuseSounds, they've got free sample packs for all of the instruments you've used, and it's integrated with MuseScore (at least >4.0)
As for the composition, it has its ups and downs in my opinion.
The trumpet randomly coming in forte fortissimo to deliver a short ...
Well first of all, please use MuseSounds, they've got free sample packs for all of the instruments you've used, and it's integrated with MuseScore (at least >4.0)
As for the composition, it has its ups and downs in my opinion.
The trumpet randomly coming in forte fortissimo to deliver a short ...
- July 15th, 2026, 5:25 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.24
- Replies: 2
- Views: 1962
Re: Wesnoth 1.19.24
I hope you'll like it!
- July 14th, 2026, 9:03 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 656
Re: I've lost all my hit points at Monte Carlo...
On the other hand, try defeating a lvl3 leader with your lvl1 units when that guy never misses. Still doable, but that would be more of a zerg rush than selecting the best suiting units and terrain to increase your chances and minimizing losses. The only question remains how many shovels of ...
- July 13th, 2026, 6:39 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 656
Re: I've lost all my hit points at Monte Carlo...
I can't find the code for calculating the attacker's chance to hit, C++ is beyond me apparently. 
But at least the chances that anything is out of order seem to be sufficiently debunked by now...
But at least the chances that anything is out of order seem to be sufficiently debunked by now...
- July 13th, 2026, 8:28 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 656
Re: I've lost all my hit points at Monte Carlo...
@kurt751, I really didn't mean to offend you, in case you took it this way.
Those stats in the previous post indicate that both parties were unlucky, but the player less so.
If I'm not mistaken, these stats show the difference between the predicted/average HP damage and the actual one that had ...
Those stats in the previous post indicate that both parties were unlucky, but the player less so.
If I'm not mistaken, these stats show the difference between the predicted/average HP damage and the actual one that had ...
- July 12th, 2026, 9:25 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 656
Re: I've lost all my hit points at Monte Carlo...
I'm quite sure this is your observation bias and wouldn't mind that at all if it was you that got extremely lucky instead.
Every game consists of dozens of skirmishes, so less likely outcomes are quite probable to surface once in a while.
Also, just in case you missed that: You do know your unit's ...
Every game consists of dozens of skirmishes, so less likely outcomes are quite probable to surface once in a while.
Also, just in case you missed that: You do know your unit's ...
- June 22nd, 2026, 6:37 am
- Forum: Strategies & Tips
- Topic: How probable is extreme (un)luck? A mathematical study
- Replies: 11
- Views: 1457
Re: How probable is extreme (un)luck? A mathematical study
I think Wesnoth is a perfect platform to demonstrate the butterfly effect - pit two AIs against each other, save the game once they encounter each other in the battle, then reload it twice and observe the effects of different randomness seeds. Even though AIs are completely deterministic (I assume ...
- June 19th, 2026, 7:14 pm
- Forum: Users’ Forum
- Topic: wesnothd
- Replies: 5
- Views: 237
Re: wesnothd
wesnoth server package not found when trying to install through sudo apt install -- server package just doesnt exist as far as I can tell..
when I try to do network multiplayer - it asks me for the server file which it says is usually in the game data folder - but i can't find it at all ...
- June 18th, 2026, 9:10 pm
- Forum: Writers’ Forum
- Topic: In-universe Orthographies
- Replies: 5
- Views: 342
Re: In-universe Orthographies
I think that at most it could be added as a guideline for illustrators, but I cannot recall any single image that would contain any writing..
- June 18th, 2026, 9:08 pm
- Forum: Users’ Forum
- Topic: wesnothd
- Replies: 5
- Views: 237
Re: wesnothd
We used to play in LAN by setting up a server from within the game itself - hosting a game is one of the multiplayer options, while the other player joins that server through IP address. I specifically remember not ever launching wesnothd. 