Search found 19 matches
- June 9th, 2025, 2:36 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Um, it doesn't seem that the unit type problem is fixed in mission 7. In fact, all missions from 6 through 14 are probably still affected.
- June 7th, 2025, 5:32 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Yes, Alariel is missing due to the missing unit type.
- June 6th, 2025, 11:15 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Mission "Abbydon Waste", I get defeated right after the cutscene ends. None of the heroes except Grindle spawn in the camp. Thanks! This has been fixed on 1.0.5. (Hopefully I found all similars, but let me know if I missed anything just in case) Corresponding commit: https://github.com/ba...
- June 5th, 2025, 9:11 pm
- Forum: Users’ Forum
- Topic: Why do I "like" this game so much?
- Replies: 6
- Views: 439
Re: Why do I "like" this game so much?
If you don't like micromanagement, try Globulation 2.
- June 5th, 2025, 4:45 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Mission "Land of Eternal Night", I got this error after killing the enemy leader. The mission doesn't end.
- June 4th, 2025, 11:24 pm
- Forum: Users’ Forum
- Topic: Why do I "like" this game so much?
- Replies: 6
- Views: 439
Re: Why do I "like" this game so much?
Battle for Wesnoth is a turn-based strategy game. This is not going to change. The pace of the game will always be slower than in a RTS. If the very nature of the game causes you frustration, go play a different game. Seriously, don't waste your time on games that you don't like. Why don't you try W...
- June 3rd, 2025, 2:06 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Mission "Land of Eternal Night", some of the dwarves are missing, even though they have parts in the dialogue. Is this intended? wesnoth-fs8.png --- P.S. It turns out that some of the dwarves (though not the others) have hidden=yes in the save file. After I edited the save file manually, t...
- June 1st, 2025, 6:26 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Mission "Heart of Fire", Dax is not visible.
P.S. This is another case of missing unit type.
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P.P.S. In missions 16 to 21, Alariel is missing the unit type.
---P.S. This is another case of missing unit type.
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P.P.S. In missions 16 to 21, Alariel is missing the unit type.
- June 1st, 2025, 2:43 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Mission "Dragon's Tail Mountains", only Alariel can find the secret entrance but not the other heroes. The entrance doesn't appear on the map at all.
- May 31st, 2025, 9:59 pm
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8478
Re: New art commission : Dunefolk
I agree that the overall quality of art is very good. However, there are some small details that just don't make sense, and I think it is worth pointing them out precisely because the quality is good in general. Had it been on the level of those add-ons, I wouldn't have bothered.
- May 31st, 2025, 6:20 pm
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8478
Re: New art commission : Dunefolk
You have guessed right, I have next to no graphic skills. However, one does not need to be a chicken in order to judge the quality of eggs.
- May 31st, 2025, 2:20 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey
Mission "Abbydon Waste", I get defeated right after the cutscene ends. None of the heroes except Grindle spawn in the camp. wesnoth-fs8.png --- P.S. Looks like many subsequent missions have the same problem. Fortunately, it is easy to fix by editing the corresponding .cfg file. For example...
- May 31st, 2025, 12:47 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8478
Re: New art commission : Dunefolk
Dune Swordsman has a cool looking scimitar. The portrait pose looks awesome. I still don't understand why his left hand is completely unprotected below the elbow, without so much as a glove. In close combat, this is basically an invitation to chop that hand off (or bludgeon it with a mace, or pinch...
- May 14th, 2025, 3:17 pm
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8478
Re: New art commission : Dunefolk
Why does the pikeman have a shield, but the swordsman have none? It should be the other way around, because the pike (actually looks more like a partisan ) is definitely a two-handed weapon. One could argue that the sword is also two-handed (its size certainly suggests so), but then why does the swo...
- May 9th, 2025, 10:01 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey
- Replies: 58
- Views: 28414
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
I got this error after finishing the "Dark Forest" mission: