Search found 26 matches
- April 13th, 2025, 5:23 pm
- Forum: WML Workshop
- Topic: naming a new unique character
- Replies: 5
- Views: 1893
Re: naming a new unique character
thank you for your answer, this cleared things up for me
- April 12th, 2025, 4:23 pm
- Forum: WML Workshop
- Topic: naming a new unique character
- Replies: 5
- Views: 1893
- April 12th, 2025, 4:04 pm
- Forum: WML Workshop
- Topic: naming a new unique character
- Replies: 5
- Views: 1893
naming a new unique character
Good day to you ladies and gents. So basically i made a character that is unique (in a sense that he is an important character for me at least) so it should have a name and one name only. But he is of race human. So every time i create it with (DEBUG -> create unit) or any other way really (like rec...
- July 8th, 2024, 12:00 pm
- Forum: WML Workshop
- Topic: abilities, events, and other black magic [SOLVED]
- Replies: 12
- Views: 2264
Re: abilities, events, and other black magic
oh thanks, i will
- July 6th, 2024, 10:04 pm
- Forum: WML Workshop
- Topic: abilities, events, and other black magic [SOLVED]
- Replies: 12
- Views: 2264
Re: abilities, events, and other black magic
Oh My God it was so simple thanks man you're F-ing hero yes indeed, adding movement_used=0 into [attack][/attack] solved the problem i dont understand how events work its still black magic to me, but its not that hard either to add this movement_used=0 to every unit in undead, certainly easier than ...
- July 2nd, 2024, 10:49 pm
- Forum: WML Workshop
- Topic: abilities, events, and other black magic [SOLVED]
- Replies: 12
- Views: 2264
- July 2nd, 2024, 8:36 pm
- Forum: WML Workshop
- Topic: abilities, events, and other black magic [SOLVED]
- Replies: 12
- Views: 2264
Re: abilities, events, and other black magic
Main solutions are 1) have event in [era] or [campaign], that is probably what UTBS does 2) use +tag syntax to include copy of the event in each unit that has such ability, example https://github.com/ProditorMagnus/Ageless-for-1-14/blob/f3009ab5167052c9b10590949cb85db1d534a4b7/data/ME_data/abilitie...
- July 2nd, 2024, 8:34 pm
- Forum: WML Workshop
- Topic: abilities, events, and other black magic [SOLVED]
- Replies: 12
- Views: 2264
Re: abilities, events, and other black magic
white_haired_uncle: the missing piece is every attack of every unit with that ability has [attack]movement_used=0 . KanoFromMK: that's an old version of the WML, because of the Tailwind ability it now needs to check for formula = "self.moves<self.max_moves" instead. Thanks for your time. ...
- July 1st, 2024, 1:44 pm
- Forum: WML Workshop
- Topic: abilities, events, and other black magic [SOLVED]
- Replies: 12
- Views: 2264
abilities, events, and other black magic [SOLVED]
ok, I give up some months ago i posted a wrongfully named question about abilities that i named traits in which i tried to understand how does it work and why it doesn't work on me good people here helped me, thanks a lot, but then i tried to copy an ability from one campaign to the main game I fail...
- April 17th, 2024, 12:37 pm
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 1302
Re: traits
oh hey, thanks, ill return someday with the results, thanks again
- April 17th, 2024, 11:59 am
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 1302
Re: traits
All abilities that are "somehow linked" rely on [event] or their Lua equivalent. You need to locate where they are, and bring them over to your addon. Search by ability id help to find them. we have this #define ABILITY_DISENGAGE [dummy] id=disengage name= _ "disengage" female_n...
- April 16th, 2024, 5:06 pm
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 1302
Re: traits
UPD2: btw, if this disengage ability is tied to every scenario in UTBS campaign, is it possible to create an analog ability with the same effect to add it to undead units? if yes can you help me please with it? I mean sure. If you can describe what you want the ability to do, I am sure me or some o...
- April 16th, 2024, 4:59 pm
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 1302
Re: traits
From code review, unit should be hidden during night on specific terrain. You did not say what situations you tested. that's true, my bad, i've tested on village OR at night OR in the forest, but not anything combined sorry about that btw a good Knight here helped me with it so no more questions ab...
- April 16th, 2024, 11:18 am
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 1302
Re: traits
You should clarify what you mean by doesnt work. it meant exactly that, didn't clarify because i didn't know what else to add and/or what is relevant i know its dumb to come to people and ask for help not specifying what the problem is in the first place but i really didn't know what else to add th...
- April 16th, 2024, 10:56 am
- Forum: WML Workshop
- Topic: traits
- Replies: 15
- Views: 1302
Re: traits
What you mean by traits are "abilities" (submerge/skirmisher). Disengage is not the ability definition itself, rather has a global event which is used in every scenario of that campaign (UtbS) to make it work. Also, ability Ninja might now work since you have two "[filter_location]&q...