Search found 462 matches
- Yesterday, 7:38 pm
- Forum: Scenario & Campaign Development
- Topic: Ice Age Fun and Japhel's Journey
- Replies: 202
- Views: 67470
Re: Ice Age Fun and Japhel's Journey
Hello, first of all I want to say thanks for bringing back this campaign, it feels really nostalgic playing this. I think the first time I played this campaign is back in 2015 when I was still in elementary school.
Now to the feedbacks :
1.I feel the Davidian unit is too strong, especially ...
- Yesterday, 7:11 pm
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 64
- Views: 30043
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Catacombs of the Ancients
I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine.
Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at ...
- October 9th, 2026, 12:32 pm
- Forum: Scenario & Campaign Development
- Topic: Ice Age Fun and Japhel's Journey
- Replies: 202
- Views: 67470
Re: Ice Age Fun and Japhel's Journey
Hello, first of all I want to say thanks for bringing back this campaign, it feels really nostalgic playing this. I think the first time I played this campaign is back in 2015 when I was still in elementary school.
Now to the feedbacks :
1.I feel the Davidian unit is too strong, especially ...
- October 3rd, 2026, 8:33 pm
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 64
- Views: 30043
Re: Palms amid Blue Dunes [Dunefolk Campaign]
I am still trying to figure put how to fiy the upkeep problem while being transported.
Maybe you could try storing the transported unit's level as a variable and manually reduces the gold by it until the unit landed?
Could work. Maybe reducing the income.
Of course ignoring the loyal units ...
- October 3rd, 2026, 12:32 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
- Replies: 408
- Views: 181284
Re: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
Could you give me more informations? I know there is a dwarf in the south with an exclamation mark, and it seems intended that he is not unpetrifyable.
Oh, I just assumed he could be unpetrified, seeing as he has an exclamation mark and that there's a dwarf-related achievement in that scenario ...
- October 3rd, 2026, 10:41 am
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
- Replies: 408
- Views: 181284
Re: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
In scenario 11, how can the 'dwarvish adventurer' be recruited? There's a short dialogue when Au'la moves next to what I assume is the only dwarf on the map, but he doesn't get unpetrified, nor does the achievement trigger. I avoided the other exclamation marks, because apparently she can only ...
- September 24th, 2026, 3:07 pm
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 64
- Views: 30043
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Catacombs of the Ancients
I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine.
Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at ...
- September 24th, 2026, 10:56 am
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 64
- Views: 30043
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Catacombs of the Ancients
I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine.
I think that, they way this map is set up, ships shouldn't be removed from this scenario.
Very fun bug! If you make units ...
- September 23rd, 2026, 7:46 am
- Forum: Scenario & Campaign Development
- Topic: Palms amid Blue Dunes [Dunefolk Campaign]
- Replies: 64
- Views: 30043
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Reconquering the Isles
Is it intentional that I can recall the fishing boat from S1?
I got this question already and I believe so yes.
Edit: I checked again. Having it as recall seems strange. Will remove.
And btw, units that boarded a ship no longer demand upkeep. Is that also intentional ...
- September 22nd, 2026, 7:51 pm
- Forum: Scenario & Campaign Development
- Topic: The Stolen Sword (Drake Campaign for Beginners)
- Replies: 15
- Views: 2873
Re: The Stolen Sword (Drake Campaign for Beginners)
Makes sense, I changed it to a sighted event.
What kind of turn limit do you suggest?
Well, since this is a cave scenario, and the tips tells us to use drakes in this scenario, I think the turn limit should be lenient, since drakes doesn't move that well in caves, maybe something like (42 40 ...
- September 16th, 2026, 8:57 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Vendraxis Prophecy
- Replies: 177
- Views: 68212
Re: 1.18 Saurian Campaign, Vendraxis Prophecy
I was wondering, how I can improve on that. Also, how to improve the other traits a bit, so that isnt the "best" option maybe.
You'd have to start with explaining why you think that 'quick' is the best option. (I'd say it very much depends on the unit you want to advance it into.)
Yeah ...
- September 16th, 2026, 7:32 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Vendraxis Prophecy
- Replies: 177
- Views: 68212
Re: 1.18 Saurian Campaign, Vendraxis Prophecy
Playing on Wesnoth 1.19
Calling my side the 'Player' side feels off to me. Maybe call it 'Zanza', or what her tribe is supposed to be called? Would a neat way to place lore.
Valid point
Achievements
(just personal preference) -> drop the leading 0 when naming the scenarios.
Can do that ...
- September 15th, 2026, 8:07 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Legacy - Finished (8 Scenarios)
- Replies: 114
- Views: 60648
Re: Forgotten Legacy - Finished (8 Scenarios)
They will be back in 0.9.0 as several other grammar and typo fixes.Konrad2 wrote: September 3rd, 2026, 9:32 pm S3
I think it's a shame that the Skalds were replaced as well.
Looking forward to more feedback.
- September 9th, 2026, 7:12 pm
- Forum: Multiplayer Development
- Topic: Unit Color Variation/Changer (Skin/Scale/Armour)
- Replies: 54
- Views: 96851
- September 9th, 2026, 7:11 pm
- Forum: Multiplayer Development
- Topic: Unit Color Variation/Changer (Skin/Scale/Armour)
- Replies: 54
- Views: 96851
Re: Unit Color Variation/Changer (Skin/Scale/Armour)
Unit Color Variation/Changer - Lua Version
Version 1.1.0 is up on 1.18/1.19 wesnoth addon servers!
New Supported Units:
- Quenoth
- Monster (Tauroch, Dustbok, Mudcrawler, Fire Guardian)
- Ghoul
- Drake Clasher Armour
Already Supported Units:
- Saurian
- Drake Scales
- Loyalist Armour/Leather ...
Version 1.1.0 is up on 1.18/1.19 wesnoth addon servers!
New Supported Units:
- Quenoth
- Monster (Tauroch, Dustbok, Mudcrawler, Fire Guardian)
- Ghoul
- Drake Clasher Armour
Already Supported Units:
- Saurian
- Drake Scales
- Loyalist Armour/Leather ...