Search found 72 matches

by BajMic
October 27th, 2024, 4:14 am
Forum: Art Workshop
Topic: Which font would fit?
Replies: 1
Views: 2132

Which font would fit?

Hello,

Long time ago I found the names of the fonts used in Wesnoth dialogs and tabs. Now I can't find it.

Do you know what are the names of fonts used in Wesnoth UI? I need to make a picture for floating text purposes.

Thx.
by BajMic
October 26th, 2024, 5:35 am
Forum: Scenario & Campaign Development
Topic: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.
Replies: 20
Views: 6331

Re: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.

Here are the screenshots. In order to create the dam, I edited the existing cliff images and created three maps like the one below. [terrain_graphics] map=" , * , * , * , * , * , * , 1 , * , * , * , * , * , * * , * , * , * , * , * , * , * , * , * , * , * , * , , * , * , * , * , * , * , 2 , 5 , ...
by BajMic
October 26th, 2024, 4:31 am
Forum: Scenario & Campaign Development
Topic: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.
Replies: 20
Views: 6331

Re: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.

It is still under development. There was a very long slump, but I finally managed through it. In the meanwhile, did you try the other scenario? "The Vampire Strikes Back"? It is available in the addons menu as "Harvest Scenario no 2". I definitely need feedback on this one. The s...
by BajMic
September 8th, 2024, 10:07 am
Forum: WML Workshop
Topic: A lone unit.
Replies: 3
Views: 1192

Re: A lone unit.

Thanks. 1) The "s" direction is dictated by the shape of the map. There is a unit zoc-blocking a 3-hex wide entrance (according to a set of rules), but there is a nook on the southern side. The unit is supposed to engage only if there are no other enemy units to bypass it nearby. 2) Yes. I...
by BajMic
September 7th, 2024, 10:31 pm
Forum: WML Workshop
Topic: A lone unit.
Replies: 3
Views: 1192

A lone unit.

Hi, I need to double check something with you. I am just writing a Lurker Micro AI that takes around 70 lines and my brain starts tripping. If I want to say "only approach this unit if it is alone, i.e., has no buddies in the radius of 5", would that be correct? Or would it catch the appro...
by BajMic
September 5th, 2024, 1:02 pm
Forum: WML Workshop
Topic: Special notes.
Replies: 6
Views: 1654

Re: Special notes.

I see. I checked after reading Ravana's&Octalot's posts and realized, it does show in pop-ups on the side. I wasn't quite aware of these popups in the first place, but now it makes sense. Thx.
by BajMic
September 4th, 2024, 7:35 pm
Forum: WML Workshop
Topic: Special notes.
Replies: 6
Views: 1654

Re: Special notes.

Soliton wrote: September 4th, 2024, 11:27 am Where do you expect to see it? Note that the help shows unit types. The help will not show anything about a specific unit.
I expected it to show when player hovers over this unit and selects "show description".
by BajMic
September 4th, 2024, 10:28 am
Forum: WML Workshop
Topic: Special notes.
Replies: 6
Views: 1654

Special notes.

Hello, The special note does not show for this unit. May I ask what am I doing wrong? [unit] type=Skeleton Archer x,y=30,30 max_moves=0 upkeep=free facing=sw [modifications] [object] [effect] apply_to=profile [special_note] note=_ "This particular skeleton is bound its post and will not move.&q...
by BajMic
September 2nd, 2024, 7:37 pm
Forum: WML Workshop
Topic: Suboptimal AI response.
Replies: 4
Views: 1122

Re: Suboptimal AI response.

In this situation, I'd suggest not altering the default AI configuration, but instead using an [object] and [effect] to set `attack_weight=0` on the Javelineer and Spearmans' melee attacks, which will disable them entirely on offense. That's clever, and it did the trick, thanks. The case with these...
by BajMic
September 2nd, 2024, 6:09 pm
Forum: WML Workshop
Topic: Suboptimal AI response.
Replies: 4
Views: 1122

Re: Suboptimal AI response.

The issue is that sometimes they don't attack at all, thereby forgoing free damage.
by BajMic
September 2nd, 2024, 4:37 pm
Forum: WML Workshop
Topic: Suboptimal AI response.
Replies: 4
Views: 1122

Suboptimal AI response.

Hello, I have noticed something rather undesirable. I have pitched a bunch of javelineers and spearmen against walking corpses. I have set the AI of javelineers and spearmen side to: agression=-1000 caution=1 I expected them to throw ranged weapons, as these provoke no retaliation, but alas, they ei...
by BajMic
September 2nd, 2024, 2:04 pm
Forum: WML Workshop
Topic: Sorting values.
Replies: 23
Views: 3551

Re: Sorting values.

I planned on storing only hp due to my limited understanding of the lua. WML was my only point of reference, but now you have given me something to tinker with top-down. Particularly, I'm reading on wml.array_access.set now. Thanks.
by BajMic
September 2nd, 2024, 1:11 pm
Forum: WML Workshop
Topic: Sorting values.
Replies: 23
Views: 3551

Re: Sorting values.

Ok, so my first concern is noobish - how do I integrate it into my [scenario][/scenario]. Technically I could identify units by their hp, i.e., "send the one with 23 hp here, then the one with 32 hp here". So if I make a list using WML, i.e., store units, and then just put their $unit.hp i...
by BajMic
September 2nd, 2024, 12:44 pm
Forum: WML Workshop
Topic: Sorting values.
Replies: 23
Views: 3551

Re: Sorting values.

Ok, so I suppose I can't do it the way I was guessing?

I.e., create list of hitpoint values using WML, then pass this list to lua?
by BajMic
September 2nd, 2024, 11:52 am
Forum: WML Workshop
Topic: Sorting values.
Replies: 23
Views: 3551

Re: Sorting values.

Ok, so let's say my table is named "Dudes".

Should I do it more or less like that?

[lua]
Dudes = table.sort (Dudes)
[/lua]

I am really lacking examples from the tutorials.