Search found 23 matches

by stevea68
May 29th, 2022, 1:20 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Played a bit more (on my Beginner Difficulty, glancing at the code makes it look like things are a lot different on Normal and higher, such as no SPD upgrade and the like). I secured my Diamond Mine, got the Shrine of the Traveler, and rushed to get the Castle! -- I'm already making concepts for fu...
by stevea68
May 29th, 2022, 12:46 am
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 7791

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

Fun stuff. I've been playing "DDD" (that reminds me of playing D&D, but you went ahead and added the extra D to it ... maybe it could be called Dwarves, Dungeons and Dragons? =D LOL) Just a quicky comment here. I found this little spot (reference the image) and was having fun power lev...
by stevea68
May 28th, 2022, 11:16 pm
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 7791

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

In some ways it's almost perfect 'as is', except for maybe cleaning up any funkiness to the playability. Yes, restoring infinite movement would be nice. Is there a way to change the monster type to be non-aggressive if it is a certain distance away from you? Maybe there's a way to set it as some sor...
by stevea68
May 28th, 2022, 10:37 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hey guys, thanks much for the help on the editing. I'd gone to a crazy extreme of uninstalling the add-on, then redownloading it and then before I exited the add-on options, editing the fresh WML files and then exiting and created a new character / campaign AND IT WORKED! LOL ... but it was great fi...
by stevea68
May 28th, 2022, 7:49 pm
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 7791

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

It was great that you suggested DDD as something to dive into for a simpler start of making an RPG world. I've been playing this and can already see a lot of potential fun was to use this as a foundation to work with. Been whacking rocks and lugging loads of ore and am looking forward to exploring h...
by stevea68
May 28th, 2022, 6:08 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

As a random sidenote ... so, how cool is this? Just me and a bud 'Flutterby' (with a 19x4 drain melee) "casually "chillaxing" in the sewers "minding our business" at a "random location" :D The bat can fly across the water, if necessary, and is on the only real defe...
by stevea68
May 28th, 2022, 3:46 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi everybody, ... @steve: Elven Rise isn't the capital of the Elves. So it doesn't have this option. The only faction with several capitals is the human kingdom, which is kind of separated 'free states' / kingdoms, which all act together as one faction called 'the kingdom' due to a pact called the ...
by stevea68
May 25th, 2022, 11:06 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

After doing more woodcutting, with the random loot drops its feels more balanced now - Luck makes a noticeable difference. One issue that made woodcutting seem more challenging is that there appear to be two types of woodcutting axes, and maybe only one type works for the Forest. In the crafting are...
by stevea68
May 24th, 2022, 2:01 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Strange Legacy has been continually impressing me at how much content there is. The desert is my latest playground to explore. Lua errors are quite rare now and none of them seemed to have caused any real problems. I'm having enough fun trying out different strategies, I'm almost wanting to make a 5...
by stevea68
May 23rd, 2022, 10:25 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Been playing now for a while using the latest 1.16.18 update, with close to a month of experience, >2 million gold and a TON of crafted items, and play experiences under my belt and yes, let me buy you a drink 'on the house', Sir. I got together a ton of supplies and wanted to do a "Grand Tour'...
by stevea68
May 22nd, 2022, 2:23 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

The drops have been reduced, but the behavior is strange. I made test cases where I tested the Randomloot itself, the Randomgeneration and the drops made by enemies. Randomloot and Randomgeneration worked fine, but when an enemy drops an item it seems to be problematic, maybe because the is event i...
by stevea68
May 21st, 2022, 1:04 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Kudos, Heindal on the update. The Lua errors are significantly less. As "White_haired_uncle" guessed, it might have been that I was getting errors for scavanged items, like leather drops from rats. Overall, my initial impression of this update was that it was more refined / clean / polishe...
by stevea68
May 21st, 2022, 12:15 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Heindal: Just played a quick game. I still saw the mountain issue with a unit trapped by impassible tiles. The mountain group looked the same, but I thought the other terrain looked different, so maybe there's another map with the same issue? Maybe I should have saved it? Loved the enter. Didn't li...
by stevea68
May 20th, 2022, 1:08 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Wow, awesome updates, Heindal! :) I admit being a 'tad drunk' at the moment, but I loved reading your post :) Yeah, I admit wanting to find where those lizard shaman lurker 'pets' are available from and thank you for the hint! =D (I think I know where they might be now :D) I was wanting to share som...
by stevea68
May 18th, 2022, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1546
Views: 512110

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi again, Heindal. 1) A user interface suggestion would be to add a delay to the text messages for random events, or maybe have the turn end. Basically, I miss most all the random even messages because when it's in auto-turn mode and I'm quickly clicking to select and move my character, the mouse c...