Search found 9 matches
- July 6th, 2022, 7:27 am
- Forum: Scenario & Campaign Development
- Topic: Girl unDead
- Replies: 65
- Views: 29660
Re: Girl unDead
I can't load the game for some reason. It told me this: The following add-on had errors and could not be loaded: /Users/bubhead/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/Girl_unDead/_main.cfg Please report this to the author or maintainer of th...
- May 12th, 2022, 10:23 pm
- Forum: Users’ Forum
- Topic: How about showing your worst luck in game?
- Replies: 20
- Views: 5977
Re: How about showing your worst luck in game?
They all targeted her :/
- May 12th, 2022, 6:56 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
- Replies: 71
- Views: 9646
Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
Like this living weapons normally has like 10 attack.
- May 12th, 2022, 6:54 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
- Replies: 71
- Views: 9646
Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.16
Hello, I noticed that sometimes living weapons would randomly lose all of their attack. Do you know what's going on?
- April 9th, 2022, 11:10 pm
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 30
- Views: 5016
Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Yo, this is kinda random, but is there a way to regain infinite movement after combat? It feels really annoying to constantly be pressing 'end turn' after seeing monsters.
- March 25th, 2022, 9:43 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1846
Re: Shakespeare's Ghost (Beta version 0.2 on 16.0 server)
I'm playing on easy mode. I realized that not all of the level 0 goblins are called village guards, so this scenario isn't actually as hard as I thought it was. I think it's playable.
- March 23rd, 2022, 9:17 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1846
Re: Shakespeare's Ghost (Beta version 0.2 on 16.0 server)
The "don't kill goblins" scenario is super hard, because they keep attacking my liches and dying. Can you make it so the kill count doesn't work on enemy turns?
- March 15th, 2022, 8:14 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57442
Re: A Group in a War: 1.14 SP simple RPG campaign
Thank you! I feel so dumb now, haha. But I'm glad I can play this campaign now.
- March 4th, 2022, 7:40 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57442
Re: A Group in a War: 1.14 SP simple RPG campaign
Can someone tell me how to enter outposts? WHen I leave the fortress to skirmish, I can't re-enter the outpost to get my gold.