Search found 11 matches

by Dyrcona
January 30th, 2022, 12:07 pm
Forum: Strategies & Tips
Topic: What do with "friend" of undead on "the south guard"?
Replies: 2
Views: 5377

Re: What do with "friend" of undead on "the south guard"?

You can also just not "unleash the Kraken." The sea serpent only comes out if you move to a certain Merfolk village. Don't touch the village or go in the deep water and the sea serpent does not come out. If you do activate the serpent, it attacks the undead as well as your units. It can be...
by Dyrcona
January 22nd, 2022, 1:20 pm
Forum: WML Workshop
Topic: WML Syntax Highlighting for various editors index
Replies: 7
Views: 39918

Re: WML Syntax Highlighting for various editors index

GNU/Emacs on Linux, at least, handles scenario files as configuration files by default because of the cfg extension. It does a decent job of syntax highlighting out of the box:
Screenshot from 2022-01-22 08-14-38.png
I have not yet installed the lua module for Emacs.
by Dyrcona
January 21st, 2022, 8:58 pm
Forum: WML Workshop
Topic: Revision/Source Code Control
Replies: 3
Views: 168

Re: Revision/Source Code Control

I either edit in the dedicated repo and then merge with git subtree, or edit in the big repo and then split or cherry-pick back to the dedicated repo. That seems like an interesting approach. I've never used git subtrees before, though I do contribute to a project that uses git submodule. I'm going...
by Dyrcona
January 21st, 2022, 8:32 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 229

Re: Multiplayer Never Defeats Until End

No map file to load the scenario. Also, maybe leave out the defeat_condition= key completely in all sides and see how that works? Most MP scenarios don't mention this key. Right, I didn't think the map file was particularly relevant, plus it is embarrassingly simple because I'm just learning to use...
by Dyrcona
January 21st, 2022, 8:25 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 229

Re: Multiplayer Never Defeats Until End

Oh. I'm on a roll today.... I think I see my problem. It's not a bug with my code nor is it a bug in Wesnoth. I'm playing it wrong with 5 enemy computer players, or at least I misunderstood how that works. According to https://wiki.wesnoth.org/ScenarioWML#Scenario_End_Conditions , "If any two n...
by Dyrcona
January 21st, 2022, 8:08 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 229

Re: Multiplayer Never Defeats Until End

I typed too soon. I just played my scenario/map with the attached version of the cfg file and after my human controlled leader was killed, the game continued until my remaining units killed another leader and then it said I had been defeated. I said it worked before because I tested it with only two...
by Dyrcona
January 21st, 2022, 5:21 pm
Forum: WML Workshop
Topic: Revision/Source Code Control
Replies: 3
Views: 168

Revision/Source Code Control

I'm just curious if anyone uses revision control software such as git, Mercurial, svn, etc. with their scenario and/or map files. I am thinking about using git and am looking for tips from others on how to organize the files and get the game to see them with limited fuss. My current thought is to us...
by Dyrcona
January 21st, 2022, 5:03 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 229

Re: Multiplayer Never Defeats Until End

OK. I think I figured it out. I added an explicit

Code: Select all

victory_when_enemies_defeated=yes
to the multiplayer. I guess something I did in the side tags at some point overrode the default.

I need to be more patient before jumping to the forum, but maybe someone else can learn from my example?
by Dyrcona
January 21st, 2022, 4:48 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 229

Multiplayer Never Defeats Until End

I made my first map and scenario last night for multiplayer. It's a really simple 6 player area map with no villages, etc. When I test played the map by itself, everything seemed to work, including the defeat condition for the human player against 5 computer players. I think it worked with a really ...
by Dyrcona
January 6th, 2022, 2:21 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 43
Views: 25430

Re: Scenario Review: DiD 3 - A Haunting in Winter

It is not bugged. The ghost phase has been reworked to trigger in a moveto event. You move to the edge of the deep water and start the ghost part. You have to defeat the ghost and when you do, you gain a loyal special ghost and complete the scenario. Yes, thanks for the reply. I just figured it out...
by Dyrcona
January 5th, 2022, 2:19 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 43
Views: 25430

Re: Scenario Review: DiD 3 - A Haunting in Winter

(1) What difficulty level and version of Wesnoth have you played the scenario on? Wesnoth 1.16.1 Normal diffitulty (2) How difficult did you find the scenario? (1-10) 10. I think it is bugged on this release. I can't recruit ghosts. I'm on turn 61 and I can't find anyway out of the dungeion. I've no...