Search found 17 matches

by Dyrcona
November 12th, 2024, 11:34 am
Forum: Strategies & Tips
Topic: Campaigning for dummies
Replies: 22
Views: 12681

Re: Campaigning for dummies

My advice on getting XP for your leader is to maneuver your troops so that the leader is always protected and can get the killing blow when necessary. Once your leader has leveled up, you can use the leader to soften up the enemy to help level up your other units. In campaigns where your leader has,...
by Dyrcona
November 12th, 2024, 11:02 am
Forum: Strategies & Tips
Topic: Campaigning for dummies
Replies: 22
Views: 12681

Re: Campaigning for dummies

That thought has occurred to me. I still recall that I failed in that scenario with the griffons to get the eggs. I've read that it "unlocks" a unit later on. Alas... it's against my own self imposed rules. I gotta play the cards dealt to me. No redeals. Besides, playing a campaign twice ...
by Dyrcona
November 26th, 2023, 1:36 pm
Forum: Heir to the Throne
Topic: Scenario 17: The Sceptre of Fire
Replies: 86
Views: 260808

Re: Scenario 17: The Sceptre of Fire

(1) What difficulty levels and game versions have you played the scenario on? The attached replay is from version 1.16.10 on Challenging (Hard) difficulty. (2) How difficult did you find the scenario? (1-10) I am playing through the mainline campaigns again because I lost my saves recently when I s...
by Dyrcona
January 28th, 2023, 4:04 pm
Forum: Heir to the Throne
Topic: Scenario 24: Battle for Wesnoth
Replies: 84
Views: 288345

Re: Scenario 24: Battle for Wesnoth

I posted my The Test of the Clans replay yesterday, so I am adding my The Battle for Wesnoth replay from this morning. (1) What difficulty levels and game versions have you played the scenario on? Normal and Challenging with Wesnoth 1.16. (2) How difficult did you find the scenario? (1-10) I played ...
by Dyrcona
January 27th, 2023, 1:30 pm
Forum: Heir to the Throne
Topic: Scenario 23: Test of the Clans
Replies: 90
Views: 115900

Re: Scenario 23: Test of the Clans

Well, I contradicted my previous post, so I think I should share my experience, along with the replay. I did it on Challenging with just 262 starting gold. It was ugly, but I did it! (1) What difficulty levels and game versions have you played the scenario on? I’ve played it on Normal and Challengin...
by Dyrcona
January 26th, 2023, 7:25 pm
Forum: Heir to the Throne
Topic: Scenario 23: Test of the Clans
Replies: 90
Views: 115900

Re: Scenario 23: Test of the Clans

I'm playing through this on Challenging. (I did it on Normal before.) One thing I've learned, 262 is not enough starting gold. I'm going to have to go back and redo at least Return to Wesnoth and spend less money on troops.
by Dyrcona
January 30th, 2022, 12:07 pm
Forum: Strategies & Tips
Topic: What do with "friend" of undead on "the south guard"?
Replies: 2
Views: 8737

Re: What do with "friend" of undead on "the south guard"?

You can also just not "unleash the Kraken." The sea serpent only comes out if you move to a certain Merfolk village. Don't touch the village or go in the deep water and the sea serpent does not come out. If you do activate the serpent, it attacks the undead as well as your units. It can be...
by Dyrcona
January 22nd, 2022, 1:20 pm
Forum: WML Workshop
Topic: WML Syntax Highlighting for various editors index
Replies: 10
Views: 196268

Re: WML Syntax Highlighting for various editors index

GNU/Emacs on Linux, at least, handles scenario files as configuration files by default because of the cfg extension. It does a decent job of syntax highlighting out of the box:
Screenshot from 2022-01-22 08-14-38.png
I have not yet installed the lua module for Emacs.
by Dyrcona
January 21st, 2022, 8:58 pm
Forum: WML Workshop
Topic: Revision/Source Code Control
Replies: 3
Views: 475

Re: Revision/Source Code Control

I either edit in the dedicated repo and then merge with git subtree, or edit in the big repo and then split or cherry-pick back to the dedicated repo. That seems like an interesting approach. I've never used git subtrees before, though I do contribute to a project that uses git submodule. I'm going...
by Dyrcona
January 21st, 2022, 8:32 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 710

Re: Multiplayer Never Defeats Until End

No map file to load the scenario. Also, maybe leave out the defeat_condition= key completely in all sides and see how that works? Most MP scenarios don't mention this key. Right, I didn't think the map file was particularly relevant, plus it is embarrassingly simple because I'm just learning to use...
by Dyrcona
January 21st, 2022, 8:25 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 710

Re: Multiplayer Never Defeats Until End

Oh. I'm on a roll today.... I think I see my problem. It's not a bug with my code nor is it a bug in Wesnoth. I'm playing it wrong with 5 enemy computer players, or at least I misunderstood how that works. According to https://wiki.wesnoth.org/ScenarioWML#Scenario_End_Conditions , "If any two n...
by Dyrcona
January 21st, 2022, 8:08 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 710

Re: Multiplayer Never Defeats Until End

I typed too soon. I just played my scenario/map with the attached version of the cfg file and after my human controlled leader was killed, the game continued until my remaining units killed another leader and then it said I had been defeated. I said it worked before because I tested it with only two...
by Dyrcona
January 21st, 2022, 5:21 pm
Forum: WML Workshop
Topic: Revision/Source Code Control
Replies: 3
Views: 475

Revision/Source Code Control

I'm just curious if anyone uses revision control software such as git, Mercurial, svn, etc. with their scenario and/or map files. I am thinking about using git and am looking for tips from others on how to organize the files and get the game to see them with limited fuss. My current thought is to us...
by Dyrcona
January 21st, 2022, 5:03 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 710

Re: Multiplayer Never Defeats Until End

OK. I think I figured it out. I added an explicit

Code: Select all

victory_when_enemies_defeated=yes
to the multiplayer. I guess something I did in the side tags at some point overrode the default.

I need to be more patient before jumping to the forum, but maybe someone else can learn from my example?
by Dyrcona
January 21st, 2022, 4:48 pm
Forum: WML Workshop
Topic: Multiplayer Never Defeats Until End
Replies: 6
Views: 710

Multiplayer Never Defeats Until End

I made my first map and scenario last night for multiplayer. It's a really simple 6 player area map with no villages, etc. When I test played the map by itself, everything seemed to work, including the defeat condition for the human player against 5 computer players. I think it worked with a really ...