Search found 32 matches

by mentos987
March 9th, 2026, 8:58 pm
Forum: Users’ Forum
Topic: Reflection Modification
Replies: 28
Views: 21788

Re: Reflection Modification

Thanks, I'll add it to my list of potential future projects.
by mentos987
March 3rd, 2026, 11:00 am
Forum: Users’ Forum
Topic: Reflection Modification
Replies: 28
Views: 21788

Re: Reflection Modification

The same issue still remains.

Also, would you be fine with reflections going into main?

Doing it for main would require code in lua or c++ though, so I would not be copying too much of your work.

It would likely not use the night sky reflections.
by mentos987
January 29th, 2026, 10:54 pm
Forum: Music & Sound Development
Topic: New Undead themed music
Replies: 31
Views: 6032

Re: New Undead themed music

EDIT: So, to whom should I speak about submitting it into mainline?
Any dev would do. But I think Dalas (Dalas120) would be the closest to what you are looking for.

Edit. I just listened to the track again, last did it a year ago, and I love it. Best Wesnoth track, no notes ;)
by mentos987
January 13th, 2026, 12:43 am
Forum: Music & Sound Development
Topic: Flags of Wesnoth – Orchestral Menu Theme
Replies: 8
Views: 326

Re: Flags of Wesnoth – Orchestral Menu Theme

"atmosphere and identity" -- these are both fine for Wesnoth. And all sections of the soundtrack are fine on their own. But as a whole it is too monotone, I got bored by it.

I am not good with music so I can't give you any constructive feedback, sorry. :cry:
by mentos987
December 16th, 2025, 2:45 pm
Forum: Lua Labs
Topic: [SOLVED] Wesnoth hanging on map generation
Replies: 4
Views: 285

Re: Wesnoth hanging on map generation

If you are on discord you can ask Emperor/ZombieKnight for his map gen code. It is well optimised and fairly far along in development.
by mentos987
September 29th, 2025, 9:05 am
Forum: Users’ Forum
Topic: Reflection Modification
Replies: 28
Views: 21788

Re: Reflection Modification

Well, it only happens with the reflection addon turned on.
by mentos987
June 23rd, 2025, 10:21 am
Forum: Users’ Forum
Topic: Reflection Modification
Replies: 28
Views: 21788

Re: Reflection Modification

Very nice addon, here is a bug for you.
by mentos987
January 4th, 2025, 10:48 am
Forum: Ideas
Topic: [interface] Smart UI for immersion
Replies: 0
Views: 3727

[interface] Smart UI for immersion

I have an idea to improve immersion: Hide the healthbar/xpbar/dot of all units as any of them engages in combat or as you engage in dialogue. (I basically want to hide UI when not needed so that we call all better appreciate the art).

It could also add slightly to the excitement to not find out how ...
by mentos987
December 7th, 2024, 12:04 am
Forum: Coder’s Corner
Topic: Further development to "Item Tool" in Scenario editor
Replies: 7
Views: 18128

Re: Further development to "Item Tool" in Scenario editor

bssarkar wrote: August 29th, 2024, 1:49 pm Implemented in https://github.com/wesnoth/wesnoth/pull/9273 (Wesnoth 1.19). It is now possible to remove items by right clicking.
Thank you for your work.
by mentos987
May 24th, 2024, 4:35 am
Forum: Music & Sound Development
Topic: Using AI for music generation in Wesnoth?
Replies: 2
Views: 8833

Re: Using AI for music generation in Wesnoth?

rule 2: "AI generated content of any kind is not currently allowed."
by mentos987
May 24th, 2024, 4:24 am
Forum: Music & Sound Development
Topic: Using AI for music generation in Wesnoth?
Replies: 2
Views: 8833

Re: Using AI for music generation in Wesnoth?

I would also like to know, I want to try out narration and would need AI voiceover for that.
by mentos987
May 13th, 2024, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Town of Arnsreach - Campaign
Replies: 5
Views: 879

Re: Town of Arnsreach - Campaign

Collaboration project “Town of Arnsreach” is now recruiting more people to craft the next scenario.
Try out the first scenario on the Wesnoth addons server, and see if you would like to contribute to more like it.
You play as the military of the growing town of Arnsreach, tasked with protecting and ...
by mentos987
May 13th, 2024, 5:57 pm
Forum: Scenario & Campaign Development
Topic: Town of Arnsreach - Campaign
Replies: 5
Views: 879

Re: Town of Arnsreach - Campaign


A very well crafted and fine scenario. It was short but very well made as I said. I liked it and i´m curious to see how the town will develop through the times. The storyboard is great and promising. Only the dialogues could be improved, they are somewhat..wooden right now. The emotions at the end ...
by mentos987
May 1st, 2024, 3:47 pm
Forum: Art Contributions
Topic: Giving a Try with portraits
Replies: 18
Views: 11229

Re: Giving a Try with portraits

Welcome.


All I wanted to say, I'm sure someone will be around to take you up on your offer soon.
by mentos987
April 30th, 2024, 3:38 pm
Forum: Scenario & Campaign Development
Topic: Town of Arnsreach - Campaign
Replies: 5
Views: 879

Re: Town of Arnsreach - Campaign

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