Search found 32 matches
- March 9th, 2026, 8:58 pm
- Forum: Users’ Forum
- Topic: Reflection Modification
- Replies: 28
- Views: 21788
Re: Reflection Modification
Thanks, I'll add it to my list of potential future projects.
- March 3rd, 2026, 11:00 am
- Forum: Users’ Forum
- Topic: Reflection Modification
- Replies: 28
- Views: 21788
Re: Reflection Modification
The same issue still remains.
Also, would you be fine with reflections going into main?
Doing it for main would require code in lua or c++ though, so I would not be copying too much of your work.
It would likely not use the night sky reflections.
Also, would you be fine with reflections going into main?
Doing it for main would require code in lua or c++ though, so I would not be copying too much of your work.
It would likely not use the night sky reflections.
- January 29th, 2026, 10:54 pm
- Forum: Music & Sound Development
- Topic: New Undead themed music
- Replies: 31
- Views: 6032
Re: New Undead themed music
Any dev would do. But I think Dalas (Dalas120) would be the closest to what you are looking for.EDIT: So, to whom should I speak about submitting it into mainline?
Edit. I just listened to the track again, last did it a year ago, and I love it. Best Wesnoth track, no notes
- January 13th, 2026, 12:43 am
- Forum: Music & Sound Development
- Topic: Flags of Wesnoth – Orchestral Menu Theme
- Replies: 8
- Views: 326
Re: Flags of Wesnoth – Orchestral Menu Theme
"atmosphere and identity" -- these are both fine for Wesnoth. And all sections of the soundtrack are fine on their own. But as a whole it is too monotone, I got bored by it.
I am not good with music so I can't give you any constructive feedback, sorry.
I am not good with music so I can't give you any constructive feedback, sorry.
- December 16th, 2025, 2:45 pm
- Forum: Lua Labs
- Topic: [SOLVED] Wesnoth hanging on map generation
- Replies: 4
- Views: 285
Re: Wesnoth hanging on map generation
If you are on discord you can ask Emperor/ZombieKnight for his map gen code. It is well optimised and fairly far along in development.
- September 29th, 2025, 9:05 am
- Forum: Users’ Forum
- Topic: Reflection Modification
- Replies: 28
- Views: 21788
Re: Reflection Modification
Well, it only happens with the reflection addon turned on.
- June 23rd, 2025, 10:21 am
- Forum: Users’ Forum
- Topic: Reflection Modification
- Replies: 28
- Views: 21788
Re: Reflection Modification
Very nice addon, here is a bug for you.
- January 4th, 2025, 10:48 am
- Forum: Ideas
- Topic: [interface] Smart UI for immersion
- Replies: 0
- Views: 3727
[interface] Smart UI for immersion
I have an idea to improve immersion: Hide the healthbar/xpbar/dot of all units as any of them engages in combat or as you engage in dialogue. (I basically want to hide UI when not needed so that we call all better appreciate the art).
It could also add slightly to the excitement to not find out how ...
It could also add slightly to the excitement to not find out how ...
- December 7th, 2024, 12:04 am
- Forum: Coder’s Corner
- Topic: Further development to "Item Tool" in Scenario editor
- Replies: 7
- Views: 18128
Re: Further development to "Item Tool" in Scenario editor
Thank you for your work.bssarkar wrote: August 29th, 2024, 1:49 pm Implemented in https://github.com/wesnoth/wesnoth/pull/9273 (Wesnoth 1.19). It is now possible to remove items by right clicking.
- May 24th, 2024, 4:35 am
- Forum: Music & Sound Development
- Topic: Using AI for music generation in Wesnoth?
- Replies: 2
- Views: 8833
Re: Using AI for music generation in Wesnoth?
rule 2: "AI generated content of any kind is not currently allowed."
- May 24th, 2024, 4:24 am
- Forum: Music & Sound Development
- Topic: Using AI for music generation in Wesnoth?
- Replies: 2
- Views: 8833
Re: Using AI for music generation in Wesnoth?
I would also like to know, I want to try out narration and would need AI voiceover for that.
- May 13th, 2024, 5:59 pm
- Forum: Scenario & Campaign Development
- Topic: Town of Arnsreach - Campaign
- Replies: 5
- Views: 879
Re: Town of Arnsreach - Campaign
Collaboration project “Town of Arnsreach” is now recruiting more people to craft the next scenario.
Try out the first scenario on the Wesnoth addons server, and see if you would like to contribute to more like it.
You play as the military of the growing town of Arnsreach, tasked with protecting and ...
Try out the first scenario on the Wesnoth addons server, and see if you would like to contribute to more like it.
You play as the military of the growing town of Arnsreach, tasked with protecting and ...
- May 13th, 2024, 5:57 pm
- Forum: Scenario & Campaign Development
- Topic: Town of Arnsreach - Campaign
- Replies: 5
- Views: 879
Re: Town of Arnsreach - Campaign
A very well crafted and fine scenario. It was short but very well made as I said. I liked it and i´m curious to see how the town will develop through the times. The storyboard is great and promising. Only the dialogues could be improved, they are somewhat..wooden right now. The emotions at the end ...
- May 1st, 2024, 3:47 pm
- Forum: Art Contributions
- Topic: Giving a Try with portraits
- Replies: 18
- Views: 11229
Re: Giving a Try with portraits
Welcome.
All I wanted to say, I'm sure someone will be around to take you up on your offer soon.
All I wanted to say, I'm sure someone will be around to take you up on your offer soon.
- April 30th, 2024, 3:38 pm
- Forum: Scenario & Campaign Development
- Topic: Town of Arnsreach - Campaign
- Replies: 5
- Views: 879
Re: Town of Arnsreach - Campaign
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