Search found 34 matches
- September 15th, 2026, 4:59 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Right, first of all, thank you very much Konrad2
How would you rate the campaign overall, apart from the various technical errors, but as a more general story/enjoyment/gameplay thing?
7/10, personally I don't find the story that interesting, but it has it's unique mechanics and objectives ...
- September 9th, 2026, 5:04 pm
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Just finished the campaign, thanks a lot for it. By curiosity, is the necromancer Raven mentioned in the mainline?
Love the new artwork for Clyde.
For the scenarios:
Bad News:
The scenario is quite nice (love the fortress scenario). Maybe have another wave of enemies on round 7 or 8 to make the ...
- September 9th, 2026, 4:56 pm
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Haha, yes. That level is full of Feynman references the more I lookgnombat wrote: September 4th, 2026, 5:36 pmWell, his lab is named Kal Alamos, and he seems to have an interest in light sources (radiation).
- September 4th, 2026, 7:07 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Huhhh, I should fix Feyndwarf dying. I wonder why that doesn't trigger. Does hp reduction damage not count as death or something???
It might have something to do with the [kill] tag using fire_event s =yes but the documentation says it should be fire_event=yes.
I find it funny that they ...
- September 4th, 2026, 12:48 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Right, first of all, thank you very much Konrad2
How would you rate the campaign overall, apart from the various technical errors, but as a more general story/enjoyment/gameplay thing?
Yeti Enraged - yes!
Huhhh, I should fix Feyndwarf dying. I wonder why that doesn't trigger. Does hp reduction ...
How would you rate the campaign overall, apart from the various technical errors, but as a more general story/enjoyment/gameplay thing?
Yeti Enraged - yes!
Huhhh, I should fix Feyndwarf dying. I wonder why that doesn't trigger. Does hp reduction ...
- September 2nd, 2026, 9:53 pm
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
The large text was deliberate. I think the original intention was to have Haldric guffawing and have that large text represent his laughter/cough noise.
Do you think it works? Or just looks weird/like a mistake?
I personally find it a bit odd to read. I think I'll just change it.
To me it ...
- September 2nd, 2026, 11:34 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Bad News
Lots of peasants are standing around on the island (because I moved them there in S1). This means that the choreographed fight looks odd, because noone stands where they are supposed to.
There are formatting issues with the text. (Same thing in another line where the king coughs.) (The ...
- September 1st, 2026, 6:41 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Ok, so Bad News.
I don't get that error when I play it from the start.
However, if you debug end (either N or CL, doesn't matter) The Assignment_01 it breaks Bad News_07, because it never stores the Outpost unit array variable unless you move Clyde to the end of the road to finish 01 normally ...
- September 1st, 2026, 6:39 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Good spot thank you, I'll just give her a fixed trait.
Sadly even though the fellowship is a wonderful campaign it really didn't have as much of a quality control step as it needed. But's that okay
Sadly even though the fellowship is a wonderful campaign it really didn't have as much of a quality control step as it needed. But's that okay
- August 31st, 2026, 9:16 pm
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Ha, I hate windows sometimes. It displayed as capital and works, now I check again it displays lowercase. And either way it still works for me!
I'll fix that today, thanks gnombat
I'll fix that today, thanks gnombat
- August 31st, 2026, 8:26 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Yes! That's it! Gah, what a silly mistake. I'm pretty sure it had originally been coded to avoid deleting a man and to think it results in breaking the entire thing.
Thank you.
I'll put 2.1.8 out with this fixed.
Thank you for you patience Konrad2 and Magoure. You should just be able to reload ...
Thank you.
I'll put 2.1.8 out with this fixed.
Thank you for you patience Konrad2 and Magoure. You should just be able to reload ...
- August 31st, 2026, 5:33 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Incendiary AMLA added
Text corrected - I do rather love how Tolkien's dwarvenism has become standardised.
Ghost - Fixed, now just repeats that snow-white is full
Flower upgrade description - corrected to 8 (snow-white is still 10)
Race upgrade description - corrected to include mounted Clyde ...
Text corrected - I do rather love how Tolkien's dwarvenism has become standardised.
Ghost - Fixed, now just repeats that snow-white is full
Flower upgrade description - corrected to 8 (snow-white is still 10)
Race upgrade description - corrected to include mounted Clyde ...
- August 29th, 2026, 10:34 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Hmm, that's very strange. I shall have to look at that again when I get home.
- August 28th, 2026, 11:02 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Sweet, thanks for those Konrad.
Which version of fellowship of the clay were you playing on?
Which version of fellowship of the clay were you playing on?
- August 28th, 2026, 12:09 am
- Forum: Scenario & Campaign Development
- Topic: The Fellowship of the Clay [1.18+]
- Replies: 41
- Views: 1097
Re: The Fellowship of the Clay [1.18+]
Updating didn't fix it, will restart the campaign once 2.1.5 is released
Rightio, it's up.
I ran through the whole campaign again so I'm really hoping nothing has snuck by.
I do know there is a visual bug in the disco room, but that is a core wesnoth issue.
Clyde doesn't have full ...