Search found 46 matches

by Tezereth
April 16th, 2024, 12:17 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

New update after quite a while, which will mark version 0.3 of this era (after around 1-2 years) Introduction of 2 new units, the Imp , a scout for the Cult faction, and it advancement, the Dread Imp https://media.discordapp.net/attachments/1070416212628099213/1229155308740546590/cult-imp.png?ex=662...
by Tezereth
March 10th, 2023, 6:20 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 553534

Re: Era of Magic (EoMa) 3.12.2 - something big is coming...

[…] For example I've heard many people still prefer the old Air God sprite over the new one. So... which of my older sprites do you like the most? ;) I’m pretty late, but in my case I’m nostalgic of the old Earth elementals (the entire line, including earth avatar and god). Previous ones looked a b...
by Tezereth
February 14th, 2023, 10:56 am
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

I wrote something long but it got erased :augh: So, I agree with having 6-3 melee, as the previous value would be a bit too powerful at night given the mobility of the unit. I also agree with the ranged nerf, mostly because I thought of removing the access to the resilient and quick trait, but givin...
by Tezereth
February 13th, 2023, 5:34 pm
Forum: Scenario & Campaign Development
Topic: In Defense of Kharos
Replies: 57
Views: 8855

Re: In Defense of Kharos

I came across a problem, I can't play the campaign and it says

Details :

#ifdef or #ifndef not terminated
at ~add-ons/In_Defense_of_Kharos/scenarios/Underground.cfg:574
included from ~add-ons/In_Defense_of_Kharos/_main.cfg:32
by Tezereth
February 13th, 2023, 5:06 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

Hey warfarers (I'm sorry), I have some news! It's regarding a new Cult unit, to act as a scout with decent pierce melee, the Imp ! https://media.discordapp.net/attachments/931200146149093446/1074737059597660160/Capture_decran_2023-02-13_a_17.47.34.png This new flying unit will serve to fill the lack...
by Tezereth
November 12th, 2022, 9:27 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

New update, entirely dedicated to units rebalance. -Ruald mage HP reduced to 28 instead of 30. -Patrolman damage reduced by 1 point, and price increased to 15g instead of 14g. -Brawl mage resistance to fire and cold increased to 10% fire and 20% cold. -Mistral mage resistance to fire and cold increa...
by Tezereth
November 11th, 2022, 3:40 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

The Great hollow used to have custom image, but since it didn't made the cut, I made it unrecruitable. I honestly should had removed it entirely but I kinda forgot it existed entirely. :doh: Edit : you may also notice how similar in stats the great hollow and the flesh hollow are. Apart from the gre...
by Tezereth
November 4th, 2022, 11:51 am
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

I haven't thought of a "mage killers" aspect for the brawl/mistral mages, that might be an interesting idea to explore! That would be better than spreading out heal +4 on several unit lines like I did. As for magic knights changes, I agree with you. It was a unit kind of hard to balance du...
by Tezereth
November 3rd, 2022, 8:39 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

I've been following some of your balance advice, and mostly removed the pierce melee attack from the magic knight as it was taking the job of other pierce focused units, and turned the ice bomb into an enchanted attack (60% instead of 70%) As for the gargoyle/imp, it might not make an appearance unt...
by Tezereth
November 3rd, 2022, 5:17 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

thank you for you feedbacks! I do agree on the lack of variation for the undead faction, I've been thinking for some times about adding a new unit, either faster or flying to fulfill scouting purpose. As for the human faction, perhaps I should increase the scout movement by 1? As for the advancement...
by Tezereth
November 3rd, 2022, 1:52 pm
Forum: Faction & Era Development
Topic: Warfare of far Lands (1.16)
Replies: 23
Views: 5088

Re: Warfare of far Lands (1.16)

After a very long time, I finally decided to port this era to 1.16, and along, the 0.2 version of this add-on -Fixed quite a lot of bugs, most of them being caused by the ports to 1.16, but quite a bunch were already here. -Fixed and edited some visual. -Sprite rework of the patrolman, mostly the ha...
by Tezereth
June 11th, 2022, 2:26 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 553534

Re: Era of Magic (EoMa) 3.8.3 - 5 new units!

A couple suggestions to tweak the statue cloning: -I think the resistance debuffs should be changed from -50% arcane/-20% everything else to -30% arcane, -15% impact (makes sense for a statue), but in return the HP nerf could be increased from -25% to -40%. The reason for this change is that -20% t...
by Tezereth
June 7th, 2022, 6:43 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 553534

Re: Era of Magic (EoMa) 3.8.3 - 5 new units!

Making the chronomancer lv4 would make him too hard to get to really have an occasion of using it's abilities, unless maybe at the very end of a match if you manage to feed enough exp into 1 unit. So to match the chronomancer ability while still being lv3, it's stats (mostly damage) could be slightl...
by Tezereth
June 7th, 2022, 7:08 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 553534

Re: Era of Magic (EoMa) 3.8.3 - 5 new units!

That chronomancer idea sounds really interesting, and fits the theme of the sky kingdome. I may have some idea for some abilities : -Perhaps an attack that sends back enemy units where they were on the previous turn? -An ability that does the same on allies, useful to allow a safe retreat of importa...
by Tezereth
June 5th, 2022, 9:01 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 369892

Re: To Lands Unknown 3.6

That's easily the best thing I saw today
It's just so awesome!