Search found 56 matches
- February 1st, 2025, 8:11 pm
- Forum: Art Workshop
- Topic: Catgirls
- Replies: 67
- Views: 39748
Re: Catgirls
Maybe the movement could be faster and snappier. Animations, especially the ones about throwing relatively light object, can benefit from having less frames, as long as the main motion is noticeable. As of right now, it doesn't look like it's being thrown with much energy. Apart from that, it's a ve...
- December 30th, 2024, 4:53 pm
- Forum: Faction & Era Development
- Topic: New Core Ships - Design and Stats Discussion
- Replies: 55
- Views: 26141
Re: New Core Ships - Design and Stats Discussion
The proposed stats + transport mechanic sounds very un-mainline, especially in a game that very much doesn't center around ship gameplay. Even naval combat with water units (mermen, naga etc) isn't nearly as important as ground combat in Wesnoth. There's also the fact that ships will get 3 new abili...
- December 12th, 2024, 12:33 pm
- Forum: Multiplayer Development
- Topic: What is Arcane? - Suggestions by matto
- Replies: 61
- Views: 30347
Re: What is Arcane? - Suggestions by matto
Wow, there's a lot to go through here, so for now I'll just focus on a few things Ghouls: Change [lvl1] +10% [lvl2] +20% [lvl3] +30% Skeletons: Change [lvl1-2] -40% [lvl3] -30% or [1.16] Revert -50% I just think arcane resistance shifting between levels makes little sense from a lore or gameplay per...
- November 4th, 2024, 4:42 pm
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 22576
Re: The need for a Balance Team
Open discussions create understanding and trust. Transparency is a core value of open source development as much for pragmatic reasons as ethical ones. Completely agree with this. Wesnoth being specifically an open source project, it is an ethical responsibility to be transparent about important ch...
- November 3rd, 2024, 9:50 pm
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 22576
Re: The need for a Balance Team
If people are going to get into pointless arguments regardless of what I do, then I don't consider it to be my problem to deal with. I think theses arguments would very much NOT be pointless, especially for a big matter such as this one. And given your role, you can't just say it "isn't your p...
- November 3rd, 2024, 8:08 pm
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 22576
Re: The need for a Balance Team
This seems.... odd to do, in the current context. And I don't think it goes well with the open source nature of Wesnoth, one of the reasons of this whole situation was caused by changes most peoples weren't aware of.1) Ask a couple specific people what they think.
2) Pick names based on that.
- November 3rd, 2024, 2:54 pm
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 22576
Re: The need for a Balance Team
I completely agree with what Gnombat said, it is mostly what I was planning to say but much better. Or, we can actually develop the game, move forward, attract players who enjoy a mixup, bring old players back to receive a different experience this time around New players do not know about old stats...
- November 3rd, 2024, 9:40 am
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 22576
Re: The need for a Balance Team
Given how many UMC are balanced over pre-1.16 stats (especially 1.10-1.16), a revert really wouldn't be nearly as destructive than what the previous transition from 1.16 to 1.18 did. Even among the peoples that did adapt their UMC, if their previous versions still exist, the transition back to older...
- October 30th, 2024, 8:44 am
- Forum: Users’ Forum
- Topic: The need for a Balance Team
- Replies: 128
- Views: 22576
Re: The need for a Balance Team
I fully agree on having a 7-person team too. I believe it is very important that all sort of vision contribute to balance. Changes affect multiplayer matches, single player content, and addons of all kind, which is important to take into account in my opinion. As said, having an uneven amount of peo...
- September 15th, 2024, 12:54 pm
- Forum: Multiplayer Development
- Topic: Balance changes for Wesnoth 1.20
- Replies: 166
- Views: 26247
Re: Balance changes for Wesnoth 1.20
Hi - -10% melee parry, +20% ranged parry, no fearless, 5mp, 17g 40/50/0/0/-10/10 resistances That HI change just strikes me as odd and.... counter intuitive. While I do agree on reducing the impact resit at least 0, seeing blunt weapons are realistically efficient against armored opponents. The neg...
- April 16th, 2024, 12:17 pm
- Forum: Faction & Era Development
- Topic: Warfare of far Lands (1.16)
- Replies: 24
- Views: 9998
Re: Warfare of far Lands (1.16)
New update after quite a while, which will mark version 0.3 of this era (after around 1-2 years) Introduction of 2 new units, the Imp , a scout for the Cult faction, and it advancement, the Dread Imp https://media.discordapp.net/attachments/1070416212628099213/1229155308740546590/cult-imp.png?ex=662...
- March 10th, 2023, 6:20 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
- Replies: 2138
- Views: 691586
Re: Era of Magic (EoMa) 3.12.2 - something big is coming...
[…] For example I've heard many people still prefer the old Air God sprite over the new one. So... which of my older sprites do you like the most? ;) I’m pretty late, but in my case I’m nostalgic of the old Earth elementals (the entire line, including earth avatar and god). Previous ones looked a b...
- February 14th, 2023, 10:56 am
- Forum: Faction & Era Development
- Topic: Warfare of far Lands (1.16)
- Replies: 24
- Views: 9998
Re: Warfare of far Lands (1.16)
I wrote something long but it got erased :augh: So, I agree with having 6-3 melee, as the previous value would be a bit too powerful at night given the mobility of the unit. I also agree with the ranged nerf, mostly because I thought of removing the access to the resilient and quick trait, but givin...
- February 13th, 2023, 5:34 pm
- Forum: Scenario & Campaign Development
- Topic: In Defense of Kharos
- Replies: 59
- Views: 20994
Re: In Defense of Kharos
I came across a problem, I can't play the campaign and it says
Details :
#ifdef or #ifndef not terminated
at ~add-ons/In_Defense_of_Kharos/scenarios/Underground.cfg:574
included from ~add-ons/In_Defense_of_Kharos/_main.cfg:32
Details :
#ifdef or #ifndef not terminated
at ~add-ons/In_Defense_of_Kharos/scenarios/Underground.cfg:574
included from ~add-ons/In_Defense_of_Kharos/_main.cfg:32
- February 13th, 2023, 5:06 pm
- Forum: Faction & Era Development
- Topic: Warfare of far Lands (1.16)
- Replies: 24
- Views: 9998
Re: Warfare of far Lands (1.16)
Hey warfarers (I'm sorry), I have some news! It's regarding a new Cult unit, to act as a scout with decent pierce melee, the Imp ! https://media.discordapp.net/attachments/931200146149093446/1074737059597660160/Capture_decran_2023-02-13_a_17.47.34.png This new flying unit will serve to fill the lack...