Search found 23 matches
- July 14th, 2021, 12:34 am
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 47879
Re: 2p - Isle of Mists [1.15/1.16]
Thank you very much, for your intervention here.
- July 14th, 2021, 12:33 am
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 47879
Re: 2p - Isle of Mists [1.15/1.16]
Lord-Knightmare, accept my apologies for the confusion on your forum caused by Atreides.
- July 14th, 2021, 12:31 am
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 47879
Re: 2p - Isle of Mists [1.15/1.16]
- July 13th, 2021, 1:34 am
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 47879
Re: 2p - Isle of Mists [1.15/1.16]
Firstly, thank you for attempting the challenge of the mists. Secondly, "Jephrif"? What is this? Oh, that Pokemon faction... Anyways, the "units being healed during enemy turn" thing is probably side 5 turn, which is that Elvish Lady healing you. Side 5 is allied to the player s...
- July 9th, 2021, 6:48 pm
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 47879
Re: 2p - Isle of Mists [1.15/1.16]
First try with Dunefolk/Jephrif. Made it to turn 40. Oddly was going OK until the latest wave hit, then BLAMMO. Something peculiar: Units were being healed at the start of the enemies turns as well. Firstly, thank you for attempting the challenge of the mists. Secondly, "Jephrif"? What is...
- June 3rd, 2021, 3:16 pm
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
Not in the chest, in your leader's inventory :D Ahh, so he needs to take gold from the chest in order to go potion shopping? So a quick raid of the state coffers to fill his own pockets is required... LOL that actually makes sense. You use the word, sense and send the leader to the store with no mo...
- June 2nd, 2021, 5:58 am
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
Your leader needs gold, see the description on the home page. The gold has to be in the chest? Naturally he had gold to spare! Oh and what do you mean by "home page"? Not in the chest, in your leader's inventory :D Ahh, so he needs to take gold from the chest in order to go potion shoppin...
- May 31st, 2021, 11:17 am
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
I send the leader to the shop and right click and pick the shop option and I'm in but when I click on a potion it does not get bought. I've even tried various controller options, keyboard, mouse double click and clicking Okay button. Nothing will buy a potion. Your leader needs gold, see the descri...
- May 29th, 2021, 9:40 pm
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
I send the leader to the shop and right click and pick the shop option and I'm in but when I click on a potion it does not get bought. I've even tried various controller options, keyboard, mouse double click and clicking Okay button. Nothing will buy a potion. Your leader needs gold, see the descri...
- May 29th, 2021, 1:46 pm
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
You can have this entry from some modification or from an era. Provide a line of code with that missing $, I'll check it out.
- May 28th, 2021, 1:06 pm
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
I do not have the greyness you describe, I can freely change the leaders, the same is with auto shroud. (Quote) "...missing a $ in front.", I do not have this, if you have such an entry, it does not apply to this add-on. (Quote) "...works if level diff is 2.", for training, hire ...
- January 29th, 2021, 11:45 am
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
I checked it, indeed these villages have teleportation disabled. Correction to this will be in the nearest update. Thanks for your reply.
Edit: fixed in v1.4.1
Edit: fixed in v1.4.1
- January 28th, 2021, 3:50 am
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
Eyestalk has very few movement points and the village may have changed hands.
- January 21st, 2021, 5:26 am
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
In the main post there is a request not to make a suggestion. Caves, are planned.
- January 13th, 2021, 9:12 pm
- Forum: Multiplayer Development
- Topic: -----------------------------
- Replies: 36
- Views: 6809
Re: "FOUR KINGDOMS"
It was very difficult. Nobody has developed something like this yet. You can assume you now have Battle for Wesnoth 1.16 or higher, a few tweaks are enough to add this to the game engine. Further improvements are foreseen.