Search found 124 matches
- May 31st, 2025, 8:01 pm
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8476
Re: New art commission : Dunefolk
I don't know much about drawing, so I'd rather stay out of it, just this much: Lord Bob has raised the quality of Wesnoth portraits to a whole new level. I've seen horrible portraits in some add-ons, or if I think back to the beginning of this game, in mainline campaigns as well. What I'm trying to ...
- May 30th, 2025, 4:58 pm
- Forum: Technical Support
- Topic: EI-Northern Outpost
- Replies: 9
- Views: 666
Re: EI-Northern Outpost
Perfect, thank you. 

- May 30th, 2025, 4:33 pm
- Forum: Technical Support
- Topic: EI-Northern Outpost
- Replies: 9
- Views: 666
Re: EI-Northern Outpost
Thank you for doing the bug report.
If you like you can add a link to this thread to the bug report.
Because the thread gives the developers some additional information.
If you like you can add a link to this thread to the bug report.
Because the thread gives the developers some additional information.
- May 30th, 2025, 2:26 pm
- Forum: Technical Support
- Topic: EI-Northern Outpost
- Replies: 9
- Views: 666
Re: EI-Northern Outpost
That is true.
Are you willing to make a bug report?
You can do it here:
https://github.com/wesnoth/wesnoth/issues/
If no one fills out a bug report the issue will probably not reach the right people and be overlooked.
Are you willing to make a bug report?
You can do it here:
https://github.com/wesnoth/wesnoth/issues/
If no one fills out a bug report the issue will probably not reach the right people and be overlooked.
- May 30th, 2025, 11:03 am
- Forum: Technical Support
- Topic: EI-Northern Outpost
- Replies: 9
- Views: 666
Re: EI-Northern Outpost
If I read the code correctly, I don't know much about LUA, then the bandit leader should appear in a radius of two hexes around the village. So the game is looking for a free hex in a radius of two hexes around the village. but all these hexes are occupied by your troops, so the game can't find a fr...
- May 28th, 2025, 9:32 am
- Forum: Strategies & Tips
- Topic: How to force end a scenario?
- Replies: 1
- Views: 164
Re: How to force end a scenario?
I don’t know if this works with the mobile version, but usually you can do that with:
and
the first starts debug mode, the second skips to the next level (only in debug mode)
Code: Select all
:debug
Code: Select all
:n
- May 27th, 2025, 8:25 am
- Forum: Scenario & Campaign Development
- Topic: Adventure of the Soul Keeper (SP campaign)
- Replies: 2
- Views: 801
Re: Adventure of the Soul Keeper (SP campaign)
Thank you for saving this old campaign from oblivion. One thing that bothers me: Does it make sense that one can steal the soul from undead and skeletons? EDIT: statut -> status [modifications] {TRAIT_WEAK} {TRAIT_RESILIENT} [object] duration=forever id=Lylelia_weakness [effect] apply_to=statut add=...
- May 18th, 2025, 11:53 am
- Forum: WML Workshop
- Topic: Scenario doesn't load sides from previous
- Replies: 4
- Views: 516
- May 18th, 2025, 10:49 am
- Forum: WML Workshop
- Topic: Scenario doesn't load sides from previous
- Replies: 4
- Views: 516
Re: Scenario doesn't load sides from previous
Copy the side definitions from the first scenario to the second scenario, because they are complete, while the side definitions in the second scenario are incomplete.
Edit:
In addition, the enemy sides should have an id.
Edit:
In addition, the enemy sides should have an id.
- March 30th, 2025, 2:57 pm
- Forum: Scenario & Campaign Development
- Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
- Replies: 24
- Views: 17152
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
[object] name= _ "Potion of Experience" image=items/potion-yellow.png duration=scenario description= _ "A feeling of experience overwhelms the drinker." cannot_use_message= _ "You are not worthy of healing." Experience or Hitpoints? The cannot_use-message mentions &quo...
- March 2nd, 2025, 9:29 am
- Forum: Users’ Forum
- Topic: Playing with a cheater
- Replies: 10
- Views: 3736
Re: Playing with a cheater
@WarolKojtyla
Could you please remove your signature. Insulting well-earned forum members is not appropriate.
Could you please remove your signature. Insulting well-earned forum members is not appropriate.
- December 22nd, 2024, 5:52 pm
- Forum: Multiplayer Development
- Topic: Tiny Maps - 16 scenarios
- Replies: 6
- Views: 811
Re: Tiny Maps - 16 scenarios
I have long wondered what the D means, thank you for the answer, and thank you for the question.


- November 24th, 2024, 7:38 pm
- Forum: WML Workshop
- Topic: Leader not found (what does this log entry mean?)
- Replies: 8
- Views: 1191
Re: Leader not found (what does this log entry mean?)
All those log entry's are gone now.
EDIT: After some more testing, not all entry's are gone.
EDIT: After some more testing, not all entry's are gone.
- November 24th, 2024, 6:22 pm
- Forum: WML Workshop
- Topic: Leader not found (what does this log entry mean?)
- Replies: 8
- Views: 1191
Re: Leader not found (what does this log entry mean?)
I think the log entries did appear after the leaders had reached their
leader_goal
. (in my scenario are multiple leaders with [leader_goal]
)- November 24th, 2024, 4:10 pm
- Forum: WML Workshop
- Topic: Leader not found (what does this log entry mean?)
- Replies: 8
- Views: 1191
Re: Leader not found (what does this log entry mean?)
That hint was very helpful, thank you very much Octalot.
I added to all instances of , and voila the annoying log entry is gone.
Great, thank you both for your help.
I added
Code: Select all
auto_remove=yes
Code: Select all
[leader_goal]
Great, thank you both for your help.
