Search found 124 matches

by Straff
May 31st, 2025, 8:01 pm
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 35
Views: 8476

Re: New art commission : Dunefolk

I don't know much about drawing, so I'd rather stay out of it, just this much: Lord Bob has raised the quality of Wesnoth portraits to a whole new level. I've seen horrible portraits in some add-ons, or if I think back to the beginning of this game, in mainline campaigns as well. What I'm trying to ...
by Straff
May 30th, 2025, 4:58 pm
Forum: Technical Support
Topic: EI-Northern Outpost
Replies: 9
Views: 666

Re: EI-Northern Outpost

Perfect, thank you. :)
by Straff
May 30th, 2025, 4:33 pm
Forum: Technical Support
Topic: EI-Northern Outpost
Replies: 9
Views: 666

Re: EI-Northern Outpost

Thank you for doing the bug report.

If you like you can add a link to this thread to the bug report.
Because the thread gives the developers some additional information.
by Straff
May 30th, 2025, 2:26 pm
Forum: Technical Support
Topic: EI-Northern Outpost
Replies: 9
Views: 666

Re: EI-Northern Outpost

That is true.

Are you willing to make a bug report?

You can do it here:

https://github.com/wesnoth/wesnoth/issues/

If no one fills out a bug report the issue will probably not reach the right people and be overlooked.
by Straff
May 30th, 2025, 11:03 am
Forum: Technical Support
Topic: EI-Northern Outpost
Replies: 9
Views: 666

Re: EI-Northern Outpost

If I read the code correctly, I don't know much about LUA, then the bandit leader should appear in a radius of two hexes around the village. So the game is looking for a free hex in a radius of two hexes around the village. but all these hexes are occupied by your troops, so the game can't find a fr...
by Straff
May 28th, 2025, 9:32 am
Forum: Strategies & Tips
Topic: How to force end a scenario?
Replies: 1
Views: 164

Re: How to force end a scenario?

I don’t know if this works with the mobile version, but usually you can do that with:

Code: Select all

:debug
and

Code: Select all

:n
the first starts debug mode, the second skips to the next level (only in debug mode)
by Straff
May 27th, 2025, 8:25 am
Forum: Scenario & Campaign Development
Topic: Adventure of the Soul Keeper (SP campaign)
Replies: 2
Views: 801

Re: Adventure of the Soul Keeper (SP campaign)

Thank you for saving this old campaign from oblivion. One thing that bothers me: Does it make sense that one can steal the soul from undead and skeletons? EDIT: statut -> status [modifications] {TRAIT_WEAK} {TRAIT_RESILIENT} [object] duration=forever id=Lylelia_weakness [effect] apply_to=statut add=...
by Straff
May 18th, 2025, 11:53 am
Forum: WML Workshop
Topic: Scenario doesn't load sides from previous
Replies: 4
Views: 516

Re: Scenario doesn't load sides from previous

Zydin wrote: May 18th, 2025, 10:58 am Thank you! Do you mean the type? I thought I shouldn't put that, in case the leader levelled up in the first scenario, would that revert its level?
Don't worry about that, that will never happen.
by Straff
May 18th, 2025, 10:49 am
Forum: WML Workshop
Topic: Scenario doesn't load sides from previous
Replies: 4
Views: 516

Re: Scenario doesn't load sides from previous

Copy the side definitions from the first scenario to the second scenario, because they are complete, while the side definitions in the second scenario are incomplete.

Edit:
In addition, the enemy sides should have an id.
by Straff
March 30th, 2025, 2:57 pm
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 24
Views: 17152

Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18

[object] name= _ "Potion of Experience" image=items/potion-yellow.png duration=scenario description= _ "A feeling of experience overwhelms the drinker." cannot_use_message= _ "You are not worthy of healing." Experience or Hitpoints? The cannot_use-message mentions &quo...
by Straff
March 2nd, 2025, 9:29 am
Forum: Users’ Forum
Topic: Playing with a cheater
Replies: 10
Views: 3736

Re: Playing with a cheater

@WarolKojtyla

Could you please remove your signature. Insulting well-earned forum members is not appropriate.
by Straff
December 22nd, 2024, 5:52 pm
Forum: Multiplayer Development
Topic: Tiny Maps - 16 scenarios
Replies: 6
Views: 811

Re: Tiny Maps - 16 scenarios

I have long wondered what the D means, thank you for the answer, and thank you for the question.
:)
by Straff
November 24th, 2024, 7:38 pm
Forum: WML Workshop
Topic: Leader not found (what does this log entry mean?)
Replies: 8
Views: 1191

Re: Leader not found (what does this log entry mean?)

All those log entry's are gone now.


EDIT: After some more testing, not all entry's are gone.
by Straff
November 24th, 2024, 6:22 pm
Forum: WML Workshop
Topic: Leader not found (what does this log entry mean?)
Replies: 8
Views: 1191

Re: Leader not found (what does this log entry mean?)

I think the log entries did appear after the leaders had reached their leader_goal. (in my scenario are multiple leaders with [leader_goal])
by Straff
November 24th, 2024, 4:10 pm
Forum: WML Workshop
Topic: Leader not found (what does this log entry mean?)
Replies: 8
Views: 1191

Re: Leader not found (what does this log entry mean?)

That hint was very helpful, thank you very much Octalot.

I added

Code: Select all

auto_remove=yes
to all instances of

Code: Select all

[leader_goal]
, and voila the annoying log entry is gone.
Great, thank you both for your help. :D