Search found 12 matches
- January 6th, 2021, 5:34 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1057
- Views: 247620
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
I seem to be trapped in eternal fall. I’m on day 5882, the days are passing but the seasons aren’t. Edit: it just turned into winter(right after I returned to the mainland from the far north), after it being fall for a long time. My village population doesn’t seem to go up when I’m on the mainland, ...
- December 31st, 2020, 11:22 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1057
- Views: 247620
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
My taxes stopped generating in the village, and income seems to be set to 0 after i bought all the upgrades
As a statue, i’ll take an elf marshal
As a statue, i’ll take an elf marshal
- December 29th, 2020, 7:11 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1057
- Views: 247620
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Forgot about these ones 4) When conquering orc towns, at first it only required 3-5 armies with 20 for the fortress, but now they all require 20 armies, might be because the game glitched and let me attack the fortress with 4 armies 5) sometimes, when getting goods from storage in buildings, it disp...
- December 29th, 2020, 7:02 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1057
- Views: 247620
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Another few things which I now have the chance to mention: (I’m playing as a bard on easy btw) 1) Competitors have 0 income and so can’t do anything, not sure if this is a bug or a feature of easy mode 2) My village has stopped generating income 3) I can’t buy more than 6 armies in the mercs (not su...
- December 28th, 2020, 7:32 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1057
- Views: 247620
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Just found a bug, when buying the “learn as much as you can about _______” thing, it maxes the skill (or as close as the shop can get to it) and it puts my money into the negatives
- August 23rd, 2020, 7:30 am
- Forum: iOS Support
- Topic: iOS support thread
- Replies: 134
- Views: 50876
Re: iOS support thread
Just the one device
- August 22nd, 2020, 7:10 pm
- Forum: iOS Support
- Topic: iOS support thread
- Replies: 134
- Views: 50876
Re: iOS support thread
recently, every time I open my Wesnoth my saves are all gone, and only some beginning of scenario saves appear. i restart the app and it seems to add more of the saves every time i do, hopefully this is fixed as i’d like to continue my campaigns
- August 9th, 2020, 12:27 pm
- Forum: Scenario & Campaign Development
- Topic: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]
- Replies: 356
- Views: 114739
Re: Genesis 0.2.10 [1.14/1.15] [Ep 1 complete]
Hey! just found a small thing with the new patch, the aruure nightmare’s female version doesn’t have aruure in front of nightmare on the unit (not sure if this is a one-off but when I saw it was on the female and not the male), update is amazing anyway!
- May 25th, 2020, 7:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
- Replies: 380
- Views: 76144
Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Hey, new game works great, but I found another bug. I got Dayton drunk a while back and summoned an inferno drake which could level up to a Armageddon Drake. Once it levelled up the game would crash, it hasn’t been affecting me too much so I don’t need it fixed, just thought you should know for futu...
- May 24th, 2020, 9:22 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
- Replies: 380
- Views: 76144
Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Hey, thanks for the info. My addicus did die in scenario 11, but I wasn’t aware that it would affect me later. As for the commands, I didn’t know where they could be inputed, but I found it so you should be able to use the commands to fix it. Thank you for helping me, I’ve found your campaign very f...
- May 24th, 2020, 4:22 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
- Replies: 380
- Views: 76144
Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Hey, thanks for the quick response,
I never used any debug commands (I’m on mobile, it won’t let me) and I played the side quest which teaches you to train kill, CT and FoV side quests (don’t know what the abbreviations stand for) in that order.
Here is the save game:
I never used any debug commands (I’m on mobile, it won’t let me) and I played the side quest which teaches you to train kill, CT and FoV side quests (don’t know what the abbreviations stand for) in that order.
Here is the save game:
- May 24th, 2020, 11:25 am
- Forum: Scenario & Campaign Development
- Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
- Replies: 380
- Views: 76144
Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Hey! I’ve been playing through the campaign on mobile recently and I’ve found a bug which stops me from being able to progress. On scenario 16 - The Wail, an error appears saying this after the wail says “and what a battle it was”, “<Invalid WML found> [unstore_unit]: variable ‘stored_addicus’ doesn...