Search found 27 matches

by GForce0
Yesterday, 6:18 pm
Forum: Add-on Feedback
Topic: Interception, an Experiment on Tension
Replies: 4
Views: 210

Re: Interception, an Experiment on Tension

Just filled it in, hope it's still relevant
by GForce0
September 14th, 2020, 3:47 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 12
Views: 1361

Re: GForce0's Multiplayer Scenario's

Unforunately, there can only be 6 attachments per post, so now I added the images of each scenario in their separate posts
by GForce0
September 13th, 2020, 11:34 am
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 12
Views: 1361

Re: GForce0's Multiplayer Scenario's

Thank you, that is a good tip! I will do that ASAP.

Also, Counter Strike is updated to v1.1 to solve some issues
by GForce0
September 11th, 2020, 7:29 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 12
Views: 1361

Re: GForce0's Multiplayer Scenario's

The next scenario is here! Counter Strike, based on the well-known shooter Counter Strike Play as terrorist and carry the bomb into the mines: Counter Strike 2.png Move forward and uncover the routes of the tunnels; step on the ladders and head into other levels of the mine: Counter Strike 3.png Pla...
by GForce0
August 26th, 2020, 6:36 pm
Forum: WML Workshop
Topic: Set Movement Recovery per turn?
Replies: 2
Views: 155

Re: Set Movement Recovery per turn?

I don't know if there is a simple way to alter how the move recovery works.
But otherwise you could save the remaining moves of sprinters at each side turn end and at beginning of each side turn manually set the moves = remaining + 4
by GForce0
August 15th, 2020, 1:44 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 12
Views: 1361

Re: GForce0's Multiplayer Scenario's

Thanks!! It is now updated
by GForce0
August 9th, 2020, 8:46 am
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 12
Views: 1361

Re: GForce0's Multiplayer Scenario's

Is there a way to force players that join the multiplayer game to download the add-on?
I have custom images in Battleships, but if someone joins without the add-on installed, he won't see the images.
by GForce0
July 26th, 2020, 6:57 pm
Forum: Art Workshop
Topic: The Quixotic Kings art, Penguins and more!
Replies: 10
Views: 2173

Re: The Quixotic Kings art, Penguins and more!

Very interesting! Regarding the penguin knight being not cool enough, I would say first the turban is one factor. Then perhaps the armour needs some more pronounced details. It makes him lok a bit fat now. And if it is still not enough change the boots maybe into something more powerful, it looks li...
by GForce0
July 25th, 2020, 9:15 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 12
Views: 1361

Re: GForce0's Multiplayer Scenario's

New: Battleships!

Battleships
Spoiler:
EDIT: To add pictures
by GForce0
July 24th, 2020, 4:26 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 921

Re: Terrain Graphics

Ah, I see indeed what has happened. Then I know what to do, thanks!
by GForce0
July 22nd, 2020, 6:55 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 921

Re: Terrain Graphics

Players are supposed to be able to use any units, so that won't work :doh: I don't think using a custom cave terrain will work, because by doing that I am not controlling the transition graphics that is drawn on the hexes adjacent to the cave tiles. Now I am trying something else instead: Just remov...
by GForce0
July 19th, 2020, 6:26 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 921

Re: Terrain Graphics

This works very well to change the graphics on specific tiles! However, if I put them on layer 1 or higher, troops will be behind the images. But if I use layer 0, the images will be behind the transition that I want to cover. Apparently that is drawn later. Is there a way to make troops be drawn on...
by GForce0
July 12th, 2020, 7:43 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 921

Re: Terrain Graphics

Hmm ok, thanks! It seems I completely misunderstood the idea behind it. I will try to play around with this in mind
by GForce0
July 12th, 2020, 11:40 am
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 921

Re: Terrain Graphics

To be honest I am also a bit confused what I am doing because I don't fully get how this should be functioning :doh: But the reason I didn't bother with type here is because my reasoning was: It doesn't matter which type of terrain is really present here, I just want the tiles in this area to look l...
by GForce0
July 12th, 2020, 9:20 am
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 921

Re: Terrain Graphics

If I do: [terrain_graphics] map="*, 1, 1, 1, 1, 1, *" x = 2 y = 10 [tile] pos=1 [/tile] [image] name="forest/forested-deciduous-summer-hills-tile.png" layer=0 [/image] [/terrain_graphics] Then the single hex image will be on (2,10) If I leave out x,y = 2,10 , then it fills the entire left half of th...