Search found 55 matches

by s1m0n
August 6th, 2022, 1:34 pm
Forum: Users’ Forum
Topic: Favorite wesnoth soundtrack?
Replies: 10
Views: 1860

Re: Favorite wesnoth soundtrack?

I'd say Heroes Rite as well, something about that part where it breaks down to just the piano and strings just gets me.
by s1m0n
August 18th, 2021, 8:37 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 64
Views: 14567

Re: Art for the Return of the Darks

Hey! I've taken quite a long break, but now I am back (at least on the forums and in playing add-on campaings). I think I gave you some suggestions last year, and I quite like what you've done since then. The new Dark Shaman and the fighters look good to me. For the enemies, I don't really get what ...
by s1m0n
May 18th, 2021, 2:23 pm
Forum: Writers’ Forum
Topic: Crelanu (Canon Infos)
Replies: 11
Views: 6326

Re: Crelanu (Canon Infos)

Is there any "Canon"/Mainline information about Crelanu ? If yes, please write it down below, if not, then I will go wild :mrgreen: Also anything which isn't clearly said but could possibly be (for example does a magician exist, who has about the age so that he could be Crelanu's Mentor, ...
by s1m0n
January 11th, 2021, 9:38 am
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 15
Views: 4486

Re: older ones all gone?

unqualified comment :lol: : not everyone plays online. i do sometimes, but my father and both my brothers only play offline, because they are more in for the sp rpg aspect of the game.
by s1m0n
September 16th, 2020, 6:08 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 64
Views: 14567

Re: Art for the Return of the Darks

I like them! The higher level could as said before have something float above his hand, to make him look mightier, but that's just a suggestion and if they don't have such projectiles that wouldn't make much sense Both have something to them, the left ones look kinda like they are suited for long wa...
by s1m0n
September 16th, 2020, 12:35 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 64
Views: 14567

Re: Art for the Return of the Darks

To remain the spirit of the original works, I would say make them similar in shape, but give them not only a cloak but a whole robe and maybe not give them a staff but a "piece of magic" similar to the crystal of the other advancement line into or floating above (one of) their hands
by s1m0n
September 15th, 2020, 1:29 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 64
Views: 14567

Re: Art for the Return of the Darks

the crown isn't that good, yep. and i didn't like the straight lines i the cloaks, but that looks fat, yep. thanks, I just tried something yesterday evening while I try to get more into pixel art. Otherwise, I am kind of happy with my changes, especially in the legs and the color, as said yesterday ...
by s1m0n
September 14th, 2020, 9:45 pm
Forum: Art Workshop
Topic: Art for the Return of the Darks
Replies: 64
Views: 14567

Re: Art for the Return of the Darks

Hello! Good Work here, but a few things bothered me, so I fixed them :) Attachment1: outlined are mine, black background are yours Attachment2: my Dark lvl 1 Attachment3: my Dark lvl 2 from the red suited advance tree Attachment4: my Dark lvl 3 from the red suited advance tree I did: -fix the shadow...
by s1m0n
September 9th, 2020, 7:55 pm
Forum: WML Workshop
Topic: Modifying Core Units
Replies: 11
Views: 1166

Re: Modifying Core Units

That's not my problem at the moment. I can always fix this in the beta, but for now I only want all my features working
by s1m0n
September 9th, 2020, 7:47 pm
Forum: Forum Games
Topic: You just ran around.
Replies: 10
Views: 9135

Re: You just ran around.

D) Wallhack-Skills

Code: Select all

[if]
	ran_wall=true
	[then]
		[sight]
			id=s1m0n
			value=100
			walls=false
			[modify_unit]
				id=s1m0n
				die=not_under_any_circumstances
			[modify_unit]
		[/sight]
	[/then]
[/if]
Wonderful, isn't it? :mrgreen: :whistle:
by s1m0n
September 9th, 2020, 7:37 pm
Forum: Forum Games
Topic: Us are moghty orks!
Replies: 18
Views: 22404

Re: Us are moghty orks!

Wha'happen to moghty Orcse? Only Me an' ze Trolls alive now! Trolls stronk! Trolls mighty! Trolls revife the so-kaled "Forum" in the not-we-live-pleyce!
by s1m0n
September 7th, 2020, 3:42 pm
Forum: WML Workshop
Topic: Modifying Core Units
Replies: 11
Views: 1166

Re: Modifying Core Units

You'll want to make sure your unit type doesn't accidentally share an id with any other active unit types (so "forester" could theoretically be problematic), because if the game tried to load two unit types with the same id, you could end up with the wrong one in a scenario... and it migh...
by s1m0n
September 6th, 2020, 7:28 pm
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 19544

Re: [In Progress] Wesnoth 1.15.4 Test Tournament

i could play tomorrow 18/6pm UTC, idk about igorbat99 though
by s1m0n
September 5th, 2020, 7:59 pm
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 19544

Re: [In Progress] Wesnoth 1.15.4 Test Tournament

And igorbat99 and I need more time, didn't get to play this week
by s1m0n
September 4th, 2020, 6:46 pm
Forum: Music & Sound Development
Topic: Wesnoth sheet music
Replies: 114
Views: 108798

Re: Wesnoth sheet music

Hey there!
With this thread beig revived, I remembered I wanted to practise transcribing :mrgreen:
So maybe some time here will be some sheet from me