Search found 23 matches
- May 6th, 2020, 5:32 am
- Forum: Faction & Era Development
- Topic: any campaigns using any of these many eras?
- Replies: 2
- Views: 1325
any campaigns using any of these many eras?
^
so many eras
but are there any campaigns using any of these so that these eras could be used by ppl/players?
so many eras
but are there any campaigns using any of these so that these eras could be used by ppl/players?
- May 6th, 2020, 4:43 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 32444
Re: Den of Thieves (new MP stealth campaign system)
2p
but it should be on the first line of the addon thing like it is on 'Return to Trent' so that this basic info is on there
but it should be on the first line of the addon thing like it is on 'Return to Trent' so that this basic info is on there
- May 3rd, 2020, 3:13 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 32444
Re: Den of Thieves (new MP stealth campaign system)
it says 'Return to Trent' is for 5p, cant even find 5p for regular multiplayer games
it doesnt say how many players den is as the first basic thing that is said just like on 'Return to Trent'
it doesnt say how many players den is as the first basic thing that is said just like on 'Return to Trent'
- May 3rd, 2020, 2:39 am
- Forum: Tournaments
- Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
- Replies: 230
- Views: 935577
"My nominations for the Best Games Contest are:"
"My nominations for the Best Games Contest are:"
all that matters
all that matters
- May 2nd, 2020, 10:32 pm
- Forum: Users’ Forum
- Topic: DEVELOPMENT: player feedback on development
- Replies: 2
- Views: 1065
DEVELOPMENT: player feedback on development
1. this post is about removing campaigns - https://forums.wesnoth.org/viewtopic.php?f=2&t=51139 2. yes, the bottom 50% of campaigns should be removed 3. there are surveys and stuff on the web about which is the best wesnoth campaigns, and the bottom 50% should be removed as they detract from a q...
- May 2nd, 2020, 9:44 pm
- Forum: Users’ Forum
- Topic: Monte Carlo? PRNG? Both? Neither?
- Replies: 9
- Views: 2691
Re: Monte Carlo? PRNG? Both? Neither?
carlo or prng?
they should put all this stuff on a concise clean faq wiki
forums are mess
they should put all this stuff on a concise clean faq wiki
forums are mess
- May 2nd, 2020, 5:17 pm
- Forum: Users’ Forum
- Topic: Wenoth board game released (yet again!)
- Replies: 11
- Views: 5975
niceeeeeeeeee
simplicity > complexity
digital > paper
would be cool if someone or some team made a physical game where ppl play it physically like tag, or hop-scotch, etc.
but change it up, wesnoth would be so boring to play physically in it's current version/game design
digital > paper
would be cool if someone or some team made a physical game where ppl play it physically like tag, or hop-scotch, etc.
but change it up, wesnoth would be so boring to play physically in it's current version/game design
- May 2nd, 2020, 5:09 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: godot: wesnoth on godot
- Replies: 17
- Views: 6260
Re: godot: wesnoth on godot
when asking about how is the software designed, 1. i wasnt asking about how the programming language itself was designed (like oop or functional, etc. w/e) 2. and i wasnt asking about game design either, which i guess the list of features shows, but it doesnt say why those list of new features are h...
- May 2nd, 2020, 4:56 pm
- Forum: Users’ Forum
- Topic: Random faction add-on idea
- Replies: 3
- Views: 1250
a campaign based on this would be a good idea
well i guess you can just add the mod onto any regular campaigns, and there we go
a pre-selected list of units would be better than random but you would just pick the best units from each class/race
a pre-selected list of units would be better than random but you would just pick the best units from each class/race
- May 2nd, 2020, 4:50 pm
- Forum: Users’ Forum
- Topic: Tournament
- Replies: 1
- Views: 721
- April 23rd, 2020, 2:22 am
- Forum: Release Announcements, Compiling & Installation
- Topic: godot: wesnoth on godot
- Replies: 17
- Views: 6260
peaches
are there details of how you're making the game into a better version? like the specifics of how it would work, and not just checklist for what works it says that hasnt been updated since '18 when you design a software, there's many different ways of doing the same thing even when using the same lan...
- April 22nd, 2020, 9:03 am
- Forum: Release Announcements, Compiling & Installation
- Topic: godot: wesnoth on godot
- Replies: 17
- Views: 6260
ice cream
how would any of the addons be transferred over and work in the new engine? if you're basically remaking it, it'd seen far better just to redesign the game into a better version what part of the game works and what part doesnt, do you have to know the entire codebase so far to know that? there's dif...
- April 20th, 2020, 7:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: godot: wesnoth on godot
- Replies: 17
- Views: 6260
how would you re-make the entire thing if you dont know the original tho?
how would you re-make the entire thing if you dont know the original tho?
- April 20th, 2020, 12:09 am
- Forum: Release Announcements, Compiling & Installation
- Topic: godot: wesnoth on godot
- Replies: 17
- Views: 6260
how basically would you be able to transfer wesnoth code into py if you dont know wesnoth code?
hmm intersting so how basically would you be able to transfer wesnoth code into py if you dont know wesnoth code?
- April 18th, 2020, 2:23 am
- Forum: Release Announcements, Compiling & Installation
- Topic: godot: wesnoth on godot
- Replies: 17
- Views: 6260
ppl have to know godot and also the wesnoth code to be able to do that yea?
ppl have to know godot and also the wesnoth code to be able to do that yea?