Search found 15 matches
- December 31st, 2023, 12:56 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 89535
Re: WF - Wild Frontiers [SP Campaign]
Hi! I absolutely love this game mode! I've tried making my own personal version of it to suit my roleplaying/settlement building/defending needs, but may I know which code to tweak so that occupying non-human keep tiles don't automatically destroy the tile?
- October 21st, 2021, 1:45 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 100948
Re: The Black Cross of Aleron (formerly Besieged Druids)
Looks like I forgot to make it clear in the objectives, but apparently you need to move your leader into that light. I have. That Earendel fellow, right? I've tried various combinations of the other story-important units, but it still isn't working. Anything else I can try? Thanks for the quick rep...
- October 21st, 2021, 1:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 100948
Re: The Black Cross of Aleron (formerly Besieged Druids)
Yeah, that's the one, Eärendil. She isn't even visible in your screenshot, so I thought you hadn't tried that. I looked at the code and she's the only one who can trigger the event, and only the two hexes right at the edge of the map will qualify. Are you sure you moved her to one of those hexes an...
- October 21st, 2021, 1:24 pm
- Forum: Multiplayer Development
- Topic: Betrayal of Thaeylan: 2p campaign
- Replies: 69
- Views: 27570
Re: Betrayal of Thaeylan: 2p campaign
I liked the look of the campaign, so my friend and I decided to try it. . One question though. Does the AI side have an UNLIMITED number of gold? Because the sheer amount of recruit spamming it did made us think twice whether the campaign was actually doable or not... . We tried it on hardest diffic...
- October 18th, 2021, 1:11 am
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 100948
Re: The Black Cross of Aleron (formerly Besieged Druids)
Looks like I forgot to make it clear in the objectives, but apparently you need to move your leader into that light. I have. That Earendel fellow, right? I've tried various combinations of the other story-important units, but it still isn't working. Anything else I can try? Thanks for the quick rep...
- October 17th, 2021, 7:44 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 100948
Re: The Black Cross of Aleron (formerly Besieged Druids)
Guys I need your help. I'm stuck in the "tracing the Goblin's Path" scenario. I reached the end of the tunnel and it's not acknowledging a finish. I end up using all my turns. Replaying the scenario or reinstalling the add-on doesn't help. Any fixes?
- May 3rd, 2020, 6:32 am
- Forum: Multiplayer Development
- Topic: Kingdom Builder Mod
- Replies: 43
- Views: 16057
Re: Kingdom Builder Mod
Have just downloaded and am currently using the Advanced version. Does it not have a slider settings options yet? Getting the hang of the resource-gathering phase, but I have to admit it heavily slows the pace of the early game. Would it have an option to increase the production gained from peasants...
- April 14th, 2020, 12:20 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.3
- Replies: 9
- Views: 17820
Re: Wesnoth 1.15.3
So the Steelclad was made weaker and its cost increased dramatically, while almost everything else went down? I agree it was a good bargain before but this is a little ridiculous. It has no ranged attack, no special abilities, and awful defense on most terrain. This. Couldn't have said it better my...
- April 14th, 2020, 12:15 pm
- Forum: Art Workshop
- Topic: Fonts
- Replies: 2
- Views: 1682
Fonts
Noobie help here; can I ask what font is used for the paper map used in the campaign Heir to the Throne? Also, may I know how you guys make those kinds of maps? I really want to create a scenario, but I'm currently stuck at the images phase and am currently bogged down. Thanks!
- March 31st, 2020, 1:40 am
- Forum: Multiplayer Development
- Topic: game balance
- Replies: 11
- Views: 3585
Re: game balance
Wouldn't nerfing the Initiate's starting HP remedy that? Agree with the points on the leaders, but Thugs...maybe upping their base cost, or even nerfing their resistances would be fine? Runesmith I've always wanted to see since forever. If you nerf the initiate's HP then 2 problems arise. The more ...
- March 29th, 2020, 8:42 am
- Forum: Multiplayer Development
- Topic: game balance
- Replies: 11
- Views: 3585
Re: game balance
Wouldn't nerfing the Initiate's starting HP remedy that? Agree with the points on the leaders, but Thugs...maybe upping their base cost, or even nerfing their resistances would be fine? Runesmith I've always wanted to see since forever.
- March 27th, 2020, 12:17 am
- Forum: Multiplayer Development
- Topic: game balance
- Replies: 11
- Views: 3585
Re: game balance
Guys, wondering why mermaid initiates and thugs aren't in the recruit list for factions. Also, why aren't the Orcish leaders and Human Sergeants available to recruit? Personally, I also think that the Runesmith should be added to the Dwarvish Fighter line. Any thoughts?
- March 26th, 2020, 11:52 pm
- Forum: Multiplayer Development
- Topic: Season Changer Mod
- Replies: 15
- Views: 6783
Re: Season Changer Mod
My friends and I love this mod! Is there any way to randomize the number of turns for each season change, or exempt areas of the map from changing?
- March 26th, 2020, 11:49 pm
- Forum: Multiplayer Development
- Topic: Kingdom Builder Mod
- Replies: 43
- Views: 16057
Re: Kingdom Builder Mod
Is there any way to select what kind of keep/castle you build and randomize/specify the type of villages built, too?
- March 26th, 2020, 11:47 pm
- Forum: Multiplayer Development
- Topic: Wesmoba
- Replies: 13
- Views: 4272
Re: Wesmoba
Hi there! Played this map with a few friends. Is there any way the recruit list could be changed? As it is, it's a bit overpowered at early levels and once the relatively cheap upgrades to the hero stack up they become less of a hassle and more of a chore to keep recruiting.