Search found 124 matches
- November 26th, 2024, 8:25 pm
- Forum: Technical Support
- Topic: BfW 1.19.5 issue with macros {NO_MAP_DATA}
- Replies: 1
- Views: 2228
Re: BfW 1.19.5 issue with macros {NO_MAP_DATA}
I did some experiments and discovered that what caused the problem was not the macro {NO_MAP_DATA}, but rather the lack of a side in the scenario code; in fact adding any side to the scenario code Bfw does not interrupt. Anyway Delfador Memoirs isn't playable in Bfw 1.19.5 without some changes. My a...
- November 26th, 2024, 7:39 pm
- Forum: Technical Support
- Topic: BfW 1.19.5 issue with macros {NO_MAP_DATA}
- Replies: 1
- Views: 2228
BfW 1.19.5 issue with macros {NO_MAP_DATA}
Using BfW 1.19.5 with windows 10, Scenarios that use the {NO_MAP_DATA} macro cause the game to stop and return to the main Windows page. There isn't error message and the log file says nothing about it, but I assume that the problem is in the aforementioned macro because it happened in two scenarios...
- November 16th, 2024, 7:26 pm
- Forum: Technical Support
- Topic: Campaign Northern Rebirth, Showdown scenario
- Replies: 1
- Views: 2253
Re: Campaign Northern Rebirth, Showdown scenario
Finally I found the folder with the saves and replays. I attach, if anyone is interested, the beginning of the scenario in question, playable but without the leaders of the factions controlled by the human player. NR-Showdown.gz I also attach the end of the immediately previous scenario and the rela...
- November 13th, 2024, 3:30 pm
- Forum: Technical Support
- Topic: BfW 1.19.5 issue with level 3 units
- Replies: 2
- Views: 2053
Re: BfW 1.19.5 issue with level 3 units
Ok.
Thanks for your work.
Thanks for your work.
- November 13th, 2024, 7:41 am
- Forum: Technical Support
- Topic: BfW 1.19.5 issue with level 3 units
- Replies: 2
- Views: 2053
BfW 1.19.5 issue with level 3 units
In the recall list, instead of the number indicating the level of the level 3 units this writing appears:
<b><span color=\'#ffffff\'>3>/span><b>
<b><span color=\'#ffffff\'>3>/span><b>
- November 13th, 2024, 7:35 am
- Forum: Technical Support
- Topic: Campaign Northern Rebirth, Showdown scenario
- Replies: 1
- Views: 2253
Campaign Northern Rebirth, Showdown scenario
Playng the campaign in BfW 1.19.5 Operating system: windows 10 At the start of the scenario, no leader of the four human-controlled sides appears on the map; instead the following error message appears: error wml: Error occured inside [if]: ~wml:Error occured inside [gold]: lua/wml-tags.lua:92: bad ...
- November 7th, 2024, 7:57 pm
- Forum: Mainline Campaign Development
- Topic: Secrets of the Ancients (Undead Campaign)
- Replies: 214
- Views: 225495
Re: Secrets of the Ancients (Undead Campaign)
Playing scenario Against the World with BfW 1.19.5 intermediate difficulty (corrupt) There is an abnormal behavior of merfolk side; The leader moves in the north-west corner of the map and all his units follow him. Once they reach the corner they no longer move. More, the leaders of other side aband...
- October 19th, 2024, 9:07 am
- Forum: WML Workshop
- Topic: set_accuracy and increase_accuracy inside an effect tag
- Replies: 4
- Views: 1199
Re: set_accuracy and increase_accuracy inside an effect tag
Ok.
I had misunderstood the use of accuracy.
Thank you.
I had misunderstood the use of accuracy.
Thank you.
- October 18th, 2024, 1:52 pm
- Forum: WML Workshop
- Topic: set_accuracy and increase_accuracy inside an effect tag
- Replies: 4
- Views: 1199
Re: set_accuracy and increase_accuracy inside an effect tag
I did some testing, and here are the results: set_accuracy and increase_accuracy works in the same way and makes the same thing; both commands work like an increase_accuracy; Ravana is right, the vice versa at the end of my post was my fault. :oops: increase_accuracy doesn't work if I assign a value...
- October 17th, 2024, 10:02 pm
- Forum: WML Workshop
- Topic: set_accuracy and increase_accuracy inside an effect tag
- Replies: 4
- Views: 1199
set_accuracy and increase_accuracy inside an effect tag
I'm trying to create a unit with a ranged attack that blinds the opponent until their next turn, in Bfw 1.19.4. this is the attack code: [attack] name=lightbeam description=_"lightbeam" type=arcane range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_FLASH} #<---------------- [...
- June 1st, 2024, 9:50 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 583
- Views: 430006
Re: Eastern Invasion
"Bonus Objective" rather than "Optional Objective" "Bonus Objective" seems to me more appropriate; using the term "optional" it seems that the player can choose whether to do one thing or the other to obtain the victory. "Defeat as many enemy leaders as ...
- June 1st, 2024, 3:15 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 583
- Views: 430006
Re: Eastern Invasion
from: https://wiki.wesnoth.org/InterfaceActionsWML#.5Bobjectives.5D [objective]: describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations. ... green: Default '255' for winning objectives, ...
- June 1st, 2024, 8:31 am
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 583
- Views: 430006
Re: Eastern Invasion
Scenario 06a Soradoc Playing (no more) the last version in BfW 1.18 Many objective conditions to win are false! Move Owaec next to Yannick It isn't a condition to win the scenario, it's pratically a condition to waste time and units. To kill the more enemy leaders before the end of turns it isn't a ...
- June 17th, 2023, 2:53 pm
- Forum: Scenario & Campaign Development
- Topic: A Magicians Tale (SP campaign for 1.14)
- Replies: 51
- Views: 22832
Re: A Magicians Tale (SP campaign for 1.14)
Even though I continued to do campaigns for BfW, I thought I would no longer participate in this forum (my request to cancel my account in the absence of explanations about some points seemed quite clear to me, and these explanations never arrived) but the situation requires me to rethink. First of ...
- February 24th, 2022, 8:06 pm
- Forum: Scenario & Campaign Development
- Topic: Russia Conquests feedback
- Replies: 8
- Views: 3354
Re: Russia Conquests feedback
For those unfamiliar with the facts: I posted a Russian flag with a swastika on it; the post was deleted because, Pentargon writes to me, for violation Posting Guidelines 1a. All right, but, please, explain to me why, for more than a month, you have tolerated a campaign and a discussion which is an ...