Search found 43 matches
- February 16th, 2025, 6:04 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of The Far North [SP campaign] 1.18
- Replies: 0
- Views: 505
Legend of The Far North [SP campaign] 1.18
Legend of The Far North is basically a rework on SotBE, made for fun. What has changed? First things first, the main plot is exactly the same as in original. My rework focuses mainly on dialogue, maps, gameplay and scenario objectives. Campaign length: only 11 scenarios Probably the most controversi...
- October 8th, 2024, 2:19 pm
- Forum: Scenario & Campaign Development
- Topic: The Deceiver's Gambit - New Mainline Candidate!
- Replies: 99
- Views: 29511
Re: The Deceiver's Gambit - New Mainline Candidate!
In short I think you managed to improve TDG from it's first version. One of the most notable changes was made to Garards character, It was a simple and small change but works very well in my opinion. Garard is still ambitious, warmongering and maybe even obsessed in leaving a worthy legacy but the w...
- September 19th, 2024, 8:19 pm
- Forum: Multiplayer Development
- Topic: Balance changes for Wesnoth 1.20
- Replies: 166
- Views: 26242
Re: Balance changes for Wesnoth 1.20
So you are just not understanding this part. Well this unit has to be good but not op against many many different threats. But main problem were undead. Right now I proposed two solutions: a) negative parry - which makes ghoul and skeleton both better in dealing with it and makes use of burner hard...
- September 18th, 2024, 7:46 pm
- Forum: Multiplayer Development
- Topic: Balance changes for Wesnoth 1.20
- Replies: 166
- Views: 26242
Re: Balance changes for Wesnoth 1.20
What do you expect to see there? That they destroy undead? You can play with me on stream if you want you will get a replay that way and i will get a game to play. Yea sure, I'm open to that just gotta see my schedule. But my main point is that if dune scorchers melee needs to be completely removed...
- September 18th, 2024, 6:03 pm
- Forum: Multiplayer Development
- Topic: Balance changes for Wesnoth 1.20
- Replies: 166
- Views: 26242
Re: Balance changes for Wesnoth 1.20
Thats already way too much. This unit is much closer to the limit than people realise. I'm going to have too see some credentials for that, got any replays? People already argue to not remove even 10% of impact. I dont see this future. Even if it might have somewhat worked. People have been against...
- September 17th, 2024, 3:56 pm
- Forum: Multiplayer Development
- Topic: Balance changes for Wesnoth 1.20
- Replies: 166
- Views: 26242
Re: Balance changes for Wesnoth 1.20
Ghoul - Changed resistances to 10/10/30/20/20/20 from 10/30/0/10/10. Thunderer - cost changed from 17 to 16 gold. I like these changes, ghoul was already a decent unit imo and these resistance buffs make it even more worthwhile. Same thing with thunderer, reducing its cost makes it more desirable. ...
- August 19th, 2024, 12:16 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard, Re-Revised - New Mainline Candidate
- Replies: 34
- Views: 7506
Re: The South Guard, Re-Revised - New Mainline Candidate
I think this is a great improvement compared to the first revised version. I'm still against the whole idea of turning a campaign into a tutorial but it seems that it already is set in stone so it is what it is, gotta work with what we have, aye? I think it was a good call to cut the size of the map...
- April 30th, 2024, 10:13 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 60
- Views: 11952
Re: The South Guard (Revised)
Played through the campaign with the easiest difficulty, I'm not exactly a noob in the game so can't really give realistic view how noob friendly this campaign is. Took me like 1,5h-2h to complete the whole campaign. First things first, a bug. I didn't get the achievement in scenario 2 even if I kil...
- April 1st, 2024, 7:00 pm
- Forum: Scenario & Campaign Development
- Topic: The Deceiver's Gambit - New Mainline Candidate!
- Replies: 99
- Views: 29511
Re: The Deceiver's Gambit - New Mainline Candidate!
Gameplay wise very good campaign and rework compared to the Delfador's Memoirs. I can actually use magic this time :lol: . Plot was mostly good in my opinion but there were few things here and there that didn't sit right with me. I liked Delfador's character way more in here than in DM. In the origi...
- March 17th, 2024, 6:12 pm
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 28
- Views: 8822
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Finished the campaign. It's short and sweet and it's nice introduction to Aragwaithi faction, nice to see that they are getting some love. The first 3 scenarios I was able to complete in challenging difficulty but at the last scenario I had to change it to tutorial level of difficulty after failing ...
- March 17th, 2024, 6:03 pm
- Forum: Scenario & Campaign Development
- Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
- Replies: 8
- Views: 3172
Re: Dirty Blood - new orcish campaign (1.16 - 1.18)
Could you possibly post your scenario 1 and 2 replays please? I got chopped to pieces in scenario1 and couldn't get back to my keep in scenario2 so gave up. Pretty sure I was doing something stupid in both cases but couldn't work out what... :annoyed: Sure no worries! I do agree that scenario 1 was...
- March 17th, 2024, 3:46 pm
- Forum: Scenario & Campaign Development
- Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
- Replies: 8
- Views: 3172
Re: Dirty Blood - new orcish campaign (1.16 - 1.18)
A very good, high quality campaign. Honestly, I don't think I even have anything negative to say about it :lol: . I played with normal difficulty. Story and the plot were interesting, maps were beautiful, scenario objectives are diverse and I liked how they can suddenly change in the fly. I wish I h...
- January 29th, 2024, 4:12 pm
- Forum: Scenario & Campaign Development
- Topic: [SP Scenario] Nightfall Bastion [Wesnoth 1.17/1.18]
- Replies: 7
- Views: 1622
Re: [SP Scenario] Nightfall Bastion [Wesnoth 1.17/1.18]
What version of Battle for Wesnoth did you play? 1.17 What version of War of Legends did you have installed? The latest What difficulty level did you select to play the scenario? (normal/challenging/nightmare) I started with a normal difficulty, pretty accurate. I'll test challenging and nightmare ...
- November 4th, 2023, 9:28 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 52
- Views: 28877
Re: The Rootless
Very nice campaign with endearing plot and characters, this is how a campaign should be made :D . Every scenario is different and objectives change accordingly. Maps are not too large just the right size in my opinion. Puzzles are also a nice addition. I also played the both paths to see how differe...
- March 3rd, 2023, 8:05 pm
- Forum: Scenario & Campaign Development
- Topic: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
- Replies: 48
- Views: 38842
Re: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
Hello again, forgot to mention this typo too in one of your items: Also, is there something wrong with some of the achievements? Scenario 15, 18a and 18b didn't give me the achievement completed even if I did them successfully. I took a quick peek at scenario 15 file and it seems to have scenario 14...