Search found 628 matches

by dwarftough
July 11th, 2026, 5:29 pm
Forum: Multiplayer Development
Topic: Lair of Thugs - beginner MP campaign!
Replies: 6
Views: 2091

Re: Lair of Thugs - beginner MP campaign!

Lair of Thugs 1.1.1 has been released!

It's a small maintenance release.

Changelog:

Fixed a bug is Scenario 1 when you couldn't win the scenario because you brought four or more chariots into the castles. Now it works for any number, 3-infinity
Slight rebalance of the last scenario
Minor ...
by dwarftough
June 21st, 2026, 7:54 pm
Forum: Strategies & Tips
Topic: How probable is extreme (un)luck? A mathematical study
Replies: 8
Views: 1066

Re: How probable is extreme (un)luck? A mathematical study


Hmm maybe in even games yeah, critical rng will decide games..
How about make timing pushes and respect ToD. Surely the -25% whatever would boost survivability a lot... And +25% will increase chance to kill by a lot...


There are a lot of things that decide games. Strictly speaking, the Wesnoth ...
by dwarftough
June 21st, 2026, 7:48 pm
Forum: Strategies & Tips
Topic: How probable is extreme (un)luck? A mathematical study
Replies: 8
Views: 1066

Re: How probable is extreme (un)luck? A mathematical study


Luck isn't all math, mind you. Some of it is timing. Good luck on a crucial turm is more important than bad luck throughout an entire game. Grig the Goblin basically turned around a game of Clash for me by successfully dodging Mage blows when I was just about to lose if I recall correctly. It was ...
by dwarftough
April 17th, 2026, 9:18 pm
Forum: Multiplayer Development
Topic: Rename Enemies mod (1.18)!
Replies: 1
Views: 83

Rename Enemies mod (1.18)!

Now you can rename any unit on your turn, even your enemies! There are settings to configure whether you want to disable renaming allies, to disable renaming leaders and whether you want to not report renames in the chat. Unrenamable units still can't be renamed
by dwarftough
March 9th, 2026, 7:16 pm
Forum: Users’ Forum
Topic: Afterlife - cheating accusations
Replies: 12
Views: 541

Re: Afterlife - cheating accusations


You gotta be kidding me that you refuse to do anything about people misreporting games unless they do it all the time, but ban me because I think someone is cheating 💀


No, I didn't ban you because of what you think because I can't know what you think. I banned you because your in-game chat ...
by dwarftough
February 11th, 2026, 2:22 pm
Forum: Technical Support
Topic: Multiplayer and add-ons connection issue in Russia
Replies: 27
Views: 1065

Re: Multiplayer and add-ons connection issue in Russia

It's a 1.16 version, the current stable where the most games are is 1.18
by dwarftough
January 26th, 2026, 9:54 pm
Forum: Scenario & Campaign Development
Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
Replies: 13
Views: 853

Re: Legend of Wesmere (1.20) - New Mainline Candidate!

Legend of Wesmere (1.20) - New Mainline Candidate! v 1.0.2 has been uploaded to the 1.19 add-on server.

This is a small bugfix release: now deaths of Galtrid and Eradion always mean defeat (as they are intended to be)
by dwarftough
January 25th, 2026, 2:29 pm
Forum: Users’ Forum
Topic: Afterlife - cheating accusations
Replies: 12
Views: 541

Re: Afterlife - cheating accusations

I usually leave the cases with chat toxicity to MP moderators because it's a violation of Wesnoth Code of Conduct in general, and gets used banned in the lobby as a whole, not just Afterlife.

I've reviewed the chat of the mentioned game, and the blatant cheating accusations here (and those that I ...
by dwarftough
January 22nd, 2026, 10:04 pm
Forum: Users’ Forum
Topic: why do you show me a girl
Replies: 6
Views: 503

Re: why do you show me a girl

It's Anubis, the system to prevent AI bots from DDoSing the forums and the unit database

https://github.com/TecharoHQ/anubis
by dwarftough
January 19th, 2026, 8:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
Replies: 13
Views: 853

Re: Legend of Wesmere (1.20) - New Mainline Candidate!


I had always assumed they were coordinating, that the Saurians were opportunists or it was coincidence always seemed strange to me, I guess if Landar sees them as separate attackers his remark makes more sense then


It's certainly not excluded by the current turn of events (even if the focus on ...
by dwarftough
January 19th, 2026, 5:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
Replies: 13
Views: 853

Re: Legend of Wesmere (1.20) - New Mainline Candidate!


Landar remarks that the enemy is invading Wesmere. Is that somehow not apparent from the assault on the Kalian? It's a shade unclear where Erlornas was defeated and captured, it's implied he left Wesmere forest against Brurbar (kidnapped is a pretty strange way of expressing that) but at this ...
by dwarftough
January 15th, 2026, 7:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
Replies: 13
Views: 853

Re: Legend of Wesmere (1.20) - New Mainline Candidate!


Hello, I want to report a bug, in the Battle of the Book, Aquagar failed to spawn. I guess this is because his custom unit is not yet defined, since I can't find a unit called "Wesfolk Necromancer" in the wesfolks.cfg.


Thank you for your bug report, 1.0.1 hotfix version uploaded to the 1.19 add ...
by dwarftough
January 12th, 2026, 11:22 am
Forum: Technical Support
Topic: Multiplayer and add-ons connection issue in Russia
Replies: 27
Views: 1065

Re: Multiplayer and add-ons connection issue in Russia


But i've already tried proxy, it didn't work because of the new complex blocking measures... Long story short - they REALLY working their arses off to block any "default" proxy packets, so now ypu can't just "use proxy". So one must specify ip's or something like that before trying to break ...
by dwarftough
January 11th, 2026, 7:11 pm
Forum: Technical Support
Topic: Multiplayer and add-ons connection issue in Russia
Replies: 27
Views: 1065

Re: Multiplayer and add-ons connection issue in Russia

As far as I know, Wesnoth servers are hosted at Hetzner, and it seems to be blocked in Russia (problems have occasionally occurred before, but drastically increased last month or so). Use proxy, that should work
by dwarftough
December 27th, 2025, 5:54 pm
Forum: Tournaments
Topic: [In Progress] Afterlife Rated 1.18, A New Era
Replies: 48
Views: 11136

Re: [In Progress] Afterlife Rated 1.18, A New Era

Pagawan wrote: December 25th, 2025, 6:23 am Perhaps they would use a different, better AI than the impotent default AI.
To create such an AI would be an amazing feat tbh