Search found 628 matches
- July 11th, 2026, 5:29 pm
- Forum: Multiplayer Development
- Topic: Lair of Thugs - beginner MP campaign!
- Replies: 6
- Views: 2091
Re: Lair of Thugs - beginner MP campaign!
Lair of Thugs 1.1.1 has been released!
It's a small maintenance release.
Changelog:
Fixed a bug is Scenario 1 when you couldn't win the scenario because you brought four or more chariots into the castles. Now it works for any number, 3-infinity
Slight rebalance of the last scenario
Minor ...
It's a small maintenance release.
Changelog:
Fixed a bug is Scenario 1 when you couldn't win the scenario because you brought four or more chariots into the castles. Now it works for any number, 3-infinity
Slight rebalance of the last scenario
Minor ...
- June 21st, 2026, 7:54 pm
- Forum: Strategies & Tips
- Topic: How probable is extreme (un)luck? A mathematical study
- Replies: 8
- Views: 1066
Re: How probable is extreme (un)luck? A mathematical study
Hmm maybe in even games yeah, critical rng will decide games..
How about make timing pushes and respect ToD. Surely the -25% whatever would boost survivability a lot... And +25% will increase chance to kill by a lot...
There are a lot of things that decide games. Strictly speaking, the Wesnoth ...
- June 21st, 2026, 7:48 pm
- Forum: Strategies & Tips
- Topic: How probable is extreme (un)luck? A mathematical study
- Replies: 8
- Views: 1066
Re: How probable is extreme (un)luck? A mathematical study
Luck isn't all math, mind you. Some of it is timing. Good luck on a crucial turm is more important than bad luck throughout an entire game. Grig the Goblin basically turned around a game of Clash for me by successfully dodging Mage blows when I was just about to lose if I recall correctly. It was ...
- April 17th, 2026, 9:18 pm
- Forum: Multiplayer Development
- Topic: Rename Enemies mod (1.18)!
- Replies: 1
- Views: 83
Rename Enemies mod (1.18)!
Now you can rename any unit on your turn, even your enemies! There are settings to configure whether you want to disable renaming allies, to disable renaming leaders and whether you want to not report renames in the chat. Unrenamable units still can't be renamed
- March 9th, 2026, 7:16 pm
- Forum: Users’ Forum
- Topic: Afterlife - cheating accusations
- Replies: 12
- Views: 541
Re: Afterlife - cheating accusations
You gotta be kidding me that you refuse to do anything about people misreporting games unless they do it all the time, but ban me because I think someone is cheating 💀
No, I didn't ban you because of what you think because I can't know what you think. I banned you because your in-game chat ...
- February 11th, 2026, 2:22 pm
- Forum: Technical Support
- Topic: Multiplayer and add-ons connection issue in Russia
- Replies: 27
- Views: 1065
Re: Multiplayer and add-ons connection issue in Russia
It's a 1.16 version, the current stable where the most games are is 1.18
- January 26th, 2026, 9:54 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
- Replies: 13
- Views: 853
Re: Legend of Wesmere (1.20) - New Mainline Candidate!
Legend of Wesmere (1.20) - New Mainline Candidate! v 1.0.2 has been uploaded to the 1.19 add-on server.
This is a small bugfix release: now deaths of Galtrid and Eradion always mean defeat (as they are intended to be)
This is a small bugfix release: now deaths of Galtrid and Eradion always mean defeat (as they are intended to be)
- January 25th, 2026, 2:29 pm
- Forum: Users’ Forum
- Topic: Afterlife - cheating accusations
- Replies: 12
- Views: 541
Re: Afterlife - cheating accusations
I usually leave the cases with chat toxicity to MP moderators because it's a violation of Wesnoth Code of Conduct in general, and gets used banned in the lobby as a whole, not just Afterlife.
I've reviewed the chat of the mentioned game, and the blatant cheating accusations here (and those that I ...
I've reviewed the chat of the mentioned game, and the blatant cheating accusations here (and those that I ...
- January 22nd, 2026, 10:04 pm
- Forum: Users’ Forum
- Topic: why do you show me a girl
- Replies: 6
- Views: 503
Re: why do you show me a girl
It's Anubis, the system to prevent AI bots from DDoSing the forums and the unit database
https://github.com/TecharoHQ/anubis
https://github.com/TecharoHQ/anubis
- January 19th, 2026, 8:51 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
- Replies: 13
- Views: 853
Re: Legend of Wesmere (1.20) - New Mainline Candidate!
I had always assumed they were coordinating, that the Saurians were opportunists or it was coincidence always seemed strange to me, I guess if Landar sees them as separate attackers his remark makes more sense then
It's certainly not excluded by the current turn of events (even if the focus on ...
- January 19th, 2026, 5:51 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
- Replies: 13
- Views: 853
Re: Legend of Wesmere (1.20) - New Mainline Candidate!
Landar remarks that the enemy is invading Wesmere. Is that somehow not apparent from the assault on the Kalian? It's a shade unclear where Erlornas was defeated and captured, it's implied he left Wesmere forest against Brurbar (kidnapped is a pretty strange way of expressing that) but at this ...
- January 15th, 2026, 7:25 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of Wesmere (1.20) - New Mainline Candidate!
- Replies: 13
- Views: 853
Re: Legend of Wesmere (1.20) - New Mainline Candidate!
Hello, I want to report a bug, in the Battle of the Book, Aquagar failed to spawn. I guess this is because his custom unit is not yet defined, since I can't find a unit called "Wesfolk Necromancer" in the wesfolks.cfg.
Thank you for your bug report, 1.0.1 hotfix version uploaded to the 1.19 add ...
- January 12th, 2026, 11:22 am
- Forum: Technical Support
- Topic: Multiplayer and add-ons connection issue in Russia
- Replies: 27
- Views: 1065
Re: Multiplayer and add-ons connection issue in Russia
But i've already tried proxy, it didn't work because of the new complex blocking measures... Long story short - they REALLY working their arses off to block any "default" proxy packets, so now ypu can't just "use proxy". So one must specify ip's or something like that before trying to break ...
- January 11th, 2026, 7:11 pm
- Forum: Technical Support
- Topic: Multiplayer and add-ons connection issue in Russia
- Replies: 27
- Views: 1065
Re: Multiplayer and add-ons connection issue in Russia
As far as I know, Wesnoth servers are hosted at Hetzner, and it seems to be blocked in Russia (problems have occasionally occurred before, but drastically increased last month or so). Use proxy, that should work
- December 27th, 2025, 5:54 pm
- Forum: Tournaments
- Topic: [In Progress] Afterlife Rated 1.18, A New Era
- Replies: 48
- Views: 11136
Re: [In Progress] Afterlife Rated 1.18, A New Era
To create such an AI would be an amazing feat tbhPagawan wrote: December 25th, 2025, 6:23 am Perhaps they would use a different, better AI than the impotent default AI.