Search found 570 matches
- Yesterday, 10:30 am
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
1)Yes, yes, I'm 100% sure. If you tell me how to send you the file, I'd gladly do it.
2) It doesn't let me update the campaign, and when I try to play it tells me I can't finish it because level 10 is missing.
To upload a file, click on the "Attachments" of the Full Editor. It is not possible ...
- September 14th, 2026, 7:50 pm
- Forum: Art Workshop
- Topic: Of Pearls and Pirates: Thea Portrait
- Replies: 10
- Views: 266
Re: Of Pearls and Pirates: Thea Portrait
I personally do not see the issue with the arrow.
It is resting on her left thumb and she is holding it with her other hand.
It is resting on her left thumb and she is holding it with her other hand.
- September 14th, 2026, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
I have been notified that Loti Modification has not yet been updated on 1.18, which makes Legend of Idaamub not run on 1.18.
It will be done during the weekend, but if you want to play the latest version of Legends of Idaamub on 1.18 this week, you can get the up-to-date version of Loti ...
It will be done during the weekend, but if you want to play the latest version of Legends of Idaamub on 1.18 this week, you can get the up-to-date version of Loti ...
- September 12th, 2026, 8:17 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
Chapter 6 of Legends of Idaamub has been added on 1.19 and 1.18. You will in this chapter travel in the Dunefolk desert.
AI gold and turn limits have been rebalanced. A lot of bugs have been fixed and a lot of bugs have been added.
1.19 version was backported to 1.18, so it might be less stable than ...
AI gold and turn limits have been rebalanced. A lot of bugs have been fixed and a lot of bugs have been added.
1.19 version was backported to 1.18, so it might be less stable than ...
- September 12th, 2026, 8:17 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
I corrected the typo on 1.18 but forgot to correct it on 1.19. I uploaded the fix.
Nice catch. Thank you
Nice catch. Thank you
- September 12th, 2026, 6:35 pm
- Forum: Art Workshop
- Topic: Of Pearls and Pirates: Thea Portrait
- Replies: 10
- Views: 266
Re: Of Pearls and Pirates: Thea Portrait
I feel like there is something wrong with the face. Maybe the eyes?
I cannot pinpoint exactly what.
I cannot pinpoint exactly what.
- September 7th, 2026, 7:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
Hi! I discovered another bug. When I get to Zei and want to buy weapons, for example a sword, if I buy it, it doesn’t get saved in the storage (even if I buy other things). I bought the most expensive sword, and to avoid this, I have to equip it directly after buying. There are also some gloves ...
- September 6th, 2026, 4:35 am
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
Yesfnmallo wrote: September 5th, 2026, 7:10 pm Hi! To understand, should it really never have been possible to equip objects to non-hero units?
- September 5th, 2026, 3:54 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 139
- Views: 44925
Re: Legends of Idaamub
Hi! I'm playing the campaign in version 1.18.8 and when I bring back a unit, the item menu doesn't appear, it only shows up with units recruited in the same scenario.
Hi,
Thank you very much for playing my campaign. I hope you will enjoy it.
Nice catch. This is a bug that dates from the first ...
- August 28th, 2026, 12:44 pm
- Forum: WML Workshop
- Topic: From [store_unit] to [recall]
- Replies: 6
- Views: 100
Re: From [store_unit] to [recall]
I think what Ravana mentions is to use x,y=recall,recall in unstore_unit
- August 27th, 2026, 11:10 am
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 216
- Views: 97991
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
As LK said, you can either wait for the update or manually replace the file in the scenarios folder with the one in my previous post.
- August 25th, 2026, 11:33 am
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 216
- Views: 97991
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
In the meantime, you can try replacing the file in the scenarios folder with this one and loading again the start of scenario save. It should fix the issue.
- August 25th, 2026, 11:14 am
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 216
- Views: 97991
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Yes, i have a screenshot but i can't find how to post it there, it says precisely " [unstore_unit]: variable "tallin_store" doesn't exist ",
Just after the precise line of dialogue "What makes you think she's alone, Sky Dragon?"
I use 1.18 version. Savefile is... Well i have it but i don't find ...
- August 24th, 2026, 1:04 pm
- Forum: WML Workshop
- Topic: Teleporting the AI...
- Replies: 19
- Views: 268
Re: Teleporting the AI...
I would do it differently. Instead of using a variable, I would use a nested event.
[event]
name=recruit
first_time_only=no
[filter]
side=2
[/filter]
[set_variable]
name=teleport_x
rand=1..10
[/set_variable]
[set_variable]
name=teleport_y
rand=1..10
[/set_variable]
[event]
name=side ...
[event]
name=recruit
first_time_only=no
[filter]
side=2
[/filter]
[set_variable]
name=teleport_x
rand=1..10
[/set_variable]
[set_variable]
name=teleport_y
rand=1..10
[/set_variable]
[event]
name=side ...
- August 24th, 2026, 12:56 pm
- Forum: Users’ Forum
- Topic: How much damage is reduced by absorb?
- Replies: 3
- Views: 154
Re: How much damage is reduced by absorb?
It has been changed in 1.19 btw