Search found 551 matches
- July 31st, 2026, 5:57 am
- Forum: WML Workshop
- Topic: upkeep=free?
- Replies: 20
- Views: 186
Re: upkeep=free?
The most important is to remember that rebuild can happen anytime during the scenario. You cannot control when it will happen.
- July 30th, 2026, 11:59 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8324
- Views: 2610475
Re: Legend of the Invincibles
The beta is already on 1.19 IIRC
- July 28th, 2026, 10:29 am
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 69
- Views: 695
Re: [illuminates] ability question
I do not know how big you need your boss to be, but there is this one: https://units.wesnoth.org/1.18/Legend_o ... espot.html
- July 28th, 2026, 10:24 am
- Forum: Strategies & Tips
- Topic: Elvish Shamans vs Mages in HttT
- Replies: 52
- Views: 36902
Re: Elvish Shamans vs Mages in HttT
To be noted: their stats will change again in 1.20. But the whole campaign changes drastically too anyway
- July 27th, 2026, 8:25 am
- Forum: WML Workshop
- Topic: [modify_unit] not working for me
- Replies: 7
- Views: 99
Re: [modify_unit] not working for me
Why do you not use an impassable overlay or a custom terrain that you remove when you want?
I guess it's a mix of I find it cleaner to have it this way and that I straight up didn't think about that. Guess I favour the complexity lol
Though wouldn't an impassable overlay also mess with the ...
- July 27th, 2026, 8:12 am
- Forum: WML Workshop
- Topic: [illuminates] ability question
- Replies: 69
- Views: 695
Re: [illuminates] ability question
I think you can check if the student unit (the one receiving the illumination bonus) is adjacent to another unit giving an illumination bonus using [affect_adjacent]
[filter_adjacent]
ability_type=illuminates
count=1
(only adjacent to this illuminating unit) and [affect_adjacent]
[filter ...
[filter_adjacent]
ability_type=illuminates
count=1
(only adjacent to this illuminating unit) and [affect_adjacent]
[filter ...
- July 24th, 2026, 8:40 am
- Forum: WML Workshop
- Topic: [modify_unit] not working for me
- Replies: 7
- Views: 99
Re: [modify_unit] not working for me
Why do you not use an impassable overlay or a custom terrain that you remove when you want?
- July 23rd, 2026, 7:41 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 57
- Views: 15650
Re: New art commission : Dunefolk
What is the Herbalist doing with his left hand?
Apart from that, very nice portraits as usual.
Apart from that, very nice portraits as usual.
- July 23rd, 2026, 7:40 am
- Forum: WML Workshop
- Topic: Can I have Village tiles that don't function?
- Replies: 13
- Views: 177
Re: Can I have Village tiles that don't function?
Easier would IMHO indeed to use {PLACE_IMAGE} (which calls [item])
- July 23rd, 2026, 7:37 am
- Forum: WML Workshop
- Topic: Modifying a unit on creation?
- Replies: 12
- Views: 113
Re: Modifying a unit on creation?
If you want to give it to only one unit that is generated through the [unit] tag, I would suggest using [modifications][object] inside the aforementioned [unit] tag.
https://wiki.wesnoth.org/SingleUnitWML#modifications
https://wiki.wesnoth.org/SingleUnitWML#modifications
- July 21st, 2026, 7:19 am
- Forum: WML Workshop
- Topic: Items still visible in fog
- Replies: 2
- Views: 49
Re: Items still visible in fog
This sounds like a bug. I would suggest opening a bug report on GitHub.
- July 20th, 2026, 9:33 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 519
Re: I've lost all my hit points at Monte Carlo...
It reminds me of the chickens vs T-Rex debate.
- July 16th, 2026, 9:38 am
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 33
- Views: 519
Re: I've lost all my hit points at Monte Carlo...
I do not know if it was said already, but you can selected the Biased RNG is the Campaign selection window to make the streams of bad/good luck not possible anymore.
- July 15th, 2026, 10:52 am
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 127
- Views: 43168
Re: Legends of Idaamub
Hi lhybrideur,
I'm currently playing your campaign, Loi, and I love being able to equip the heroes with items.
Unfortunately, there's an error when I try to open the item storage.
Hi Bifur,
First of all, thank you for playing my campaign. I am glad you are enjoying it so far.
Please excuse me ...
- July 13th, 2026, 7:23 am
- Forum: Heir to the Throne
- Topic: Scenario 1: The Elves Besieged
- Replies: 162
- Views: 904565
Re: Scenario 1: The Elves Besieged
It means you can play this scenario now or after the next scenario and then it will disappear if you have not completed it.